Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Joe Sep 5, 2017 @ 1:03pm
Bannerlord Suggesstion(s)
Well, in Warband I felt there was a lack of features, and options you could participate in. But this suggesstion will hopefully go towards making the franchise better and add a bit more RP and realism for the soon-to-be BANNERLORD.

Suggesstion:
In Warband you can go into Villages and ask the Elder "Have you seen any enemies around lately?"
Now, I've never seen that Village Elder say:
"Yes, there was a band of brigands nearby, and headed north/south/east/west" , or "You're in luck, sire -- an army of Rhodoks past just two days ago! I'm sure you can catch them, and I think they went east, along the coast of *Town/Castle name*"

I would love the ability to roleplay in that aspect, and perhaps another suggesstion - If you're defeated or forced to retreat by an army or band of brigands, perhaps there should be an option to "mark" them. Basically by marking them, you will then have the option to ask local lords, villagers, and any of that sort if they've seen them.

So two suggesstions:

1. More in-depth version to ask a village elder, guild master, or any of that sort if they've seen enemies "nearby"

2. Ability to mark your enemies, enemy parties etc. And you'll receive notifications of what they've done recently e.g; if they've pillaged a village, or attacked some peasants you'll receive a notification in your quest list, or a notification on your screen (prefferably the middle of your screen)

-And sure, some of you could say: "Oh, you receive messages of what lords have done in the chat log!"
Well I have a counter to that sir, THE CHAT GOES SO FAST AND YOU CAN MISS IT VERY EASILY!
(also very tedious to read everything because there's so much bs there)

THANKS FOR READING :D
..Hopefully this suggesstion will be taken into consideration
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Showing 1-15 of 34 comments
Joe Sep 7, 2017 @ 3:44am 
All lonely in here :(
wildcard Sep 11, 2017 @ 7:27am 
Not entirely,

Mostly I'd like a change in recruitment( Will have to be a mod at this point).
I'd like a troops soldier lvl and equipment to be seperate. This would allow the following.

1:Backsmithy,armorer,armory. Production, storage and trading for weapons / armor.
2:Vetran troops now a resource. Ability to use better weapons gear, formations + other stats greater.
3.Looting. Turning Loot into other items using markets/npcs/industry.
4.Talior your army to your play style or needs.
Callum Sep 11, 2017 @ 7:39am 
That's a great idea, I will pass it on to the team!
Disco Sep 11, 2017 @ 8:08am 
Originally posted by Hazzball:
2. Ability to mark your enemies, enemy parties etc. And you'll receive notifications of what they've done recently e.g; if they've pillaged a village, or attacked some peasants you'll receive a notification in your quest list, or a notification on your screen (prefferably the middle of your screen)

My 2 cents: for the cost of two soldiers which would follow them to give you the news (soldiers must be higher than tier 1 or 2 because it needs some skill).
Last edited by Disco; Sep 11, 2017 @ 8:08am
indiehindi Sep 11, 2017 @ 8:18am 
- Being able to desing your own army? Maybe?
Give us points to spend on each unit tier so we dont end up making them OP. Lets say 200 points for basic recruit and 400 for footman, so it doubles each time. And you can easily limit it by saying avaliable after 3 months. That way we cant change equipments of our soldiers to oppose any faction we are fighting against.

- Party doesnt recieve any morale penalty after fighting against same faction parties.
Medieval and ancient societies dont have such ideology like ''our own people'' or ''nation''. Medieval and ancient soldiers simply didnt care who they are fighting against.
But hey, Calradia is a fiction world. If you guys say ''yes they do have such ideologies'' we cant argue that.

- Roleplaying a simple life
Being just a merchant, or a bounty hunter maybe? In warband after some point its just ''next battle, next siege, next battle, next siege...''
If we start the game as a simple villager, can we buy a house? A farm? Can we found a trading company that we can set caravans and trading routes?
In warband to be able to save such precious items, you need your own chest. But just for a simple wooden chest you need to conquer a castle or a city :D

- Passing gameplay through offspring
If we start the game as a simple villager, can we pass gameplay to our kids? Maybe we've just retired, can we play as our kids?

Joe Sep 11, 2017 @ 8:46am 
Originally posted by wildcard:
Not entirely,

Mostly I'd like a change in recruitment( Will have to be a mod at this point).
I'd like a troops soldier lvl and equipment to be seperate. This would allow the following.

1:Backsmithy,armorer,armory. Production, storage and trading for weapons / armor.
2:Vetran troops now a resource. Ability to use better weapons gear, formations + other stats greater.
3.Looting. Turning Loot into other items using markets/npcs/industry.
4.Talior your army to your play style or needs.
Formations are already in Bannerlord, you can also craft weapons in bannerlord, and what do you mean by "other stats greater"??

