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1.0.0 you could get several thousand a day. 1.0.1 it's capped at 200.
The game is currently locking income from profits at 200 because you could make absurd amounts of money from workshops. A really lazy way of fixing the problem, but hopefully they remove this later on and workshops work properly.
The reason for this is that Wood workshops where a bit too good (one in Epicrotea could make up 10k per day for, but it required you as a player to import hardwood)
I've also set up at Smithery in Myzea, that one felt alot more balanced it was making around 500-1000 gold per day, and if i purposely supplied it with Iron Ore and Hardwood i could up to and around 2000-3000 gold per day.
Not sure if that works. I opened a wool shop or whatever it's called in a city that had 2 surrounding villages "produce" sheep, yet the shop made almost no money, like 30 ducats a day even after some time has passed. Then I switched the same shop to brewery and despite not having any wheat farms nearby it produced 100+ ducats per day. I checked the cities traders and beer was very low in storage and in demand, while wool wasn't really in demand. I guess sometimes it's probably be better to just check whatever price is the highest in the city instead of what villages produce. But I haven't done a lot of testing yet.
It needed looking at but this was too much of a knee jerk reaction
Right now though its not really worth it, its better to earn money from battles as workshops have been nerfed into the ground.
The best money earner ive made so far was attacking a mercenary company that was attached to an enemy empire which netted me 1.2m, not bad for a 15 minute battle