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Having said that, a tannery deals with leather hides.
So if you have a village that makes hogs close to a town is it better to buy a tannery or a butcher? Surely fur must have some use right?
Tell you what, how about you find out and let us know?
I think Butcher = Cows
Tanner = Hogs
Weaver = Sheep
But I am not positive!
As for Fur I think its more of a luxury good then a Resource...
Sheep, Hogs, and Cattle get turned into meat & hide
If a town has all 3 it will generate hides faster.
(And if it has 2 types of livestock it will be faster than just having 1.)
Tannery just turns hides into leather (Artisans does this too, but at a slower rate) and leather into light armor.
Anyways, look in:
Modules>Sandbox>ModuleData for spworkshops.xml if you want to see it for yourself.
Edit: I hope this helps.
but wait a minutes, what is so the subproduct of fish?
Second -- Be very wary of resurrecting old threads. This one was from April, which is an eternity in EA.
Third -- There is a lot of crap and conjecture out there, some right here. This thread references butcher shops. There are no butchers. Maybe there used to be, but not anymore.
So if you have some real evidence cattle is the input for a successful tannery -- Please post it here, preferably in a new thread. But if you are just guessing, I would point out that Sibr has two cattle producing villages, but a tannery there returns zip.
The tooltip for each town will tell you the connected villages but villages connected to castles need to dump their goods somewhere. The only way to figure out which castle villages supply what town that I've found is to physically sit there and watch the incoming and outgoing villagers while waiting in town and seeing for yourself.
Looters and Bandits suck the economic fun out of everything. You can do a lot to mitigate their damage by kicking them in the jimmies yourself but that requires you to baby sit your workshop villages and towns. Therefore you want to pick towns that have higher Lord traffic. The type of Bandit plays a role too; specifically Steppe and Desert Bandits. Most Lords have too many troops and not enough horses to run these guys down so they tend to go unchecked especially Steppe Bandits. This goes for your Caravans, too. If you want to try your hand at economic hardmode, go play out on the Steppe.
Someone in this thread said it already but it's not just that you have cheap materials available, you need people buying it. Supply is moot without demand. This is simulated by the selling price of goods. Check the price difference between the raw materials and the finished product. More is more.
The prosperity of a town affects how well your workshops do as well. I mean if ya ain't got the money for food ya ain't gonna spend money on luxuries (unless you're my stupid ass).
There's probably even more stuff I'm forgetting/don't know. This game is still early access so... yeah. This isn't as cut and dry as "Town X does well with Workshop Y" as a lot of people would like.