Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Jack Niggleson 2020 年 4 月 1 日 下午 4:01
Smithing Cooldown
The cooldown on smithing is pointless and makes leveling the skill and crafting things early on so tedious you just never want to do it.

I like more or less everything else about the game so far (copious bugs aside), but this one feature is just so perplexingly weird and annoying for something that's actually supposed to be in the game.

If anyone at TW ever reads this would you be open to removing it? If not, maybe consider making it a bit more forgiving so that I can craft more that five pieces of charcoal before having to waste a day resting.
最后由 Jack Niggleson 编辑于; 2020 年 4 月 1 日 下午 4:01
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正在显示第 16 - 30 条,共 65 条留言
HellsBain 2022 年 6 月 13 日 下午 10:23 
To all the fanboys that are only "Ok" with it. F off its broke as F****. Me "Oh my stamina is out guess ill go on with the game and get back to smithing later." 3 in game weeks and 12 battles later. " oh I should make some weapons . ." . . . still 0 stamina because I didn't touch myself while staring at the clock for 24 hours. this one F`ed up mechanic completely ruins the game for me and makes me want a refund.
Panthaz89 2022 年 6 月 13 日 下午 10:39 
I mean the benefit of max leveling is pretty astounding being able to sell the weapons and giving each of your companions an op melee weapon.
Jack Niggleson 2022 年 6 月 14 日 上午 7:57 
引用自 HellsBain
To all the fanboys that are only "Ok" with it. F off its broke as F****. Me "Oh my stamina is out guess ill go on with the game and get back to smithing later." 3 in game weeks and 12 battles later. " oh I should make some weapons . ." . . . still 0 stamina because I didn't touch myself while staring at the clock for 24 hours. this one F`ed up mechanic completely ruins the game for me and makes me want a refund.

Yeah, lol. That's one of the most baffling things about it. If it regenerated passively it would be one thing, but you literally have to stare at the screen doing nothing for a couple minutes to regenerate it.

Somehow your dude can conquer all of calradia without sleeping once, but crafting a dagger or burning some charcoal, nah, too exhausting, gotta go comatose for a day and a half to recover.
Wotannatow 2022 年 6 月 14 日 上午 8:41 
It's just fine as it is.
Monstreek 2022 年 6 月 14 日 上午 9:32 
Smithy Stamina does increase with stats. In Athletics there is a perk with 50% bonus to smithy stamina recovery rate. It takes less than 10 seconds to recover it from 0 to full.
I'm not sure what stat increases stamina pool, but it is probably endurance. If you got it at 2 and complain about not being able to smelt lots of stuff in one go, well, guess who's fault it is.
Some passive stamina regen wouldnt hurt, like 10 times slower than actual resting. Other than that it is fine as it is.

引用自 HellsBain
this one F`ed up mechanic completely ruins the game for me and makes me want a refund.
Who are you trying to scare? No one is going to miss you. Go make a refund. But you won't do it anyway, because you can't. Stop whining and make the stamina infinite by mod if that's what you want.
the.lovewyrm 2022 年 6 月 14 日 上午 9:38 
引用自 Jack Niggleson
引用自 HellsBain
To all the fanboys that are only "Ok" with it. F off its broke as F****. Me "Oh my stamina is out guess ill go on with the game and get back to smithing later." 3 in game weeks and 12 battles later. " oh I should make some weapons . ." . . . still 0 stamina because I didn't touch myself while staring at the clock for 24 hours. this one F`ed up mechanic completely ruins the game for me and makes me want a refund.

Yeah, lol. That's one of the most baffling things about it. If it regenerated passively it would be one thing, but you literally have to stare at the screen doing nothing for a couple minutes to regenerate it.

Somehow your dude can conquer all of calradia without sleeping once, but crafting a dagger or burning some charcoal, nah, too exhausting, gotta go comatose for a day and a half to recover.
It could be seen as a downtime activity, but doing blacksmithing work while injured also sounds a bit wacky.

But then again, you can take a catapult rock to the face for boatloat of damage, but since it's blunt, it won't ever kill you. So maybe smithing in a full body cast is not too outlandish for Calradians.
Volkan 2022 年 6 月 14 日 上午 9:47 
1.8.0 beta every start game all Smiting pieces reset .. wHyyY?
Сааребас 2022 年 6 月 14 日 下午 12:35 
I believe the main reason they implemented the cooldown is for the simple fact that at decent smithing skill, selling crafted weapons is like becoming Mansa Musa.
This is with cooldowns, imagine having no cooldowns.

