Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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BayBear 2017 年 1 月 27 日 下午 6:33
Bannerlord Steamdb Data Analysis
As we all know, Taleworlds likes to be short on words when it comes to product updates. So I completed a statistical data analysis of the steamdb data given to us for your viewing. I hope this analysis provides clarity on where Taleworlds may currently stand and how their development process affects the progress of Bannerlord.

Included in the Google Docs link below are trend charts, a quick statistical analysis, some conclusions the data presents, and my questions and comments that would be directed towards the devs. I think the link at the bottom is a good source for info on how general game development works.

What are y'alls thoughts?

Enjoy!

Google docs:
https://docs.google.com/spreadsheets/d/12QIUpRycwLq3IsgtP8HPS7mIHN25Zv-cDwLeFR0eTtQ/edit?usp=sharing

Steamdb:
https://steamdb.info/app/261550/graphs/

Game development process more in depth: http://steamcommunity.com/app/261550/discussions/0/133256959370853540/
最后由 BayBear 编辑于; 2017 年 2 月 11 日 下午 12:05
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Noxxys 2017 年 2 月 1 日 上午 10:49 
https://steamdb.info/app/261550/history/

We can also see a period of 12 days without any new builds (holidays?), and they are starting to come again.
BayBear 2017 年 2 月 1 日 上午 11:08 
引用自 Noxxys
https://steamdb.info/app/261550/history/

We can also see a period of 12 days without any new builds (holidays?), and they are starting to come again.

Hard to tell for sure. This could have been a rather large update they spent over a week working on offline. I would guess they probably took a few days off (plus the weekend). If they did take a break, I think it means they hit some sort of checkpoint and then took a break. I know that companies generally won't take time off projects until they reach a certain completion point (it takes extra time (wasted time) to refresh employees with uncompleted work).

I will continue to update the spreadsheet and make new graphs at the end of every two week cycle.
最后由 BayBear 编辑于; 2017 年 2 月 1 日 上午 11:08
BayBear 2017 年 2 月 11 日 上午 11:46 
I just updated the spreadsheet as we completed another two-week dev cycle. I added the two new weeks of data, recalculated the descriptive statistics, and updated the graphs. All of my conclusions remain the same.
最后由 BayBear 编辑于; 2017 年 2 月 11 日 上午 11:47
Comando96 2017 年 2 月 11 日 下午 5:24 
引用自 Laitharex
TL;DR SteamDB doesn't mean much of anything at all sorry guys.
Almost as if you didn't read the thead.

Look at the graphs SteamDB showing the number of active users.
Then look at the google doc. You can clearly see a pattern.

-

BayBear, you have been counter shilled. I winged my thread about the Dev cycle, but damn. This is a prime example of where autism has crossed the line from annoyance to superpower.

I completely agree that the reason they haven't given a date is their lack of confidence for potential delays or complications, or therein lack of ability to guage the required time to impliment some features.
BayBear 2017 年 2 月 11 日 下午 10:36 
引用自 Comando96
BayBear, you have been counter shilled. I winged my thread about the Dev cycle, but damn. This is a prime example of where autism has crossed the line from annoyance to superpower.

I completely agree that the reason they haven't given a date is their lack of confidence for potential delays or complications, or therein lack of ability to guage the required time to impliment some features.

Yeah, I think it is very possible that they are unsure when the remaining parts of the game will be finished bug-free. Yet still, I see a good side to this. Having the awareness to see potential problems beforehand and plan accordingly (by not committing to a date) shows that Taleworlds understands what their objectives and limitations are, something not all companies can do.

I remember reading/hearing somewhere that a good portion of Taleworlds' workforce are made up of college students (interns), which can only add to the uncertainty of a game development timeline. This makes sense because their office is on a university campus and having many interns helps keep employee wage costs down. Many college students are extremely talented, but workers with years of experience cut down on uncertainty and wasted time. That said, those interns could have years of experience by now.
最后由 BayBear 编辑于; 2017 年 2 月 11 日 下午 11:47
BayBear 2017 年 2 月 25 日 下午 5:08 
Just added another two weeks of data and a few more comments to the spreadsheet. The testing week was noticeably light this time around.
BayBear 2017 年 2 月 26 日 下午 1:22 
引用自 Killer Kitten
Oh my gosh, are you still at it with this stupidity? Again, I have debunked this. Do a chart for Blockscape and then get back with me. You'll find it's activity is GREATER than Mount and Blade but that thing is dead in the water.
I like good comments bud.

Blockscape is dead in the water in terms of developement, but is publicly available. Anyone can still purchase Blockscape "early access" for $10 on steam. The steamdb numbers from Blockscape are from the remaining playerbase, not the devs. Therefore you cannot compare the Blockscape and Bannerlord steamdb data, the numbers are made under an entirely different premise.
最后由 BayBear 编辑于; 2017 年 2 月 26 日 下午 1:22
Comando96 2017 年 4 月 15 日 下午 8:10 
I somehow think that this is still relevant :P
Also, good job keeping that google doc updated. Did not expect that.
最后由 Comando96 编辑于; 2017 年 4 月 15 日 下午 8:11
Krug Herder 2017 年 4 月 16 日 上午 2:14 
引用自 Comando96
I somehow think that this is still relevant :P
Also, good job keeping that google doc updated. Did not expect that.
Alright lads, go get your pitchforks and torches. Time to hunt us a necromancer!
最后由 Krug Herder 编辑于; 2017 年 4 月 16 日 上午 2:15
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发帖日期: 2017 年 1 月 27 日 下午 6:33
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