Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Will the combat have improved?
Judging by the videos and trailers that have come out so far (I know that it’s been awhile…) is it safe to say that the combat will be basically like M&B 1 and Warband?

Those combat systems are good certainly, but games like Dark Souls and Chivalry really add a lot of depth with just a few extra features. I’m just worried that the combat system, which was great when it came out, will be considered a bit stale by the release of bannerlord.

Obviously M&B has a lot else going on with your whole own party and controlling them etc...but in terms of PVP melee combat it has been surpassed quite a bit in the intervening years.

Any thoughts (other than ‘there won’t be a release of bannerlord.’)?
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1625/25 megjegyzés mutatása
BlahBlah eredeti hozzászólása:
I wouldn't call spamming i-frame dodges "more depth", but to each their own. I guess some people prefer a two-button combat system rather than having to decide the direction they attack.


Velba eredeti hozzászólása:
Schweetness101 eredeti hozzászólása:
....Those combat systems are good certainly, but games like Dark Souls and Chivalry really add a lot of depth with just a few extra features.....

Yeah, that's like, your opinion, man.



Seriously though, Chivarly combat is ♥♥♥♥♥♥♥ ♥♥♥♥ compared to M&B, and so is dark souls! I dont find adding animations to pressing a button "added depth"

M&B combat is the closest thing to realistic we have. Everything else is just button mashing.

Look, I like M&B combat. If i didn't like M&B I wouldn't be on here, but let's just try an objective comparison:

M&B:

on paper, it has all of this:
Block from 4 directions or with shield
Attack from 4 directions
cancel swing before it complete with the block button
a parry system that involves attack the enemy just after their animation with the same attack direction
kicks
knockdowns
However, M&B has jerky animations and character movement, and pretty awkward controls that depend on the direction that you are looking for attack and defense, and can be difficult to tell the difference between, and the reality is that feints, parries etc..are extremely rarely executed in actual PVP, its almost all blocking and spam attacks.
The advantage to M&B of course is that it has fun mounted combat, which has really always been its advantage, but even that is kind of a one trick pony (forgive the pun) because it's just ride past and see if you can release the swing at the right time

Dark Souls 3:
Dash
Roll (different iframes depending on weight)
backstep
light attack
strong attack (both of these can be charged)
target lock (which helps make movement a LOT more natural and not all jancky)
blocking (which reduces stamina and can't just be held)
unique attacks for 2-handing a weapon, plus a special skill attack
roll attack
back-step attack
kick
jump attack
dead angling
parrying
backstab
riposte
hitbox sweetspots for weapons
stagger
huge differences between enemy types in terms of speed of movement, attacks, size, etc...
And on the whole the animations and feel of the combat is much better and newer. It's not M&B's fault, but it's just that Dark Souls 3 is so much newer.

Chivalry has a similar look in the direction to parry type system, but multi-directional attacks are with different buttons so you aren't throwing the camera around all awkwardly while in combat, different weapons are far and away more distinguished from one another than in M&B, and shield blocking, plus run/jump attacks, dodging, backhand attacks, feinting that's actually used, dragging around blocks, ducking, parrying that requires timing and can't just be held, and all in all a much newer, better more advanced engine with better hitboxes, more brutal hits, and more fluid gameplay etc...

Once again, not trying to ♥♥♥♥ on M&B, it's got all the rpg, tactics, and build your army stuff, which I actually care about more than PVP melee, and I prefer M&B as a game on the whole to chivalry anyway, BUT, that melee combat, if it came out today, would rightly be considered dated and out-matched by quite a few competitors. Take off the rose-tinted nostalgia glasses from 7 years ago and try to do an objective comparison.
Legutóbb szerkesztette: tarcobom; 2017. márc. 4., 18:22
oh yes the combat ovehaul is amazing now the combat is pure quicktime events!
silentpillager eredeti hozzászólása:
to anyone claiming the fighting in m and b is realistic please explain how a man in full plate armor can be killed by a sword swing. physically impossible

Full plate armor doesn't exist in the game, lol, and even if it did a person could still be killed in it anyway with a pyramidal blade. Go ahead and put a 15th century suit on (more advanced than anything in these games) and give me one or the other type of sword and I will show you how this works.
I paid for WinRar eredeti hozzászólása:
Bannerlord has been canceled bud sorry to tell ya
Thank you
Chivalry just involved everyone swinging their swords like crazy, which involved plenty of team kills
silentpillager eredeti hozzászólása:
President Donald J. Trump eredeti hozzászólása:

Wrong. A determined combatant could hack and slash his way through plate armor. It wasn't thick enough to make it an impossibility.

:GoldenT::GoldenR::GoldenU::GoldenM::GoldenP:

:GoldenM::GoldenA::GoldenG::GoldenA:
watch lindybeige a longbow cannot pierce breastplate from about ten metres. to defeat a heavy plated opponent with a sword tecnique called half swording. look it up im not lying

Depends what kind of breast plate.... also its youtube... taking that as fact is funny. :) Common sense please. :)
Legutóbb szerkesztette: Flippy; 2017. márc. 5., 12:05
Schweetness101 eredeti hozzászólása:
BlahBlah eredeti hozzászólása:
I wouldn't call spamming i-frame dodges "more depth", but to each their own. I guess some people prefer a two-button combat system rather than having to decide the direction they attack.


Velba eredeti hozzászólása:

Yeah, that's like, your opinion, man.



Seriously though, Chivarly combat is ♥♥♥♥♥♥♥ ♥♥♥♥ compared to M&B, and so is dark souls! I dont find adding animations to pressing a button "added depth"

M&B combat is the closest thing to realistic we have. Everything else is just button mashing.