Players will start a new game, go to the nearest city and before even leaving that city be the richest man ever living.
But that is not all, after that they will flood the forums whining that the game is too EZ and the devs did a bad job.

It should be reworked, because I agree; waiting is not fun.
How it should be reworked? I have no idea and am glad I am not a dev.

However, blindly whining without providing an answer cuz "muh fun bruh" is so gamejournalistic.
RJboxer 2022 年 6 月 14 日 下午 12:49 
so much wrong here. by a couple of you necro fiends..... :)

1- Smithing was NOT THE UBER GOD OF MONEY at release.
2- The ECONOMY was terribly terribly BROKEN at release.
3- There were a couple ways to make money... AND ONLY they worked... (workshops, caravans, and smithing) everything else was a HUGE HUGE money loser.
4- They felt "passive income" was too strong, so wrote a long post on Official forums "we feel passive income is too strong, we have plans in the future blah blah blah"
5- They then NERFED workshops and Caravans into oblivion. Workshops made ALMOST no money.. ALMOST ZERO. Caravans could only HOPE to hit zero.. they LOST on average about 9k... So u made a workshop? cool, expect MAYBE to get your purchase price back (not profit) in about 22 GAME YEARS. If you're lucky. Oh, you made a caravan? Congrats you will NOW lose 10k immediately or if you are lucky make a thousand or so before it dies.. HUZZAH you only lost 9k.

Because of that Smithing was super strong CASH WISE. you could make over 100k per item. (javelins are the go to "bah smithing be broked" complaint. since for one iron, and one wood, u could make over 100k).

Sadly the DEVS COUNT NOT REMOVE THIS.. as every (alllllll) other forms of the economy were TERRIBLE and made either NO money or LOST money. So people used Smithing to "have an economy" and support fief upgrades, gear, wages etc...

Then some tool made a youtube, using a "trade exploit" to get trade pretty high pretty quick, He then Smithed for a few million denars. AND BOUGHT THE WHOLE WORLD.

Devs then Nerfed the trade perk to buy fiefs, fixed the trade exploit... AND slowly started making smithing harder and harder...

Still.. they NEEDED smithing to be "good" since it was the only way to make money. Their "balance" was low stamina, and it only regenerated RESTING.

Since then they have boosted ALL forms of the economy, it is 100s of times better than before. Smithing has been nerfed and nerfed and nerfed.. and is pretty balanced now. It makes decent cash, but so does owning towns, owning caravans, owning workshops, trade etc.. And FIGHTING/LOOTING makes more than all of them.

But most experieneced "non-noobs" don't smith much, Since it is BORING. The time required to buy the weapons to smelt, run around buy more weapons, carry them, run home. smelt them. Make a few items, SMELT some of them, Sell a few. Hope for a decent unlock.. Run around get some more weapons, get some more wood, Make some more, smelt some more. etc... is a boring LONG LONG loop.

Sure most noobs are just cheat mode teleporting and it seems easier. But this is for REAL players... not cheats.

The issue then became... "Umm stamina still sucks". So in some of those Smithing tweaks (which was way way way after this 2 year old necro).. they added the ability to get more than 100 stamina, added perks to LOWER cost of some actions, added the mechanic that stamina regens way way way way way way faster than before..

BOO YAH

Here we are today. Smithing is more than balanced. If a person doesnt know fighting is way better profit. that's THEIR inexperience.. not ours..

And yep. Cheat mode makes smithing super easy.

But alas.... stamina is NOT an issue now, and hasn't been for almost a year.

Hi, welcome to bannerlord.
最后由 RJboxer 编辑于; 2022 年 6 月 14 日 下午 12:52
Onimaho 2022 年 6 月 14 日 下午 1:42 
引用自 RJboxer
But alas.... stamina is NOT an issue now, and hasn't been for almost a year.

Hi, welcome to bannerlord.
The stamina thing only being rejuvenated by resting in a town still is and always was a bad game mechanic. Any feature that locks the player out of doing anything, which in turn causes the player to surf the web or play a different game, while waiting for a bar to load is a terrible mechanic.

