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In Warband before the siege, there is a window when you decide to attack, informing casualties on setting up the siege elements. The game did not show us, but they are puting the stuff there haha.
Anyways im agree w you.
Its great that was simulated though. Still one of the best games ever made. Top 5 anyway.
Top 1 for me. Actually, there is no better game than Warband to me, it is stil my main source of entertaiment even this days 10 years after his release.
However, maybe the devs could make ladders be able to land on any point of the castle walls, not just to certain spots where it could prove to be a brutal kill zone. And it could help the attackers be more unpredictable. Right now the whole thing feels "fixed" and predetermined. Perhaps it's the engine's limitations? Idk.
I was thinking, let the walls have multiple segments that the ladders could land, not just one or two. Obviously battering rams would go to the gates.
We got a dev blog explaining why static-reins were really really unrealistic in warband. So of course having ladders being carried to the walls will be added because its much more obvious and important to the realism compared to non-static reins. So it just has to be added otherwise they are pretty dumb for making a dev blog just about non-static reins only to overlook other more crucial details on realism.
They did this for a number of technical reasons.
I wouldn't be surprised to find out that that all of the programming and scripting nightmares associated with directing AI troops to successfully pick up and carry a ladder, the physics quirks associated with casualties suffered while actually carrying it, and the thousand other things I can't even think of... are part of the reason Bannerlord development has taken so long.
I mean, as I recall, they scrapped their original engine because Yavuz wasn't happy with the way walls turned to rubble. Who knows what lengths they'll go to in order to make ladder-carrying immersive?