Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Lvl 1 Human Apr 6, 2020 @ 11:06am
How to raise food in cities?
I've tried dropping food into the market, daily spec, nothing. In hubyar btw
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Showing 1-12 of 12 comments
The Devil Apr 6, 2020 @ 11:08am 
how low are the hearths in the towns owned by the city? Also how high is the prosperity and garrison and what food buildsing are completed?
Rook Apr 6, 2020 @ 11:19am 
I haven't found a way to directly affect food stockpiles in any settlements, aside from using Cheat Engine. However, the indirect approaches are to build food related improvements in the settlement, and protect the villages. A good chunk of food supplies comes from the outlying villages. If the villages were looted, it will take time for them to recover; weeks, or months, before the populations return. This means ensuring the villages aren't looted again and that the villager parties traveling between settlements aren't harassed.

Something else to consider are Trade caravans. I haven't messed with them very much, but they might affect the food stores as well.
Lvl 1 Human Apr 6, 2020 @ 11:52am 
Originally posted by SK Brook:
how low are the hearths in the towns owned by the city? Also how high is the prosperity and garrison and what food buildsing are completed?

I wanna say prosp, was 4400s, which was taking a negative gain because of the food shortage. Food, bldg was maxed, garrison was around 15 ( my troops, no idea with millita)
The Devil Apr 6, 2020 @ 1:07pm 
Originally posted by Lvl 1 Human:
Originally posted by SK Brook:
how low are the hearths in the towns owned by the city? Also how high is the prosperity and garrison and what food buildsing are completed?

I wanna say prosp, was 4400s, which was taking a negative gain because of the food shortage. Food, bldg was maxed, garrison was around 15 ( my troops, no idea with millita)

By 15 garrison you mean around I'd say 170+ troops right? So you do have an option of reducing the amount of defenders. The overall prosperity sounds like a decent city, but how high are the hearth counts for the little villages thats you can raid and such that are bound to the settlement. If you hover over them when close in map it should show a hearth number with a +1 or a -1. If this number is sub 400 im going to say your villages are suffering and cannot reasonably support the city and that is really where your foot shortage is from. The buildings even max tier for food i find do a decent job helping mid tier settlements but when you get into the 6000+ prosp range you stand no chance if your hearths aren't 600+ and growing with proper workshop allocation for the provided resources. Multiple caravans from your city can help make up for shortages as well, but I'm not sure if they will run negative numbers as a result until the city turns around. It is a actual economy in my opinion with everything starting from hearth amount in the farms. Everything in the ecnonomy is produced from farms and even if that is not 100% true I believe is is the majority of the items you see in market.
Grubbs008 Apr 6, 2020 @ 1:09pm 
The more Food you Sell to your settlement, the more it gets.
Come at me Bro Apr 6, 2020 @ 1:12pm 
You got to make sure the villages are bandit free lanes. During peace times, I am cleaning the damn map of hideouts. ♥♥♥♥ is hard af. During war times, idgaf about my food if I am going to campaign. I care if I am on a defensive front because
Come at me Bro Apr 6, 2020 @ 1:12pm 
Originally posted by Grubbs008:
The more Food you Sell to your settlement, the more it gets.
Is that known to work?
The Devil Apr 6, 2020 @ 1:18pm 
Originally posted by Come at me Bro:
Originally posted by Grubbs008:
The more Food you Sell to your settlement, the more it gets.
Is that known to work?

It will work but, as traders come it will slowly start to dwindle down to its old amount because youre food will be naturally cheaper due to higher stock you just brought or you could keep feeding it slowly enough to survive and stock more food I guess.You would be constantly babysitting it though and causing local food shortages everywhere else you are buying from therefore slowly inflating regional prices. Im saying you will slowly cause food to be expensive locally and constantly babysit it as well.You will lose money. protect your hearths so they keep the + 1 modifier (don't let them get raided). Higher hearth count = more food and production of whatever they make.
The Devil Apr 6, 2020 @ 1:23pm 
I think something that might help is opening a companion party and giving him a fast set of groups like pure 20 calvary and hope that he just patrols and kills looters. If at war I would obviously group him with my main army though
Come at me Bro Apr 6, 2020 @ 1:27pm 
Originally posted by SK Brook:
I think something that might help is opening a companion party and giving him a fast set of groups like pure 20 calvary and hope that he just patrols and kills looters. If at war I would obviously group him with my main army though
Hmm, they don't stick around tho. My people went off to the war lands instead of hanging around my 3 cities. I am still a vassal, I am waiting for clan level 4 and better kingdom feature before taking my own throne.
Lvl 1 Human Apr 6, 2020 @ 2:33pm 
Originally posted by SK Brook:
Originally posted by Lvl 1 Human:

I wanna say prosp, was 4400s, which was taking a negative gain because of the food shortage. Food, bldg was maxed, garrison was around 15 ( my troops, no idea with millita)

By 15 garrison you mean around I'd say 170+ troops right? So you do have an option of reducing the amount of defenders. The overall prosperity sounds like a decent city, but how high are the hearth counts for the little villages thats you can raid and such that are bound to the settlement. If you hover over them when close in map it should show a hearth number with a +1 or a -1. If this number is sub 400 im going to say your villages are suffering and cannot reasonably support the city and that is really where your foot shortage is from. The buildings even max tier for food i find do a decent job helping mid tier settlements but when you get into the 6000+ prosp range you stand no chance if your hearths aren't 600+ and growing with proper workshop allocation for the provided resources. Multiple caravans from your city can help make up for shortages as well, but I'm not sure if they will run negative numbers as a result until the city turns around. It is a actual economy in my opinion with everything starting from hearth amount in the farms. Everything in the ecnonomy is produced from farms and even if that is not 100% true I believe is is the majority of the items you see in market.

No I mean 15. The tool tip would say an expected change of -1/2 because of the food shortage, and it would routinely remain 0 because of the extra food need. I believe the heaths at the time where above ~450? When i first got the city/settlements the where taking that -1 tick for a while but got to +1 (2/2 settlements). I'll have to try operating the caravans out of the city.
アゼム Apr 6, 2020 @ 2:34pm 
Prosperity is ♥♥♥♥♥♥ in this game right now. It will eventually cause your fiefs to starve because it gains without capping. Nothing to do about it really other than mods
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Date Posted: Apr 6, 2020 @ 11:06am
Posts: 12