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I agree completely! My friend has found some mod to "rebalance" the economy which removes the cap for workshops but other than that it so gamebreaking that it is almost a cheat. I sincerely hope that the devs realise that the workshops need a rebalance.
P.S. In Viking conquest they worked fine. Why not do it like in VC?
PS: Regents: "P.S. In Viking conquest they worked fine. Why not do it like in VC?"
I couldn't agree more. Viking Conquest managed it perfectly... I also miss boats but I won't go into that here.
Also in this same way you can influence how much food is in a city or how good the gear is they have for sale, etc.
I'll take that as a tip but I am a super slow long term playing player and I normally use enterprises to cover the cost of my army before creating my own kingdom (which normally requires a ton of troops).
It was perfect in Viking Conquest and I'd rather not micro manage that with trade which actually sounds abit broken for the moment (not that I myself am any good at it) but it seems I will have to learn and abuse it which also sounds like it breaks the game.
A big issue I'm finding is the product isn't getting moved regularly. Caravans are pretty inefficient, opting to travel halfway across the world so they can sell 5 linen etc. So any place that produces too much will quickly see profits dwindle. High prosperity towns help, as they'll consume much more of the product. Supply isn't a big issue at least, villagers are at least reliable unless they are in a warzone.