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回報翻譯問題
That is only 1 version of perma death, that's the issue with most people against it they think there is only 1 mechanic, while it has multiple versions on how it exactly works when you die. On how it in M&B works we would have to see, but they aren't going to delete your save file on death. If they implement it as a feature they will probs have it as a feature that it continues the game, as many already said probs a family mechanic etc. You know like CK2, you die so your children take over etc. If they would implement it as "your save file will be deleted" then guaranteed would be a different extra mode.
Edit, just realised, total war is not even rts, it is RTT.
4x games, well, I don't really play 4x. I have played some. Like civ 5 and Endless space. But you can just reload.
like?
I only play rts/rtt, sandbox and coop fps like DL.
Can't comment on them.
Well as far as I an aware the game genres you mentioned are not known for selling based on Permadeath.
I sure as hell didn't get aoe2 cos it has perma death. Well it really doesn't. Because a 30 min multiplayer match doesn't compare to a 30 hour campaign.
first you have to have a goal. That goal is to get a coop game mode working no matter the cost. If it is limited compared to singleplayer. But still offers multiple players. Has it not achieved its goal?
That is not a problem. You should be syncing anyway otherwise you will get oos error.
Good questions, I am glad you asked.
I have answered them before in a previous post. I will do it again.
There are multiple different ways it can work.
First there is the way the devs said they could do it. All players would be part of a single warband. And would really have no freedom. It would be like the freelancer mod. Fun at first. But would get old and boring real fast.
Of course you can also subset the idle time any secondary player has while the lead player is doing stuff, by making mini games and the like.
I am personally not a fan of this coop mode.
Doesn't really offer much in freedom for more than one player.
Another way it can be done is by allowing multiple players to roam the map independently of each other in their own Warbands. Of course, now you ask, “But what of map speed?”, “And what if a player begins a battle, what happens to the other players?”
Well lets say you want to speed the game up. You would press and hold ctrl + space, as normal. And all it will do is initiate a trigger that notifies all parties that fast travel is requested. The last person to press and hold the button combo will trigger the game to speed up for everyone. If player 2 decides that he/she is in danger. They can let go of the button combo and the fast travel will cease to work until pressed again by all parties. And a notification will let other players know that player 2 has stopped the process.
Now if a player begins a battle by getting attacked or attacking. You can have one of two features. Either the game is now in real time so if a player initiates an attack, the other coop players can roam the map along with the AI and potentially join or reinforce the battle. As the battle would be in real-time with the campaign, you could potentially just ignore the battle and go as your own business.
Nope you ask “But if battles were in real-time, reinforcements could keep coming until the entire empire is fighting my 12 man army.” Well no, the radius of the battle reinforcement range could be dependent on certain factors like game difficulty, honour, dread and money you have. And certainly could have many other determining factors to make it impossible for an entire empire to rush to battle you.
Or
If a player initiates an attack, the other coop players will get a pop up asking them to either spectate, join battle as a sergeant, play as the enemy or auto resolve(would need popular vote).
Right, but we are talking about making coop work no?
If it works, I don't see the introduction of this mechanic as a large set back. It is the price you pay to have a working coop with as much freedoms as possible.
So because Permadeath works in ck2, it will automatically work in M&B?
And on top of that you don't actually have numbers on the amount of ck2 players who only play iron man mode.
Idk, I have a lot of games, and most of my games don't have permadeath. Only exception being Terraria and some of the crappy indie games. None of my Uplay games have perma death, and that includes all assassin creeds, all splinter cells, all far cry's and some other non important games.
None of my Ea origin games have perma death and that includes dragon age 1 and cnc first decade.
I actually don't have anything against perma death as long as it is optional and off by default. But I do feel coop is a more important business choice. What do you think will look more appealing on the frontpage?
There is only one version of perma death.
permadeath
ˈpə:mədɛθ/Submit
noun
(in a video game) a situation in which a character cannot reappear after having been killed.
https://en.oxforddictionaries.com/definition/permadeath
If it does not meet the dicionary description, it is something else.
How you apply permadeath is the issue here. I am not really a fan of family lines ingame either. Sure people can use it if they want, but I won't. I don't have the time for that in my busy schedule. This particular suggestion should remain in the realms of optional gameplay settings or mods.
Edit out of curiosity, If you have permadeath enabled and family lines enabled. lets say you manage to create a kingdom and have a couple kids. what happens when all your fammily dies before they can reproduce, do you gain control of some other lord. Or does your save get deleted?
"Roguelike is a term used to describe a subgenre of role-playing video games that are characterized by a dungeon crawl through procedurally generated game levels, turn-based gameplay, tile-based graphics, and permanent death of the player-character. Most roguelikes are based on a high fantasy narrative, reflecting their influence from tabletop role playing games such as Dungeons & Dragons."
What has hours and multiplayer even to do with a perma death discussion ?
They are both on equal selling point level, just accept that. Will be easier for everyone both have a market around it, most people don't care if it would be in the game or not. When I will call upon people like you is when they make permadeath a default feature unable to be turned off by an ingame option or a mod.
"What has hours and multiplayer even to do with a perma death discussion ?"
what do you even mean? You on crack son?
It is the core principle of the idea. Skrew up and you lost ur 40hour campaign.
or as our friend says it best easiler in the thread.
Edit please this was such a good descussion. Why ruin it now?
Can you imagine what kind of mechanics this could bring into M&B stuff like civil wars etc. Imagine a big kingdom the king dies the sons start to fight for power everyone takes sides and you get a massive civil war on the campaign map. Not to speak on how dynamic the game would become when you see rulers keep changing over the years when you have played hundreds of hours etc. This is some extreme level of medieval simulation into a pretty great sandbox rpg game.
All of this sounds great in theory. But in practice I will never have the time for this. And I doubt you will have the time either.
Than I uninstalled the game bcause it was boring.
What I am trying to say is. You will probably not have the time to play the game to 100% completion or you might get bored fast. So You might not even complete all of those goals.
You set your own goals that's basically what a sandbox is all about ? Not to mention that marriage was basically already in M&B so ? You choose what you want to do, that's the point of a sandbox game. What's the point of co-op if some people aren't going to use it right ?
Creating a goal is still a goal.
What your goal is; is up to you.
What is the point of perma death if most people aren't going to use it?
In any imaginary form it is in.
Anyway yoy haven't said anything about my explanation of how coop can work.
The game doesn't have any, you have to set them yourself to 'plan" what you want to do in game. I don't even understand what you are trying to argue at this point.
Also I don't even understand this, if you can't be bothered to finish a game (not that M&B actually has a real ending) then that's something personal to you.
I already explained to you what type of co-op they can have and that it in any form would start to limit the gameplay. You basically just repeated what I said.
It's extremely simple else you have a co-op mechanic which allows you to be in different warbands and start to limit the gameplay around that or else you limit the game from the start and force you to be together at all times there is literally not a 3rd option atm. If there is then I would love you to link me any game like M&B that has co-op and that does it any other way than the 2 mentioned ? I also don't understand why you even spoke about map speed that's like something least of their worries for co-op or MP. CK2 has different type of speed settings which can be changed at any time, up to 4 different speeds and a pause button and that game is from 2012. Oh and remember that game is with more than just 2 players, so trust me speed isn't an issue for co-op xD.