Looting is already in I'm guessing, as it was in Warband, but I'd like to see the conversion system, like converting raw meat into cooked meat!
Joe Sep 11, 2017 @ 8:55am 
Originally posted by Un Petit Vélorail:
Originally posted by Hazzball:
2. Ability to mark your enemies, enemy parties etc. And you'll receive notifications of what they've done recently e.g; if they've pillaged a village, or attacked some peasants you'll receive a notification in your quest list, or a notification on your screen (prefferably the middle of your screen)

My 2 cents: for the cost of two soldiers which would follow them to give you the news (soldiers must be higher than tier 1 or 2 because it needs some skill).
Sure, seems great :D
I don't mind a bit of manipulation of my suggestion as long as it gets considered for implementation

Originally posted by indiehindi:
- Party doesnt recieve any morale penalty after fighting against same faction parties.
Medieval and ancient societies dont have such ideology like ''our own people'' or ''nation''. Medieval and ancient soldiers simply didnt care who they are fighting against.
But hey, Calradia is a fiction world. If you guys say ''yes they do have such ideologies'' we cant argue that.
Loving this idea :D:D:D:D
I really found it annoying that my morale was just being crippled due to us fighting a war against the same faction that's in my party.. Hopefully this will be considered, if not already !!!



Originally posted by indiehindi:
- Roleplaying a simple life
Being just a merchant, or a bounty hunter maybe? In warband after some point its just ''next battle, next siege, next battle, next siege...''
If we start the game as a simple villager, can we buy a house? A farm? Can we found a trading company that we can set caravans and trading routes?
In warband to be able to save such precious items, you need your own chest. But just for a simple wooden chest you need to conquer a castle or a city :D

Liking the immersity, but what about -- if you have a trade route bandits can come and ruin the economy and trade, make you lose a bunch of money and quite possibly your business? Also, perhaps you'd have some competitors, maybe other characters in the game have a trading business and you'd have to compete for ze money :D:D
Joe Sep 11, 2017 @ 8:58am 
Originally posted by IceColdLeopard:
Every suggestion you make delays the game by 1 month
Not entirely.. But they can also implement these features after the game has been released, as a side project or something.
indiehindi Sep 11, 2017 @ 2:07pm 
@Hazzball
I already have a solution for that! :)
In some warband mods we have such options like giving a companion some troops and making it another following/patroling warband.

In case of outlaws that might raid our caravans, we can actually train companions to be caravan leader. Some trading skills, some tactics and leadership and huge amount of path finding skills... Here's your caravan master :D

Maybe for the road that your caravan would route or places they would station in you'll have to pay tribute to those factions?
Anyway, its not a trading game after all but if could roleplay a merchant or a bounty hunter or a simply farmer that would be great.

By the way if you activate the ''cheatmenu'' in warband you'll get notifications of NPC attacking NPC, villages being infested with bandits, lords losing marshalship etc. I guess it would be easy to implement a ''marking'' system into the game.

Lets say if you have enough such skills you'll be able to ''spy on'' or ''mark'' up to 10 lords in total.
regimental recruitment in some factions (eg hire a pre-trained group, named based off rank and time of creation)

army skirmishes on larger armies (eg, have a small cavalry attack be an option in the encounter screen targeting a small portion of their army)

realistic surrender, those looters aren't gonna fight or outrun your cavalry if you are a king

the ability to capture buildings as a gang or in a siege for benefits (hideout or extra food)

the ability to have your gang assist one side in a siege

gang ransoms

better crime

possible chases after crime

morale effected by entertainment

maybe an injury system after release, optional of course, noting gimmicky either broken limbs and damaged organs would be interesting

improved survival management, it's safe to assume that an army should have automatic supply lines for the sake of sanity, but as a small party food and water should be a challenge

improved army equipment management, a poor kingdom could have skilled soldiers but poor armor

realistic weapon costs, my sword shouldn't cost more than a fully equipped swordsman

defended major roads, maybe a danger rating depending on city wealth where bandits know to stay away from rich roads

after battle looting (a fraction of items left on map for outside parties) and looters gravitate towards large battlefields

better one man play

more interesting caravans/joining a scheduled caravan for somewhat safe travel, expensive unless you own a horse

ability to hide in a city and wait out a siege

harsher lords and kings, so you can't just ignore summons as easily

these are just the biggest options that aren't really discussed, they may make good post-release updates
Joe Sep 12, 2017 @ 3:17am 
Originally posted by indiehindi:
@Hazzball
I already have a solution for that! :)
In some warband mods we have such options like giving a companion some troops and making it another following/patroling warband.

