Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Horrible AI on death
Was winning a battle and i died, the AI that took control thought it was a good idea to make my units into a mosh pit and get a hail of arrows on it.... Fix the ♥♥♥♥♥♥♥ AI
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Showing 1-15 of 31 comments
VTitanV Apr 7, 2020 @ 8:41am 
"my units into a mosh pit and get a hail of arrows on it"

This made me laugh and I hope to avoid this.
アゼム Apr 7, 2020 @ 8:43am 
It's designed so that units losing their commander panic. If you kill the enemy commander it will harm their morale and make it more likely for them to flee
dulany67 Apr 7, 2020 @ 8:43am 
So the commander of a battle is killed and things go badly? Interesting.
PeaceMaker Apr 7, 2020 @ 8:44am 
When you fall in battle the AI loses morale. Basically YOU are what gives them courage and the will to fight on.

I was doing really well against an army, we were winning, then I got cut down and watched as my army slowly panicked and just did anything and lost. I`m pretty sure we would`ve won had I stayed standing. I don`t even think you need to fight, just stay alive.
Last edited by PeaceMaker; Apr 7, 2020 @ 8:45am
SINF Apr 7, 2020 @ 8:45am 
Why'd you die?
JuggerHobbit Apr 7, 2020 @ 8:46am 
So the game was accurate for how a real life army would react to their commander getting killed, got it.
Buck Fell Apr 7, 2020 @ 8:46am 
Don't die. Armies rarely do well when the leader gets whacked.

If the AI is better then you then you'd just rush in and get killed before giving any bad commands.
Last edited by Buck Fell; Apr 7, 2020 @ 8:47am
MadMagzzz Apr 7, 2020 @ 8:48am 
^^^ this. you have to understand that it is actually quite important to NOT play the hero and get yourself killed or knocked unconscious. you're the commander, trust your troops and, well, command. i really love this aspect in bannerlord so far tbh, especially being a siege commander.
fox Apr 7, 2020 @ 8:48am 
Horrible player got himself killed and lost the battle
Don Cool Apr 7, 2020 @ 8:49am 
It´s like this for most games. Try and play Warhammer II, lose your Lord and watch the morale plummet, in some instances you can pretty much win an even game by killing the leader.
PeaceMaker Apr 7, 2020 @ 8:51am 
Originally posted by MadMagzzz:
^^^ this. you have to understand that it is actually quite important to NOT play the hero and get yourself killed or knocked unconscious. you're the commander, trust your troops and, well, command. i really love this aspect in bannerlord so far tbh, especially being a siege commander.
Agreed. I like it too.
ZermondDaggmask Apr 8, 2020 @ 2:21am 
I wouldn't call it realistic that once commander dies, the troops stand in a big group whilst enemy archers fire at them, or are you implying that they surrender willingly by taking archer fire instead of fighting back?
madracc00n Apr 8, 2020 @ 2:23am 
Originally posted by Don:
It´s like this for most games. Try and play Warhammer II, lose your Lord and watch the morale plummet, in some instances you can pretty much win an even game by killing the leader.
So devs not making sergant AI smart is realistic.Okay.
Polarized Jan 7, 2021 @ 6:56pm 
I am actually kind of baffled to read so many people either unwilling to understand what the problem is, being extremely stupid or possibly trolling.
Dying makes you lose morale would be fine but your troops don't start fleeing, your troops won't charge NOR they stay together. There is a very obvious pattern on what happens EVERY SINGLE TIME in my experiences. Where the troops you have start doing a back and forth, as if intentionally trying to kill themselves, where they touch the enemy and as soon as contact is made, they turn around, showing their backs so the army of HIGHLY TRAINED LEGIONARIES, who would be very obviously the least likely to panic, get slaughtered by peasants because they turn around, trying to soak as many hits in their backs as they can. Other thing that happens is when the game simply sends the archers to charge while making my infantry stay put.
I can't exactly fathom how disconnected someone must be from anything real to think that it's realistic in whatever situation to try and get slaughtered intentionally.
Also as the person who made the post said, they were winning when they got knocked out which has happened to me a few times at points where more or less the enemy had around 20% of their army while i had a good 90%+ (like getting couched by a random horseman, getting deleted by a damn javelin or just slaughtered in melee by archers who used their bows in melee range ( cause apparently getting demoralized or your formation broken by a horse charge is out of style ) while i tried swinging). At these times none of the other lords of my army took over (unless they did and everyone else seems to be just this horrible in basic tactics, seemingly always far worse than the enemy) and my troops, all of them obviously, telepathically realized that their commander fell, and as such the best option they saw was to clearly not overrun the far smaller and demoralized enemy army but to go back and forth, hoping that perhaps killing themselves on rank 2-3 units will help the situation.
Clearly the game is in early access and everybody knows that but the problem here is that there havent been a single time when this AI would've made any situation better than just giving your entire army a 'charge' command or making them try to retreat to a safe position and, very obviously, this isn't the same as losing morale to flee, because at that point the army actually flees, probably resulting in less losses than this intentional group suicide session.
Also, mind you, killing enemy lords may damage the morale of the enemy but I don't ever remember making their AI turn better or worse the moment I kill them while, atleast from what I've noticed, the morale loss only seem to really impact those who are there to witness the slaughter, not the new portion of the army that gets plopped in the middle of a sea of blood and their comrade's corpses.
Also not fighting isn't that great of an option either because if you have decent armor and horse you can rack up even 100 kills ( atleast with a glaive, but that seems to be pretty broken as it practically one hits even the most armored units )
FangElon Jan 7, 2021 @ 9:39pm 
Originally posted by Smug:
Wall of Ignorance
I assure you people understand what OP is saying and they are saying that it is unrealistic and I agree with them. I think you are the one confused on how war was back then.

Soldiers are not super genius AI who knows how to adept to situations that they are not trained for. They are used to receiving orders (in fact they are trained to follow orders to the letter) from the commander and that is how they know the battle is going well or as well as it can be. But once that orders stopped coming (either from commander running away or slain) you know you are screwed as a soldier. They are not trained to act on their own. When the commander is taken out the soldiers loses morale and may lose their will to fight and flee if it is too low. There are plenty of tales of formation line being broken once a commander is killed especially in the Crusades. Remember that soldiers are still human at the end of the day, when struck with fear or lose the will to fight they most likely choose flight. Don't expect them to react like in Call of Duty modern warfare.
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Date Posted: Apr 7, 2020 @ 8:40am
Posts: 31