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I don't mind it during siege deployment for example, since you'd have set your men into formation ahead of time. But I'd rather not see it during regular battle.
Short Deplyment Screen for Field-Battles
TLDR: I hope we get birds eye view. Keep an open mind. Its not god vision, its a view in your mind's eye when your infantry captains send back reports to you. Its another way to play when you cant participate in battles becuase:
A- Your health is too low after so much fighting and will have to sit this battle out but still want to contribute.
B- You're speced as a strategist character not a fighter and you want to command from the back.
END TLDR
Games always required a bit of imagination.
The absence of physically seeing baggage trains.
Any player character being able to take more than 1 spear through the body without flinching or hunching over in pain.
Never needing to shower or use a toilet.
One thing doesnt mean another basically. Much is just implied and your imagination takes over. We cant assume birds eye view of a battlefield is like god vision anymore than not going to the toilet means these people arent real humans because real humans use toilets.
The birds eye view wouldn't be "god vision mode". It would be a simulation of brigades and companies sending back runners to you or your aides with information on unit position and engagement status updates.
It would be nice to play some of the battles in a sort of rts style every now and again. Adding another way to play wouldn't be a bad idea. Yes the point of M&B is mainly its combat. But sometimes i spec my character for full charisma/leadership or strategist, leaving the fighting to my companions (which i treat as my generals) who lead from the front while i plan from the back.
The game already has the flag system which lets you position squads and such. A birds eye view would help greatly with strategist role playing. Or battles where you cant fight as your extremely low on health and will have to sit a battle out.
TLDR: In bannerlord it seems to be a big deal during battles to have many "bannermen" (with you being the bannerlord) who represent squads of men for tactical purposes.
A birds eye view would help greatly with this new squad based tactical gameplay. It always existed in warband sans flag but they seem to emphisize it here. I only watched an e3 demo of it though from years ago. So mabey that changed?
When units are in a big moshpit battle are my troops winning? losing? should i send another squad in? Mabey this isnt how the game plays at all?
Birds eye view would help more than just looking from ontop a hill and zooming in.
END TLDR
Yeah i didnt wanna spoil the game for myself so i havent seen trailers. For all i know the map really is flat and open all the time. Or optimized so visibility is focused. With hills being few rather than everywhere obscuring vision.
In warband though i had a problem with a majority of the maps. I coudlnt see. Id be on a hill but the other hills obscured the field.
Light forested areas, hilly maps, mountain maps, river battles (enemies in the river), sieges, night fights. I couldnt see the enemy. When i could id never be able to tell from a distance if its a javelineer or a spearmen coming till my forces got close enough and the enemy either raised the spear or pulled it back. So i never knew if it was worth it to engage them with infantry or let my cav smash them. It was hard managing everything when forces engaged.
Were my troops winning? I cant tell as everyone is lumped together. Id check the numbers to see who has more and thats that. Ultimately non of this mattered as combat isnt really deep. Just send all in and mabey send the cav around to take skirms/archerers.
Its different though. Unless the e3 stuff i watched years ago about the combat changed drastically. But the video i seen seem to emphizise using smaller squads to make flanks and such things. A birds eye view would be great for this.
And like i mentioned before it would allow for another method of play. Yeah just press tab to pull up the map and see the dots but birds eye is a more elegant solution to my problem.
I wont riot if its not in. It would just be nice to have.
Hills are too situational. Sure it could give you an advantage to see most of your troop formation from the get go, but what if you fight on the plains?
Honestly, even if the battle itself is an action genre, the game isn't. It'd be mighty useful for us to have some tactical tools to command larger armies more effectively, like a small RTS function.
I hate that. I hope after the player gets knocked out you will still have some kind of control of the battlefield, the way warband did it kinda forced you to sit at the back when your hp was low.
I mean again i like the combat. I melee and get stuck in so frequently that i often go from one battle to another with no hp to fight it anyway. I just think it would be nice to see the whole battlefield SOMETIMES. So i dont get knocked out and get forced to sit the fight out.
Woudlnt it be nice to play something other than a melee/ ranger SOMETIMES? You already have a birdseye view of the entirety of caldria, why not the battlefield? I dont think they are any different.
Its not that i want this to be an rts i just think it would make a nice addition.
I also kinda think controlling 500 soldiers as one person on the battlefield would be a bit much to handle, hopefully they will have a way to set companions as generals and give them simple orders like "attack" or "stay back" or "defend" instead of needing to control the entire force yourself. In Warband when you had significantly fewer forces on the field it was easier to do it by yourself, but that was with maybe 75-100 on each side.
you can give squad control to the ai, if you then give them a order it goes back to you in the beta its only possible in battle test mods
I wouldn't mind the ai taking over entirely after falling in battle though, I just can't stand everyone charging into melee if you get knocked out in warband.
in the mod its most squads contain a set amount of troops and this squad is controlled so you can let 1 squad get controlled from ai and all other lead by you dont know how they make it in the final release cause the transfer option puts them at the moment in existing ones, so you can splitt archers if you put say 125 in skrimischer and the other 125 stay in archer squad so you could the archers be lead by ai and you controll the skirmischers