Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Mostly I'd like a change in recruitment( Will have to be a mod at this point).
I'd like a troops soldier lvl and equipment to be seperate. This would allow the following.
1:Backsmithy,armorer,armory. Production, storage and trading for weapons / armor.
2:Vetran troops now a resource. Ability to use better weapons gear, formations + other stats greater.
3.Looting. Turning Loot into other items using markets/npcs/industry.
4.Talior your army to your play style or needs.
My 2 cents: for the cost of two soldiers which would follow them to give you the news (soldiers must be higher than tier 1 or 2 because it needs some skill).
Give us points to spend on each unit tier so we dont end up making them OP. Lets say 200 points for basic recruit and 400 for footman, so it doubles each time. And you can easily limit it by saying avaliable after 3 months. That way we cant change equipments of our soldiers to oppose any faction we are fighting against.
- Party doesnt recieve any morale penalty after fighting against same faction parties.
Medieval and ancient societies dont have such ideology like ''our own people'' or ''nation''. Medieval and ancient soldiers simply didnt care who they are fighting against.
But hey, Calradia is a fiction world. If you guys say ''yes they do have such ideologies'' we cant argue that.
- Roleplaying a simple life
Being just a merchant, or a bounty hunter maybe? In warband after some point its just ''next battle, next siege, next battle, next siege...''
If we start the game as a simple villager, can we buy a house? A farm? Can we found a trading company that we can set caravans and trading routes?
In warband to be able to save such precious items, you need your own chest. But just for a simple wooden chest you need to conquer a castle or a city :D
- Passing gameplay through offspring
If we start the game as a simple villager, can we pass gameplay to our kids? Maybe we've just retired, can we play as our kids?
Looting is already in I'm guessing, as it was in Warband, but I'd like to see the conversion system, like converting raw meat into cooked meat!
I don't mind a bit of manipulation of my suggestion as long as it gets considered for implementation
Loving this idea :D:D:D:D
I really found it annoying that my morale was just being crippled due to us fighting a war against the same faction that's in my party.. Hopefully this will be considered, if not already !!!
Liking the immersity, but what about -- if you have a trade route bandits can come and ruin the economy and trade, make you lose a bunch of money and quite possibly your business? Also, perhaps you'd have some competitors, maybe other characters in the game have a trading business and you'd have to compete for ze money :D:D
I already have a solution for that! :)
In some warband mods we have such options like giving a companion some troops and making it another following/patroling warband.
In case of outlaws that might raid our caravans, we can actually train companions to be caravan leader. Some trading skills, some tactics and leadership and huge amount of path finding skills... Here's your caravan master :D
Maybe for the road that your caravan would route or places they would station in you'll have to pay tribute to those factions?
Anyway, its not a trading game after all but if could roleplay a merchant or a bounty hunter or a simply farmer that would be great.
By the way if you activate the ''cheatmenu'' in warband you'll get notifications of NPC attacking NPC, villages being infested with bandits, lords losing marshalship etc. I guess it would be easy to implement a ''marking'' system into the game.
Lets say if you have enough such skills you'll be able to ''spy on'' or ''mark'' up to 10 lords in total.
army skirmishes on larger armies (eg, have a small cavalry attack be an option in the encounter screen targeting a small portion of their army)
realistic surrender, those looters aren't gonna fight or outrun your cavalry if you are a king
the ability to capture buildings as a gang or in a siege for benefits (hideout or extra food)
the ability to have your gang assist one side in a siege
gang ransoms
better crime
possible chases after crime
morale effected by entertainment
maybe an injury system after release, optional of course, noting gimmicky either broken limbs and damaged organs would be interesting
improved survival management, it's safe to assume that an army should have automatic supply lines for the sake of sanity, but as a small party food and water should be a challenge
improved army equipment management, a poor kingdom could have skilled soldiers but poor armor
realistic weapon costs, my sword shouldn't cost more than a fully equipped swordsman
defended major roads, maybe a danger rating depending on city wealth where bandits know to stay away from rich roads
after battle looting (a fraction of items left on map for outside parties) and looters gravitate towards large battlefields
better one man play
more interesting caravans/joining a scheduled caravan for somewhat safe travel, expensive unless you own a horse
ability to hide in a city and wait out a siege
harsher lords and kings, so you can't just ignore summons as easily
these are just the biggest options that aren't really discussed, they may make good post-release updates
I agree with what I put in the quote, nice suggestion though !
To add on to your list:
Custom Kingdom Desgins for troops
(like our own emblem we can create or color to choose that all our soldiers could wear [if not hired by mercs, but like through the kingdom recruiting]
Kingdom customization, prob be able to create a kingdom setup how i would please ( I wouldnt mind a limted amount of choices on this )
More in-depth roleplay features,
barter system (not just having a trade level and the prices will automatically be reduced, I would like a proper barter system),
re-production (making babies, and babies becoming cool lords, but must be a bit restricted so you don't have babies popping out everywhere :P),
option to kill lords
option to ransom lords to other lords, enemy king etc.
(perhaps you could ransom a lord from the "veagers" to the "rhodoks" in exchange for money, or just opinion. But why would they take the prisoner, you wonder? well -- they could be at war with the veager's, or are allies?? maybe they just want to improve their standings with the veager's and say that THEY rescued the lord.
Or maybe you'd like to ransom a veager lord to another lord in the veager's to set the vassal free for money, and or opinion. Maybe that other veager lord has a quarrel with the prisoner and would just like him for power, who knows!)
option to make peace if you have a king prisoner
option to enforce peace if you have the king prisoner, or if you're smashing the enemy
lord traits (proud, stubborn, craven, brave, slothful etc.)
option to force a lord to join your side or become "neutral" in a war (basically tell them to avoid the war and do their own thing or get them to join your kingdom / ally's kingdom - this would go well with the trait system)
-from the 30 minute gameplay at E3 last year I kinda thought that 100 "influence" seemed like
quite a lot for only 10 days of a lord following you.. Perhaps that should be re-vamped?
This is a lot of suggestions, isn't it? XD
Love
HazzBALL(Z)
Kidding aside. thats a good idea.