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I dream of a game which has both civilian AND military aspects fleshed out really well, and offers multiple ways to win the same prize.
Kinda like Civ games, or games set in ancient Rome - be a powerful politician, a wealthy merchant, a popular general, a great religious orator or a scheming murderer and go any of those ways to become emperor.
Sadly M&B is not that game.
The difference in kill rate between infantry and cavalry is obscene with good judgement and placement. Especially compared to lance combat due to the need for momentum and constant circling. I could feasibly kill over 10 dudes as infantry in the time it takes a Lancer to kill one.
My advice would be to use the deep economy of our sandbox to ensure your favourite faction is well supplied and prosperous without working for them in an official capacity.
Also, there are some missions that are focused more around trade, but to be clear, we see trade as more of a supporting feature of the game, with the combat and battles being the main attraction.
However, with that being said, I will pass on your suggestion about using trading as a viable path to power.
or dont get dedicated to a faction rather to cities themselves ... like in the game the guild 2 renaissance where your rivals are shadow families and you could work your ranks to a mayor / jailer whatever in that town may be even spread your influence from there