Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For strictly one-handed weapons, there is a perk that allows the one-hander to deal more damage when used without a shield. The only reason I can see where someone would choose to deliberately handicap themselves by using a one-hand/two-hand weapon as a one-hander without a shield is skill raises, but there is nothing gained by not using the shield.
The change puts the functionality in line with how one-hand/two-hand polearms function, and it is a welcomed change. It was silly that you had to put away your shield and switch weapon modes before you could effectively use your one-hand/two-hand weapon. Now, it's a seemless transition.
Yeh I really do not understand why they didn't simply do as warband does. Weapon defaults to which ever option you selected last, when it can. So if you have it set to 1h, shield or no shield up it will stay 1h....and if set to 2h, shield up it goes 1h, shield down it goes 2h.
Duellist perk is very strong. My one handers almost do my two handers damage.
I hate this TBH
Why? There is nothing gained from doing so. You would be better off carrying a dedicated one hander, or simply chucking your 1H/2H on the ground and picking up any other one hander to use instead.
It's not a question of min/maxing. You aren't even choosing the min. You are choosing a penalized version of the min, a sub-min. I get that you want the option: more is always better, right? But, by that logic, we should be allowed to swing a spear, thrust an axe, or throw any weapon if we so desire. These options add nothing of substance to the game, and merely bog down the controls with more options for the sake of options.
There are times I will thrust a swingable spear, use a swingable spear with a shield, use a one handed weapon without a shield, use a javelin as a spear, or wield a throwing axe as a one hander. There is no point where I can ever see myself or anyone else using a 1H/2H in one hand without a shield in a combat situation that actually mattered. I mean, unless I was playing on easy mode or something and just really wanted to belittle the NPCs. You aren't playing on easy are you?
Can we at least agree that it was inane that the default handling for a 1H/2H weapon when removing the shield was one handed? The devs can add the switching back in, but there is no reason it should be default. Those of us that would never use one handed mode without a shield can continue to never use it, and those that want to handicap themselves can manually switch to their weapon of negative effectiveness.