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Сообщить о проблеме с переводом
My idea is that the portal creators (the root creatures) had once colonized large parts of the milky way, including earth... at least enough to create a network of portals connecting several planets... Probably the portal on Earth was built before humans even evolved...but was overgrown and only discovered by modern man (the Russians) recently...
My idea was he gave the radio interview before he left Earth originally. He says their ship will arrive even before the transmission of the interview... and then at the end of the game after the credits we see that Aelita, fused with the network of root creatures, powers up the radio antenna and hears the interview he gave before he left (the signal is just now arriving). She hears him say you never stop missing those you love, but she relates that comment to him...
There's a similar ending to the famous Russian sci fi novel "Aelita". You can find an english summary online... I drew some inspiration from that story.
I had a completely different idea in mind when it came to the end... I actually thought that the Russians did not land on another planet but came back in time on Earth, at a time where there was no life on the planet. This would have meant that what they did ended in creating life on Earth or whatever, and that the poor american somehow ended up here. This is a crazy idea but anyway it could have been fun ahah.
Firstly I would give 10/10 for the presentation of this game, it looks and sounds gorgeous and really does convey the atmosphere of a brutal and mysterious alien world.
The story itself was brilliant in some respects ... however it unfortunately fell down for me in several key areas and by the end I was totally underwhelmed. I'm writing this as a big fan of science fiction, and in fact the "core" story (i.e. the aliens themselves along with the backstory of the Russian colonists) heavily reminded me of the Arthur C. Clarke classic "Rendezvous with Rama". In fact it is reminiscent of that on a number of levels.
Up until that point this was high quality and reasonably "hard" science fiction. Unfortunately all this great world- and story-building was blown completely apart on two unbelievable points.
Firstly the time synchronisation thing made no sense at all. It wasn't remotely necessary to the story, it just felt like it was wedged in and yeah ... not even a good reason for it, it made no difference to anything, since the protagonist is only on the planet for a few days so it *shouldn't* make any difference to him, except for some reason it does. And I just don't get how it's supposed to work. Does time just run at a different speed on that planet? Why and how? Why didn't the Russians cotton on pretty damn quickly if they were doing back-and-forth supply runs? Or is it only the two ends of the portal that are out of sync? In which case, since our astronaut took the long path to get there anyway, he wouldn't be affected by it. Or has the sync been going out since the portal got created? In which case if it was created so long ago then it should have been way out of sync from the moment the Russians first landed there. Basically the more threads you tug the more it unravels, and this is a plot point that wasn't even necessary, I would honestly just have not included it.
Secondly the wife subplot. This got me really worried very early on that you were going to cop out and do the "it was all just a dream" thing, luckily that didn't happen. In which case why the coincidences around his wife's death and the goings-on on the planet (i.e. about there being moss on her feet, and also her looking exactly like Aelita). This would actually have made sense IF Aelita was actually a manifestation of the plants, they might have chosen her form based on something they read in his mind. But that wasn't the case, and it all being a dream would still have made more sense. And those hallucinations were much too vivid, people don't see fully 3D hallucinations like that unless they are on drugs or actually literally insane, so this felt like an attempt to create mystery where there wasn't any. Oh and why did Aelita even need your help to save the world? From what I saw she could have just done that by herself. Years ago before the player even turns up. And what was with that astronaut disappearing, that made me think he had been a hallucination too.
So basically I think there were too many story elements that just didn't gel together in a satisfying or meaningful way. Sticking with just the alien lifeforms and the Russians and the portals and Aelita would have been more than enough for a very satisfying conclusion, unfortunately these other elements actually distracted from those good bits of the story.
And finally I just want to talk about gameplay. This could have worked really well with free-roaming exploration and some Metroidvania-style elements to gradually unlock more areas of the world. So you would start at a basecamp around the crash site which would act as the main hub, and keep exploring out from there. That was kind of what I was expecting initially. Instead this was one big corridor ... a very pretty corridor but essentially just a corridor with invisible walls to stop me doing any real exploration. This was broken up by platformy segments which more often than not were just very frustrating. We all learned around the time of the first Half-Life game that 3D platforming in an alien world is very tricky to get right (oh and then there was that bit that was practically a direct copy of the first section of Xen). So I just feel you should have spent a bit more time refining the controls; being able to steer in mid-air for one thing, I know it's not realistic, but gameplay trumps realism every time. Also please let my character turn on the spot, it's really annoying when you turn around and fall off a ledge to your death just because this character for some reason has to side-step instead of just rotating in place!
As it stands with the amount of actual gameplay in here, I was left wondering if this story would have been served better told as a film or cartoon, or even just a short story.
So, I just want to end this by saying I did certainly enjoy playing this game despite these quibbles, and I would still recommend it to others with certain caveats, and I'm really looking forward to seeing what else you might make in the future! Just try and tighten up the story-writing, it was a bit jumbled in the end, and also remember the first rule of classic science fiction. You can invent *one* fantastical thing ... but only one. So, FTL travel *or* portals *or* weird alien plant things... all three of those is already a bit much ... throwing in time compression as well as the Russians of 1974 apparently being able to splice human DNA with alien/plant DNA is stretching my suspension of disbelief very very thin!
An interesting read on this is Mohs Scale of Science Fiction Hardness:
http://tvtropes.org/pmwiki/pmwiki.php/Main/MohsScaleOfScienceFictionHardness
If you only invent one thing then you lie somewhere in the middle. However with this many fantastical elements then this is squarely a 1, basically "space fantasy" rather than "science fiction", magical green rocks and all. Not necessarily a big problem in itself, some great authors like Iain M. Banks are practically in this class, but when there are internal inconsistencies even within those elements I stop believing that any of it could even be real.
Your game story is very fascinating.
Can you please explain why at first Aelita was running away from the astronaut yelling "Devil is coming", then she was helping him and later on needed his help?
I'd love to read David Board's original thoughts on Aelita too. I suspect it has something to do with what happens in the novel »Aelita« written by Tolstoy. I haven't read it yet.
From the Director's report discovered at the house in the »Crater« level, I interpret her story thusly: She was one of the Russian colonists and lost her baby due to the worsening surroundings on the planet. The report states the Russians noticed that Aelita had a special relationship with the still prospering alien plants in her garden. The Russian scientists spliced Aelita's genes with the plant genes and, without her consent, injected her with the new mix, causing her to »change at a molecular level«.
All these painful experiences caused her to have an extremely negative attitude to humans in general and to the astronaut at the beginning of the game. So, by »devil«, she may mean him, but she also could mean the surviving plants-turned-predators that killed his crewmates and make his every step a perilous endeavor. There's another tempting interpretation caused by my wishful thinking: her remarks might foreshadow what could happen in a sequel to »Lifeless Planet«. I'd like that.
I guess she was still human enough to have compassion, saving him from the grip of one deadly plant and guiding him through other traps. He later saved her life in the »Volcano« level, letting her breathe his CO2 exhaust, carry her while climbing the rock wall up to where she pointed to. Maybe she realized that some of the actions in the last few maps she couldn't do alone?
(BTW: Today's 2015-06-29, release date of the Lifeless Planet Premier Edition. Looking forward to playing this one through as soon as it's available!)
She was not calling him Diabol... she was warning that the huge root creature was close. Remember that strange "storm" at the end of the Power Station level?... My idea was Diabol was chasing them throughout the game.
Can you also tell why Aelita was running away from the astronaut at the beginning? The first time they met she angrily yelled at him "Don’t follow me!". Why?