Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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TicoPico Apr 23, 2019 @ 8:36am
Horse Breeding
I know its a longshot but I've always liked games with stat/genetic traits and selective breeding. Any chance of this being incorporated?
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Showing 1-11 of 11 comments
Percavil Apr 23, 2019 @ 9:08am 
Dev Quotes:
"For a game with the word Mount in the title, it is something we thought we should take a closer look at."

"We realised it was time to stop horsing around and put a little more effort into one of Mount & Blade’s mane attractions."


They have pointed out several times that they want to perfect the horses, since the word "Mount" is in the main title of the game. And its their main attraction they said.
They are putting so much time,thought and effort into the horses that breeding will most likely be added.
They already said we have different types of horse breed for each faction, so it shouldn't be to hard to implement. Each type of horse has its own stats, which determine their charge damage, speed, manoeuvrability, hit points and carrying capacity of the horse.
We already have the ability to make custom weapons and also children that are born with genetic traits from their parents. So they can just use those same systems for the horses. After all, horses are the focal point of MOUNT & blade, more important then children. They also already have a "horse mark system" so each horse looks unique.

If horse are so important that they needed several dev blogs about reins,manes,saddles,marks and breeds. then it would be a MAJOR hindsight if the ability to breed horses is never added.
Not to mention, it was a "glaring inaccuracy" in warband, something they take very seriously.

How else are all these horses coming to Calradia? By boat shipments? nope that would be a "glaring inaccuracy".
Last edited by Percavil; Apr 23, 2019 @ 9:15am
Percavil Apr 23, 2019 @ 9:21am 
Horses need way more work in general. Take a look at this for example:

In this rearing animation[www.taleworlds.com], the movement of body and legs are completely fine in my opinion, but the angle of the horse’s head is painfully wrong for anyone who’s familiar with horses and their anatomy. The digital mount’s chin bends back almost enough to touch the base of its neck.

While it’s unfortunately true that some riders overbend their horse at the poll (i.e. where the head meets the neck), what we see here is not just “possible but unhealthy” but physically incorrect: the horse’s jaw basically disappears into its neck in the animation.

Also the spear on the characters back clips right through the entire horses body. Ya that's really realistic ?

Not to mention, how unproportional the size of the head is with the body. And how tiny the horse looks compared to the rider. And don't get me started on the horse breeds.
Last edited by Percavil; Apr 23, 2019 @ 9:22am
Will you be able to genetically mix human and horse? What effect does this have on the stats of the horse?
Percavil Apr 23, 2019 @ 9:26am 
Originally posted by Mothberg Goldblat:
Will you be able to genetically mix human and horse? What effect does this have on the stats of the horse?

Unlikely, but we do have Male Donkey + Female Horse = Mule
not sure about camels though.
Originally posted by Percavil:
Originally posted by Mothberg Goldblat:
Will you be able to genetically mix human and horse? What effect does this have on the stats of the horse?

Unlikely, but we do have Male Donkey + Female Horse = Mule
not sure about camels though.
Ah that's a shame, it would open up lots of possibilities and customization options aswell as adds some longevity, thanks for the answer!
Percavil Apr 23, 2019 @ 9:30am 
Originally posted by Mothberg Goldblat:
Originally posted by Percavil:

Unlikely, but we do have Male Donkey + Female Horse = Mule
not sure about camels though.
Ah that's a shame, it would open up lots of possibilities and customization options aswell as adds some longevity, thanks for the answer!

Modders can probably make the human and horse mix though, so no worries.
SonOfMan Apr 23, 2019 @ 10:40am 
Originally posted by general disarray:
I'd ♥♥♥♥ a horse.
Man you're odd.
Bran Mak Morn Apr 23, 2019 @ 12:13pm 
Originally posted by Percavil:
Horses need way more work in general. Take a look at this for example:

In this rearing animation[www.taleworlds.com], the movement of body and legs are completely fine in my opinion, but the angle of the horse’s head is painfully wrong for anyone who’s familiar with horses and their anatomy. The digital mount’s chin bends back almost enough to touch the base of its neck.

While it’s unfortunately true that some riders overbend their horse at the poll (i.e. where the head meets the neck), what we see here is not just “possible but unhealthy” but physically incorrect: the horse’s jaw basically disappears into its neck in the animation.

Also the spear on the characters back clips right through the entire horses body. Ya that's really realistic ?

Not to mention, how unproportional the size of the head is with the body. And how tiny the horse looks compared to the rider. And don't get me started on the horse breeds.

that's not how you'd carry a lance on your back anyways. not to mention the sabre is clipping too. also quiver on back meme.
Dayve Apr 23, 2019 @ 3:34pm 
Don't give them any new ideas. We're already at 7+ years of development time (with still absolutely no clue as to how close we are to release).
D.Wrult Apr 24, 2019 @ 8:02am 
Originally posted by Jar of Cannibals:
I know its a longshot but I've always liked games with stat/genetic traits and selective breeding. Any chance of this being incorporated?

I'm more interested in selective breeding people. That way I can have the Blonde, Brunette, and Redhead Armies.

Redhead = main force (you know those fiery red heads)
Brunette = injured and old (had the fire beat out of them)
Blonde = I tell people they are my flanking force but they actually just got lost/confused
Roach Apr 25, 2019 @ 8:53pm 
Thanks OP. You just delayed the game another whole year...
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Date Posted: Apr 23, 2019 @ 8:36am
Posts: 11