Tesla Effect

Tesla Effect

Sindex Apr 24, 2014 @ 1:15pm
A way to rebind the movement keys? (Pandora Directive)
Is there a way to do so?
Most of the time when I try to move somewhere I spend more time fighting the controls than moving.

Moving with the mouse and looking around with the cursor keys is quite awkward and I was wondering if there is at least a way to switch them around (so that I can move with the arrow keys at least).

Sorry for posting in the Tesla Effect, but the PD forum is somewhat dead and I figured you guys won't mind too much ^^"

I am tired of spinning uncontrollably, please help.
Last edited by Sindex; Apr 24, 2014 @ 1:17pm
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PoisonedPawn Apr 24, 2014 @ 2:22pm 
No, mouse movement is the only option. It's just something you'll have to get used to. Be sure to make use of right click. That will stop whatever movement you're doing. Getting over the controls is definitely worth it. Pandora is the best Tex game, IMO.
Sindex Apr 24, 2014 @ 3:40pm 
Originally posted by PoisonedPawn:
No, mouse movement is the only option. It's just something you'll have to get used to. Be sure to make use of right click. That will stop whatever movement you're doing. Getting over the controls is definitely worth it. Pandora is the best Tex game, IMO.
Hmm, I guess I'll have to find some external programs that can just switch the buttons around.
It looks like a great game and I really enjoyed what I played, but I just really can't be bothered to deal with the controls, I might as well just watch a Let's Play.
sbenrap Apr 25, 2014 @ 4:20am 
I have attempted to make an xpadder profile to play Pandora with a gamepad (you must have xpadder from www.xpadder.com to use it).

It's still quirky, but may help (it attempts to mimic mouselook), grab it here:
{LINK REMOVED}

Some instructions:
There are actually 2 configurations - one for Interaction (on Set 1) and one for Movement (on Set 2)

To switch between Interactive/Movement use Y button
To switch between set configurations use the right trigger (this is in case the modes get out of synch and you have the movement configuration when the game is in interactive mode and vice versa)

Interaction Set1:
Both analog sticks and the D-Pad will control the mouse
X, A - Left click
B - Right click

Movement Set2:
Use the left analog stick to move and the right analog stick to 'look around'
Use D-Pad up/down to crouch/tiptoe
A - To stop moving
X - Run

Since I don't usually play FPSes with a gamepad, I don't know if this is the optimal setup, but it seems to work ok.

Good luck!
Last edited by sbenrap; Apr 28, 2014 @ 10:41am
Sindex Apr 25, 2014 @ 5:56am 
Thanks man! I was about to try the same thing myself :D
It works alright and I do find it a bit more playable (maybe?), but the main issue is the engine itself I guess, they decided to put that weird inertia in, so whenever you turn somewhere, you won't stop spinning unless you instantly move the mouse in the opposite direction.

I am not sure who thought that this was a good idea =_=
sbenrap Apr 25, 2014 @ 6:35am 
At the time (1996) it seemed ok, but it truly doesn't work with today's WASD standards.
There is an option in xpadder to have a 'spring' type mouse movement but it was too sensitive and resulted in worse results (a shame, since in theory that is what the game needs :) )

Remember you can stop the spinning with the 'A' button, and naturally if you find ways to tweak it even more don't hesitate to share.

I do hope that it makes the game slightly more accessible though, Pandora is my most favorite and replayed games of all time (and I have a LOT of games :) )
Last edited by sbenrap; Apr 25, 2014 @ 6:40am
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Date Posted: Apr 24, 2014 @ 1:15pm
Posts: 5