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报告翻译问题
We can also see a period of 12 days without any new builds (holidays?), and they are starting to come again.
Hard to tell for sure. This could have been a rather large update they spent over a week working on offline. I would guess they probably took a few days off (plus the weekend). If they did take a break, I think it means they hit some sort of checkpoint and then took a break. I know that companies generally won't take time off projects until they reach a certain completion point (it takes extra time (wasted time) to refresh employees with uncompleted work).
I will continue to update the spreadsheet and make new graphs at the end of every two week cycle.
Look at the graphs SteamDB showing the number of active users.
Then look at the google doc. You can clearly see a pattern.
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BayBear, you have been counter shilled. I winged my thread about the Dev cycle, but damn. This is a prime example of where autism has crossed the line from annoyance to superpower.
I completely agree that the reason they haven't given a date is their lack of confidence for potential delays or complications, or therein lack of ability to guage the required time to impliment some features.
Yeah, I think it is very possible that they are unsure when the remaining parts of the game will be finished bug-free. Yet still, I see a good side to this. Having the awareness to see potential problems beforehand and plan accordingly (by not committing to a date) shows that Taleworlds understands what their objectives and limitations are, something not all companies can do.
I remember reading/hearing somewhere that a good portion of Taleworlds' workforce are made up of college students (interns), which can only add to the uncertainty of a game development timeline. This makes sense because their office is on a university campus and having many interns helps keep employee wage costs down. Many college students are extremely talented, but workers with years of experience cut down on uncertainty and wasted time. That said, those interns could have years of experience by now.
Blockscape is dead in the water in terms of developement, but is publicly available. Anyone can still purchase Blockscape "early access" for $10 on steam. The steamdb numbers from Blockscape are from the remaining playerbase, not the devs. Therefore you cannot compare the Blockscape and Bannerlord steamdb data, the numbers are made under an entirely different premise.
Also, good job keeping that google doc updated. Did not expect that.