Tesla Effect

Tesla Effect

Kuvo May 11, 2014 @ 8:18am
Font size/scaling
Is there any way to make the font bigger? I am playing on a big screen tv and I find myself having to get up off the couch and walking towards the tv so I can read most of the dialog options when talking to people in the game or even general inventory usage, its kind of pain.

On a side note: loving the game! It was worth the fifteen year wait.
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Showing 1-14 of 14 comments
sbenrap May 11, 2014 @ 8:45am 
Unfortunately, no :(
Sam I Jam Feb 15, 2015 @ 2:17pm 
Bummer that there's no way to modify text. Playing on an HDPC setup and cannot read anything. :(
xhonzi Feb 16, 2015 @ 8:48am 
Sort of- the font sized is fixed, but the resolution isn't. The higher the resolution, the less screen space the font takes up- so if you lower the resolution- the text will be larger. Not ideal- but it is an option.
Roxor128 Mar 24, 2015 @ 6:43pm 
Originally posted by xhonzi:
Sort of- the font sized is fixed, but the resolution isn't. The higher the resolution, the less screen space the font takes up- so if you lower the resolution- the text will be larger. Not ideal- but it is an option.

Game developers are still falling into this trap? I thought they'd stopped it sometime after the turn of the century. I remember the original Unreal and Deus Ex being prime offenders.

It's not hard to solve, either, and there's a couple of ways to do it:

1. Use textured camera-aligned polygons to keep the text at a certain proportion of the screen size. Valve does this with the HUDs in their Source engine games, keeping edges sharp with a shader which remaps the alpha range, much like clearing up an image in an image editor with the Levels tool.

2. Use vector graphics for the text and specify the size as a proportion of the screen size.
Hello Toonie Apr 21, 2015 @ 10:08am 
Particularly strange on a game that supports 2K resolution, since the text will be nearly illegible for anyone at that resolution on a TV smaller than about 90 inches ;)
xhonzi Apr 21, 2015 @ 5:29pm 
2K resolution is essentially 1080p. I play the game at 1080p and can read the text just fine.
tazamiga May 9, 2015 @ 9:06am 
It's pretty hard to read the text in 1440p an 4k though . You end up with very tiny dialogue trees.
dobrynski Jun 5, 2020 @ 3:03am 
Is it not possible to replace the font in the game with a scaled up one? Or is it so strongly coupled that it's basically hard coded to be a certain size?
Dwarflord Jun 10, 2020 @ 9:04pm 
this is kind of a huge bummer for me. i play on my 4k TV and having to scale down to 1080 just to read the text absolutely sucks
dobrynski Jun 19, 2020 @ 2:07pm 
Honestly with the low res textures I don't think you'd see a difference between 180p and 4k.
nachums Jul 1, 2020 @ 12:48am 
Not very accessibility friendly. Not enough games take into account those with special needs. It's so easy to offer font size options in config. Such a pity Devs don't think about those less able.
nachums Jul 1, 2020 @ 5:15am 
Originally posted by tℨopc:
Originally posted by nachums:
Not very accessibility friendly. Not enough games take into account those with special needs. It's so easy to offer font size options in config. Such a pity Devs don't think about those less able.

Its difficult to do everything. People expect a lot. Really the tools should be at fault and should make sure its done, not the game devs. It can be argued that life is cruel too so blame the person who made the computer in the first place.

In the end, yes, its their game. But, if you ever have done programming or anything like it, its a mountain of stuff literally (its a BIG mountain) and the old saying is that its never finished but it has to be at some point.

Even the person above who said devs are still falling for this, will have to deal with their own issues because its a complicated mess.

The user might think its not a big deal, and maybe it shouldn't be, but then turns into one. Fun stuff.

I'm not defending them, just stating partly how it works in reality from the other side. I could easily double this post with more things that compound it such as experience, time, money, work ability, etc.

I have my own complaints but they couldn't fulfill those either.

I take the point, and I'm not expecting a lot to happen in terms of the rest of the graphics, but font size and increased cursor size didn't be difficult, and I'd argue should be prioritised from a purely ethical standpoint too
nachums Jul 2, 2020 @ 10:44am 
Personally, I'd take a bit less game for a bit more inclusivity
BloodMist Jul 3, 2020 @ 11:18am 
Originally posted by tℨopc:
Originally posted by nachums:
Not very accessibility friendly. Not enough games take into account those with special needs. It's so easy to offer font size options in config. Such a pity Devs don't think about those less able.

Its difficult to do everything. People expect a lot. Really the tools should be at fault and should make sure its done, not the game devs. It can be argued that life is cruel too so blame the person who made the computer in the first place.

In the end, yes, its their game. But, if you ever have done programming or anything like it, its a mountain of stuff literally (its a BIG mountain) and the old saying is that its never finished but it has to be at some point.

Even the person above who said devs are still falling for this, will have to deal with their own issues because its a complicated mess.

The user might think its not a big deal, and maybe it shouldn't be, but then turns into one. Fun stuff.

I'm not defending them, just stating partly how it works in reality from the other side. I could easily double this post with more things that compound it such as experience, time, money, work ability, etc.

I have my own complaints but they couldn't fulfill those either.

It's freaking font scaling. One of the easiest things you could ever possibly implement in a game. So that's a bit unrealistic, thank you.
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