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They had to revert this and implement a proper fix, because the previous fix resulted in businesses being worth hundreds of thousands or millions if sold, as their initial fix wasn't really a good one. Should be all good now though.
I can understand it if you change a workshop to make something they just can't get, but if you buy one that's already established and doesn't change it....it doesn't make that much sense to me =)
will test this today.
but another question. did anoyone can explain why should you prefer any workshop over carpenter or smith? it doesnt matter where your buying the workshop, smith and carpenter produce a lot more than any other workshop. and none of the workshop will produce or consume physical goods on the market, so what is the point bheind the different workshops?
Well atmo they don't use anything, I'm sure they will later on, maybe a bit like that old trading game...Port Royale?
Anyway, yes, atmo the Smith is the way to go, I have a smith, Silversmith and a Tannery, combined the other 2 don't make as the Smithy =/