In case of outlaws that might raid our caravans, we can actually train companions to be caravan leader. Some trading skills, some tactics and leadership and huge amount of path finding skills... Here's your caravan master :D

Maybe for the road that your caravan would route or places they would station in you'll have to pay tribute to those factions?
Anyway, its not a trading game after all but if could roleplay a merchant or a bounty hunter or a simply farmer that would be great.

By the way if you activate the ''cheatmenu'' in warband you'll get notifications of NPC attacking NPC, villages being infested with bandits, lords losing marshalship etc. I guess it would be easy to implement a ''marking'' system into the game.

Lets say if you have enough such skills you'll be able to ''spy on'' or ''mark'' up to 10 lords in total.
YAHHHS!!! And on-top of tribute you'd have to pay for a trading license! XDDD

Originally posted by eides72:
regimental recruitment in some factions (eg hire a pre-trained group, named based off rank and time of creation)

army skirmishes on larger armies (eg, have a small cavalry attack be an option in the encounter screen targeting a small portion of their army)

realistic surrender, those looters aren't gonna fight or outrun your cavalry if you are a king

the ability to capture buildings as a gang or in a siege for benefits (hideout or extra food)

the ability to have your gang assist one side in a siege

gang ransoms

better crime

possible chases after crime

morale effected by entertainment

maybe an injury system after release, optional of course, noting gimmicky either broken limbs and damaged organs would be interesting

improved army equipment management, a poor kingdom could have skilled soldiers but poor armor

realistic weapon costs, my sword shouldn't cost more than a fully equipped swordsman

defended major roads, maybe a danger rating depending on city wealth where bandits know to stay away from rich roads

better one man play

more interesting caravans/joining a scheduled caravan for somewhat safe travel, expensive unless you own a horse

harsher lords and kings, so you can't just ignore summons as easily

these are just the biggest options that aren't really discussed, they may make good post-release updates
I agree with what I put in the quote, nice suggestion though !

To add on to your list:

Custom Kingdom Desgins for troops
(like our own emblem we can create or color to choose that all our soldiers could wear [if not hired by mercs, but like through the kingdom recruiting]

Kingdom customization, prob be able to create a kingdom setup how i would please ( I wouldnt mind a limted amount of choices on this )


More in-depth roleplay features,

barter system (not just having a trade level and the prices will automatically be reduced, I would like a proper barter system),

re-production (making babies, and babies becoming cool lords, but must be a bit restricted so you don't have babies popping out everywhere :P),

option to kill lords

option to ransom lords to other lords, enemy king etc.

(perhaps you could ransom a lord from the "veagers" to the "rhodoks" in exchange for money, or just opinion. But why would they take the prisoner, you wonder? well -- they could be at war with the veager's, or are allies?? maybe they just want to improve their standings with the veager's and say that THEY rescued the lord.

Or maybe you'd like to ransom a veager lord to another lord in the veager's to set the vassal free for money, and or opinion. Maybe that other veager lord has a quarrel with the prisoner and would just like him for power, who knows!)




option to make peace if you have a king prisoner

option to enforce peace if you have the king prisoner, or if you're smashing the enemy

lord traits (proud, stubborn, craven, brave, slothful etc.)

option to force a lord to join your side or become "neutral" in a war (basically tell them to avoid the war and do their own thing or get them to join your kingdom / ally's kingdom - this would go well with the trait system)

-from the 30 minute gameplay at E3 last year I kinda thought that 100 "influence" seemed like
quite a lot for only 10 days of a lord following you.. Perhaps that should be re-vamped?

This is a lot of suggestions, isn't it? XD
Disco Sep 12, 2017 @ 3:19am 
If TW is reading this: you might want to implement these in Bannerlord 1.1 :D
Joe Sep 12, 2017 @ 3:21am 
Originally posted by Un Petit Vélorail:
If TW is reading this: you might want to implement these in Bannerlord 1.1 :D
THE COMMUNITY MUST BE HEARD!!! YOU SAID YOU WANT TO MAKE BANNERLORD PERFECT, TW? WELL -- IMPLEMENT THESE AMAZING SUGGESTIONS FOR YOUR AUDIENCE!

Love

HazzBALL(Z)
perhaps some of these could wait until after release though, don't overdo it.
LincViper Sep 13, 2017 @ 1:58am 
With your very good suggestion. The team will take 2 more years to implement both ideas. Damn U!

Kidding aside. thats a good idea.
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Date Posted: Sep 5, 2017 @ 1:03pm
Posts: 34