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Fordítási probléma jelentése
Look, I like M&B combat. If i didn't like M&B I wouldn't be on here, but let's just try an objective comparison:
M&B:
on paper, it has all of this:
Block from 4 directions or with shield
Attack from 4 directions
cancel swing before it complete with the block button
a parry system that involves attack the enemy just after their animation with the same attack direction
kicks
knockdowns
However, M&B has jerky animations and character movement, and pretty awkward controls that depend on the direction that you are looking for attack and defense, and can be difficult to tell the difference between, and the reality is that feints, parries etc..are extremely rarely executed in actual PVP, its almost all blocking and spam attacks.
The advantage to M&B of course is that it has fun mounted combat, which has really always been its advantage, but even that is kind of a one trick pony (forgive the pun) because it's just ride past and see if you can release the swing at the right time
Dark Souls 3:
Dash
Roll (different iframes depending on weight)
backstep
light attack
strong attack (both of these can be charged)
target lock (which helps make movement a LOT more natural and not all jancky)
blocking (which reduces stamina and can't just be held)
unique attacks for 2-handing a weapon, plus a special skill attack
roll attack
back-step attack
kick
jump attack
dead angling
parrying
backstab
riposte
hitbox sweetspots for weapons
stagger
huge differences between enemy types in terms of speed of movement, attacks, size, etc...
And on the whole the animations and feel of the combat is much better and newer. It's not M&B's fault, but it's just that Dark Souls 3 is so much newer.
Chivalry has a similar look in the direction to parry type system, but multi-directional attacks are with different buttons so you aren't throwing the camera around all awkwardly while in combat, different weapons are far and away more distinguished from one another than in M&B, and shield blocking, plus run/jump attacks, dodging, backhand attacks, feinting that's actually used, dragging around blocks, ducking, parrying that requires timing and can't just be held, and all in all a much newer, better more advanced engine with better hitboxes, more brutal hits, and more fluid gameplay etc...
Once again, not trying to ♥♥♥♥ on M&B, it's got all the rpg, tactics, and build your army stuff, which I actually care about more than PVP melee, and I prefer M&B as a game on the whole to chivalry anyway, BUT, that melee combat, if it came out today, would rightly be considered dated and out-matched by quite a few competitors. Take off the rose-tinted nostalgia glasses from 7 years ago and try to do an objective comparison.
Full plate armor doesn't exist in the game, lol, and even if it did a person could still be killed in it anyway with a pyramidal blade. Go ahead and put a 15th century suit on (more advanced than anything in these games) and give me one or the other type of sword and I will show you how this works.
Depends what kind of breast plate.... also its youtube... taking that as fact is funny. :) Common sense please. :)
M&B combat is better than Chivalry. The combat yells in Chivalry are hilarious though and when I got bored of spamming those I stopped playing the free trial. :)
Updated version of M&B please with new features and character customization and DLC's please.
Man, if you're gonna reply taking a stance like "M&B combat is better than Chivalry" at the very least try and make the case. You didn't provide a single argument, example, refutation, explanation, comparison, link to gameplay, or anything.
Why did you even bother replying if you weren't going to begin to engage with the actual discussion?
all of which debunk, demostrate medieval arms armor and techniques.
Halfswording dont penetrate plate, its meant to give you accuracy to stab into gaps like the armpits.
Murderstroke (turning the sword around and using the guard as a pickaxe) is for when you want to focus the impact to a small point and that has potential to penetrate chestplate but helmets would mostlikely shrug it off (though the wearer will be messed up either way)
regarding the longbow well it was found on those channels that a longbow cant penetrate a Aketon (the cheapest and moast common armor) realiably either instead it was the horses that were the main target and when it came to infantry face legs arms.
And no crossbows arent magical armorpiercing weapons they were infact quite often weaker then longbows. just a hell of a lot easer to to get a formation of crossbows together then a formation of longbows.
Fun fact sport compoundcrossbows today have little issue penetrating kevlar vests (not plated) with the correct arrowhead and all is sold to civilians.
So if your interested in medieval weapon techniqes and damage capacity check those channels out.