Smithing is still my main source of income and outclasses everything else at 20-50k+ per sale using the rep boosts minigame (I could make more selling to towns and lords, but the rep boost is handy). But, I didn't level it for the money...I wanted to make weapons suited to my playstyle...which means rng unlocking (miserable experience as well since it is pure rng and 80% of the parts are redundant sword crap).
最后由 Onimaho 编辑于; 2022 年 6 月 14 日 下午 1:45
Saukuy 2022 年 6 月 14 日 下午 2:03 
引用自 RJboxer
But alas.... stamina is NOT an issue now, and hasn't been for almost a year.

Hi, welcome to bannerlord.

So much objectively correct information to then lose it all with the last sentence... Smithing is absolutely not ok and is still an obnoxious grind. There are too many limiting factors on smithing to make it any sort of fun. Sure, making money is now done by more conventional means rather than moronic gaming of bad systems. However, if you were smithing to make, you know, fun weapons like the game suggested... you're out of luck. Make the limitation through parts unlocks, materials and smithing cost, smithing skill OR stamina. Maybe a selection of two (at the very most three). With all of those together, its simply not worth smithing. Now with 1.8.0, its even more redundant. Ignoring the bug, not only do you have to waste time watching paint dry while smithing stamina goes back, now you have to grind out all the level 1 parts of each weapon type independently before even getting a sniff of level 2. AND they added more pommels to most weapon types just to dilute the pool even further. Even cheating infinite smithing stamina it would take ingame years to unlock most parts, so I wouldn't say smithing is particularly well balanced. It's merely vestigial and completely unworthy of attention now.
Lokaror 2022 年 6 月 14 日 下午 2:06 
Smithing is more balanced now yes, but as the poster above says waiting in town to get stam back is just awful (that being the only way) and the rng unlocks are pretty awful. I only say this so that hopefully my voice is added to the chorus saying this and talesworld will fix these two issues before they move on to whatever is next.
Jack Niggleson 2022 年 6 月 14 日 下午 3:20 
引用自 пьяница
I believe the main reason they implemented the cooldown is for the simple fact that at decent smithing skill, selling crafted weapons is like becoming Mansa Musa.
This is with cooldowns, imagine having no cooldowns.

Players will start a new game, go to the nearest city and before even leaving that city be the richest man ever living.
But that is not all, after that they will flood the forums whining that the game is too EZ and the devs did a bad job.

It should be reworked, because I agree; waiting is not fun.
How it should be reworked? I have no idea and am glad I am not a dev.

However, blindly whining without providing an answer cuz "muh fun bruh" is so gamejournalistic.

Then why not just make weapons sell for a non-insane amount? Making smithing a tedious unfun slog just to prevent players from using it as a money printer is like the dumbest possible solution to that problem.

The ability to make custom weapons is a great feature and IMO could have been one of the best improvements BL made over WB, but this "fix" ruins it.
最后由 Jack Niggleson 编辑于; 2022 年 6 月 14 日 下午 3:24
引用自 Jack Niggleson
The cooldown on smithing is pointless and makes leveling the skill and crafting things early on so tedious you just never want to do it.

I like more or less everything else about the game so far (copious bugs aside), but this one feature is just so perplexingly weird and annoying for something that's actually supposed to be in the game.

If anyone at TW ever reads this would you be open to removing it? If not, maybe consider making it a bit more forgiving so that I can craft more that five pieces of charcoal before having to waste a day resting.

Yeah, it is very pointless, especially if you have companions because you can make them scrap items. I understand that they did not want it to be cheesed, but the stamina thing is a bad way to go about it. Now, if it was say a time sink, where you had to pay by the hour AND in time to use the smith then that would be a better, more realistic option and it would also give incentive to buy your own smith.
Clovis Sangrail 2022 年 6 月 14 日 下午 7:22 
引用自 SvCaLFa
1.8.0 beta every start game all Smiting pieces reset .. wHyyY?
Because it's broken. And TW is aware of it because this is old news --

https://steamcommunity.com/app/261550/discussions/17/3421060714404619317/

https://steamcommunity.com/app/261550/discussions/17/3421060714404626960/

https://steamcommunity.com/app/261550/discussions/17/3421060714396439538/

https://steamcommunity.com/app/261550/discussions/0/3421060714404806143/

But this whole thread is old news. It's a resurrection of a 2-year-old discussion whining because smithing stamina doesn't let folks cheese money as fast as they want to.
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发帖日期: 2020 年 4 月 1 日 下午 4:01
回复数: 65