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It looks like a great game and I really enjoyed what I played, but I just really can't be bothered to deal with the controls, I might as well just watch a Let's Play.
It's still quirky, but may help (it attempts to mimic mouselook), grab it here:
{LINK REMOVED}https://www.mediafire.com/folder/kovlo9pm369z1/Pandora_Xpadder
Some instructions:
There are actually 2 configurations - one for Interaction (on Set 1) and one for Movement (on Set 2)
To switch between Interactive/Movement use Y button
To switch between set configurations use the right trigger (this is in case the modes get out of synch and you have the movement configuration when the game is in interactive mode and vice versa)
Interaction Set1:
Both analog sticks and the D-Pad will control the mouse
X, A - Left click
B - Right click
Movement Set2:
Use the left analog stick to move and the right analog stick to 'look around'
Use D-Pad up/down to crouch/tiptoe
A - To stop moving
X - Run
Since I don't usually play FPSes with a gamepad, I don't know if this is the optimal setup, but it seems to work ok.
Good luck!
It works alright and I do find it a bit more playable (maybe?), but the main issue is the engine itself I guess, they decided to put that weird inertia in, so whenever you turn somewhere, you won't stop spinning unless you instantly move the mouse in the opposite direction.
I am not sure who thought that this was a good idea =_=
There is an option in xpadder to have a 'spring' type mouse movement but it was too sensitive and resulted in worse results (a shame, since in theory that is what the game needs :) )
Remember you can stop the spinning with the 'A' button, and naturally if you find ways to tweak it even more don't hesitate to share.
I do hope that it makes the game slightly more accessible though, Pandora is my most favorite and replayed games of all time (and I have a LOT of games :) )