Look, I like M&B combat. If i didn't like M&B I wouldn't be on here, but let's just try an objective comparison:

M&B:

on paper, it has all of this:
Block from 4 directions or with shield
Attack from 4 directions
cancel swing before it complete with the block button
a parry system that involves attack the enemy just after their animation with the same attack direction
kicks
knockdowns
However, M&B has jerky animations and character movement, and pretty awkward controls that depend on the direction that you are looking for attack and defense, and can be difficult to tell the difference between, and the reality is that feints, parries etc..are extremely rarely executed in actual PVP, its almost all blocking and spam attacks.
The advantage to M&B of course is that it has fun mounted combat, which has really always been its advantage, but even that is kind of a one trick pony (forgive the pun) because it's just ride past and see if you can release the swing at the right time

Dark Souls 3:
Dash
Roll (different iframes depending on weight)
backstep
light attack
strong attack (both of these can be charged)
target lock (which helps make movement a LOT more natural and not all jancky)
blocking (which reduces stamina and can't just be held)
unique attacks for 2-handing a weapon, plus a special skill attack
roll attack
back-step attack
kick
jump attack
dead angling
parrying
backstab
riposte
hitbox sweetspots for weapons
stagger
huge differences between enemy types in terms of speed of movement, attacks, size, etc...
And on the whole the animations and feel of the combat is much better and newer. It's not M&B's fault, but it's just that Dark Souls 3 is so much newer.

Chivalry has a similar look in the direction to parry type system, but multi-directional attacks are with different buttons so you aren't throwing the camera around all awkwardly while in combat, different weapons are far and away more distinguished from one another than in M&B, and shield blocking, plus run/jump attacks, dodging, backhand attacks, feinting that's actually used, dragging around blocks, ducking, parrying that requires timing and can't just be held, and all in all a much newer, better more advanced engine with better hitboxes, more brutal hits, and more fluid gameplay etc...

Once again, not trying to ♥♥♥♥ on M&B, it's got all the rpg, tactics, and build your army stuff, which I actually care about more than PVP melee, and I prefer M&B as a game on the whole to chivalry anyway, BUT, that melee combat, if it came out today, would rightly be considered dated and out-matched by quite a few competitors. Take off the rose-tinted nostalgia glasses from 7 years ago and try to do an objective comparison.

M&B combat is better than Chivalry. The combat yells in Chivalry are hilarious though and when I got bored of spamming those I stopped playing the free trial. :)

Updated version of M&B please with new features and character customization and DLC's please.
Legutóbb szerkesztette: Flippy; 2017. márc. 5., 12:08
Flippy eredeti hozzászólása:

M&B combat is better than Chivalry. The combat yells in Chivalry are hilarious though and when I got bored of spamming those I stopped playing the free trial. :)

Updated version of M&B please with new features and character customization and DLC's please.

Man, if you're gonna reply taking a stance like "M&B combat is better than Chivalry" at the very least try and make the case. You didn't provide a single argument, example, refutation, explanation, comparison, link to gameplay, or anything.

Why did you even bother replying if you weren't going to begin to engage with the actual discussion?
Schweetness101 eredeti hozzászólása:
Man, if you're gonna reply taking a stance like "M&B combat is better than Chivalry" at the very least try and make the case.
Both combat systems have flaws and are severely outdated. Let's leave it at that. Animations look ridiculous funny and very unrealistic. But the major problem for me is that armor don't work much as armor. For instance: you are wearing full plate armor in M&B and were hit by 30c damage sword. The damage value is calculated down to 5, but still, you get hit. So you get 5 instead of 30. You get hit 10 times and you're done. Now answer me this: what happen? Did the sword penetrate armor or not? I guess not since the damage is reduced so much. But this makes little sense too. Because blunt impacts from something like a sword can't kill a man wearing full armor set in a matter of seconds like this. Sword isn't very top heavy and most of the force can't get through padding.
Legutóbb szerkesztette: Жора; 2017. márc. 5., 23:17
Flippy eredeti hozzászólása:
silentpillager eredeti hozzászólása:
watch lindybeige a longbow cannot pierce breastplate from about ten metres. to defeat a heavy plated opponent with a sword tecnique called half swording. look it up im not lying

Depends what kind of breast plate.... also its youtube... taking that as fact is funny. :) Common sense please. :)
lindybeige has a few, then we have Skallagrim, Shadiversity, Metatron and Thegn Thrand
all of which debunk, demostrate medieval arms armor and techniques.

Halfswording dont penetrate plate, its meant to give you accuracy to stab into gaps like the armpits.
Murderstroke (turning the sword around and using the guard as a pickaxe) is for when you want to focus the impact to a small point and that has potential to penetrate chestplate but helmets would mostlikely shrug it off (though the wearer will be messed up either way)

regarding the longbow well it was found on those channels that a longbow cant penetrate a Aketon (the cheapest and moast common armor) realiably either instead it was the horses that were the main target and when it came to infantry face legs arms.
And no crossbows arent magical armorpiercing weapons they were infact quite often weaker then longbows. just a hell of a lot easer to to get a formation of crossbows together then a formation of longbows.
Fun fact sport compoundcrossbows today have little issue penetrating kevlar vests (not plated) with the correct arrowhead and all is sold to civilians.

So if your interested in medieval weapon techniqes and damage capacity check those channels out.
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1625/25 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2017. febr. 26., 20:41
Hozzászólások: 25