Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Glondongik Apr 2, 2020 @ 4:39pm
Faction Took Over Entire Map, Can You Do Anything Against it?
I'm just curious if anything can be done? Like if I were to try to push back and take territory I would more than likely just get massacred and lose immediately. I' don't want to sink another 25 hours into another playthough just because the game is broken and it kind of killed the game for me...
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Showing 1-13 of 13 comments
Sovereigndrake Apr 2, 2020 @ 4:43pm 
Its a long shot, but you might still find some kingdom-less faction leaders roaming around the map.

The southern empire was soundly destroyed in my game but Rhagea or whatever her name is was still roaming around trying to capture ♥♥♥♥ so i swore fealty, giving her the cities i had captured, and then proceeding to assist her army in reconquering some castles.
Glondongik Apr 2, 2020 @ 4:51pm 
Originally posted by Sovereigndrake:
Its a long shot, but you might still find some kingdom-less faction leaders roaming around the map.

The southern empire was soundly destroyed in my game but Rhagea or whatever her name is was still roaming around trying to capture ♥♥♥♥ so i swore fealty, giving her the cities i had captured, and then proceeding to assist her army in reconquering some castles.
See I made my own kingdom then like an hour later the rest of the map was taken, I was hoping to take over some of them before they got the rest but that didn't happen. I've been just going around trying to get people to leave that faction and join me and I've made some progress so far but they are still crazy powerful
In warband, there was an artificial gate that stopped this. A faction could never lose its last city without player intervention. So be careful what you wish for.

There's some systemic solutions that could be employed, but the best counter right now to an OP faction is to keep an eye on the strategic map layer, and if you see one faction steamrolling, you should enlist as a mercenary and engage in kind of asymmetric warfare against them for the defending faction.

You would be shocked at how effective just a few battles can be at kneecapping an advance. even small ones if you can pick off some parties before they form a big army. You can very handily tip the scales.
Last edited by Hobo Misanthropus; Apr 2, 2020 @ 4:54pm
Glondongik Apr 2, 2020 @ 4:56pm 
Originally posted by Hobo Misanthropus:
In warband, there was an artificial gate that stopped this. A faction could never lose its last city without player intervention. So be careful what you wish for.

There's some systemic solutions that could be employed, but the best counter right now to an OP faction is to keep an eye on the strategic map layer, and if you see one faction steamrolling, you should enlist as a mercenary and engage in kind of asymmetric warfare against them for the defending faction.

You would be shocked at how effective just a few battles can be at kneecapping an advance. even small ones if you can pick off some parties before they form a big army. You can very handily tip the scales.
I honestly never played warband enough to know really anything about the game but I might just try to fight them back and see what happens. Not really anything I can lose at this point as I will more than likely have to start a new save anyway. I'll try the mercenary thing next playthrough.
Pille Apr 2, 2020 @ 5:05pm 
In my game there are only 4 factions left, the Khuzait, Stirgit, the allmighty Vlandia which took 3/4 of the map and my humble Kingdom consisting of 2 castles. Vlandia will eventually take over the whole map. My idea to balance this issue would be alliances between kingdoms. If one kingdom takes over half of the map, other kingdoms could unite against it and not fight each other instead.
Glondongik Apr 2, 2020 @ 5:09pm 
Originally posted by Pille:
In my game there are only 4 factions left, the Khuzait, Stirgit, the allmighty Vlandia which took 3/4 of the map and my humble Kingdom consisting of 2 castles. Vlandia will eventually take over the whole map. My idea to balance this issue would be alliances between kingdoms. If one kingdom takes over half of the map, other kingdoms could unite against it and not fight each other instead.
Yeah I dunno, something needs to be done, it completely breaks the game to allow one faction to take over. I'm seeing how turning down the difficulty all the way then attacking and taking places will fare.
Nightmare Apr 2, 2020 @ 5:21pm 
How about making the AIs economy weaker the larger the nation is and stronger the weaker it is up to some limits to simulate corruption. And make the AI more agressive in taking back lost territory.

In my game the southern empire rules half of all the other empires (they are at war with everyone except one) and have destroyed one. Thing is, I swore fielty to a lord, and we really do have a good enough combine army to engange, its just that the faction leader formed an army pretty much patroling his own castle right in the middle of occupied territory rather than defending anything in the kingdom like the cities. And ofc lords will just defect until there is no hope left.

I mean, 3 of occuplied the cities just have a 100 men garrison, its not like its too late to take back the kingdom if the AI was a bit smarter.
Last edited by Nightmare; Apr 2, 2020 @ 5:23pm
Azra'il Apr 2, 2020 @ 5:28pm 
To be honest I love that one faction can end up controlling the entire map as a *possibility* but it shouldn't be as common-place as I think it is at least, same with an entire faction losing all property though they should still be able to rebuild with enough 'luck' on the A.I's part .. or player intervention.

Really agree with the concept at least, that the remaining groups should feel diplomatically required to join forces (or) at least not war with each other when there is an obvious bigger issue brewing.
Swordmouse Apr 2, 2020 @ 5:33pm 
Originally posted by Noctys:
To be honest I love that one faction can end up controlling the entire map as a *possibility* but it shouldn't be as common-place as I think it is at least, same with an entire faction losing all property though they should still be able to rebuild with enough 'luck' on the A.I's part .. or player intervention.

Agreed. I know it sucks when one faction zergrushes a map, and there should be tweaks to make this unlikely, but I think it's important we appreciate how incredibly boring it is if factions more or less remain static to ensure balance - you end up playing in a timeless void that reeks of AI waiting for the player to do something, rather than it feeling like a living, chaotic organism that will crush you if you get in its way.
Glondongik Apr 2, 2020 @ 5:49pm 
Originally posted by Swordmouse:
Originally posted by Noctys:
To be honest I love that one faction can end up controlling the entire map as a *possibility* but it shouldn't be as common-place as I think it is at least, same with an entire faction losing all property though they should still be able to rebuild with enough 'luck' on the A.I's part .. or player intervention.

Agreed. I know it sucks when one faction zergrushes a map, and there should be tweaks to make this unlikely, but I think it's important we appreciate how incredibly boring it is if factions more or less remain static to ensure balance - you end up playing in a timeless void that reeks of AI waiting for the player to do something, rather than it feeling like a living, chaotic organism that will crush you if you get in its way.
I mean I'd rather them push and pull a tiny bit instead of just the game becoming trading simulator...
these are the growing pains of Early Access, game is unbalanced for now, it will be fixed in due time just be patient.

as for stopping kingdoms taking over the map the issue i saw is one a kingdom gets a little weaker they start bleeding clans like crazy which leads to the kingdom becoming even weaker and cant defend against sieges, its a death spiral you cant do anything about it.

in my game all the smaller kingdoms have been taken over by the imperials.

the game is alot of fun but bear in mind its still lacking a bunch of features.
Smartin Apr 2, 2020 @ 5:57pm 
Really anoying made me stop playing my campaign cause its boring one faction being so strong so fast
Rincewind Apr 2, 2020 @ 6:00pm 
I quit my third campagne about that problem. armies of 600-800 soldiers capture town and castles with a garrison with 80 soldiers so they steamroll towns after towns... and no one comes to defend anything most of the time.
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Date Posted: Apr 2, 2020 @ 4:39pm
Posts: 13