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Something else to consider are Trade caravans. I haven't messed with them very much, but they might affect the food stores as well.
I wanna say prosp, was 4400s, which was taking a negative gain because of the food shortage. Food, bldg was maxed, garrison was around 15 ( my troops, no idea with millita)
By 15 garrison you mean around I'd say 170+ troops right? So you do have an option of reducing the amount of defenders. The overall prosperity sounds like a decent city, but how high are the hearth counts for the little villages thats you can raid and such that are bound to the settlement. If you hover over them when close in map it should show a hearth number with a +1 or a -1. If this number is sub 400 im going to say your villages are suffering and cannot reasonably support the city and that is really where your foot shortage is from. The buildings even max tier for food i find do a decent job helping mid tier settlements but when you get into the 6000+ prosp range you stand no chance if your hearths aren't 600+ and growing with proper workshop allocation for the provided resources. Multiple caravans from your city can help make up for shortages as well, but I'm not sure if they will run negative numbers as a result until the city turns around. It is a actual economy in my opinion with everything starting from hearth amount in the farms. Everything in the ecnonomy is produced from farms and even if that is not 100% true I believe is is the majority of the items you see in market.
It will work but, as traders come it will slowly start to dwindle down to its old amount because youre food will be naturally cheaper due to higher stock you just brought or you could keep feeding it slowly enough to survive and stock more food I guess.You would be constantly babysitting it though and causing local food shortages everywhere else you are buying from therefore slowly inflating regional prices. Im saying you will slowly cause food to be expensive locally and constantly babysit it as well.You will lose money. protect your hearths so they keep the + 1 modifier (don't let them get raided). Higher hearth count = more food and production of whatever they make.
No I mean 15. The tool tip would say an expected change of -1/2 because of the food shortage, and it would routinely remain 0 because of the extra food need. I believe the heaths at the time where above ~450? When i first got the city/settlements the where taking that -1 tick for a while but got to +1 (2/2 settlements). I'll have to try operating the caravans out of the city.