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My method to dealing with heavy cav in Warband was to clump my troops real tight so they act as a living barricade & then swarm the enemy once they are in my formation.
Enemy cavalry AI is rather bad at fighting cavalry and you can take out a dozen or so with realistic player damage without much issue, even with fairly basic polearms. You just need to practice.
That said, since there are actually pikes in the game this time around, I would like to see the ability for pike infantry to brace their pikes in the ground, as that's an infantry tactic as old as pikes.
Yeah a spear-wall would be nice.
Combat wise, I recommend investing in riding and spears and fill a role in your army actively. You can personally chase after the cavalry, especially the pesky missile calv while your boys hold the line. You can also bait their cavalry into chasing you around the map while you tear through their archers.
Flat and open terrain you are boned though. Move your army just in front of the opposite side of the map boundary and shieldwall up. Their reinforcements will take longer to reach than yours and your melee reinforcements will arrive in chopping range right away in target rich enviroments.
I mostly always have archers set to delegate command unless I move them up a safe view with an excellent vantage point, they will try to stay behind the infantry for safety and will run away to regroup and skirmish when needed.
Have you tried not playing sturgia?
First - The "Custom Battle" simulator isn't "the game." I don't believe results derived from tests conducted there are very valid to "in-game experiences." It's like... some sort of "arcade version" of the game.
"Open Order" (loose formation) works surprisingly well against cavalry... The objective is to trap cavalry, prevent them from moving, then "Charge" in and kill the trapped units.
Though... There are situations in which you simply can not "win."
Use the terrain. There's almost always, AFAIK, some stand of trees in a map that isn't part of a desert terrain. Use it to hamper cavalry movement and to protect your flanks. With your small group, if you're really having issues against this small cavalry group, go deep into the woods and lure them in. Then, when they're fully in the woods and close, Charge. Your footmen will be much more maneuverable than they. Or...should be.
Sturgia still has "issues" with unit selection and balancing, IMO. In fact, AFAIK, there has not been any attempts at all to make strides towards Unit or Unit Tree/Faction balancing since the patch that attempted to help out Sturgian troops. Until we get a truly focused effort at unit balancing and some stat work, there's going to be continued head-scratching issues, especially with factions like Sturgia who are purposefully hamstrung for "flavor" but don't have the early-tree beef to back that up...