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* You can now die in all levels
* Audio menu is fixed
* All key re-bindings can now be clicked
* 'Gamertags' should now display
* Hit direction indicators enabled
* 'Hold Arena' difficulty is now less ludicrous
* Correct version number applied
* The Early Access info box should no longer be in Klingon
- Fixed the 'dying and then loading a save game bug', whereby you'd experience a low frame rate, could not jump and enemies that died did so with ridiculous force
- Further audio menu improvements
- Further death fixes
- 'Hold Arena' balance pass
- 'Final Assault' door fixes
- Fixed HUD scaling
- Visual tweak to hit indicator
- 'Interior Arena' now save-able
- 'Guard Towers' objectives completable
- Glitch entrances and exits visual improvements
- New art and audio improvements for 'Starfire' levels cued up for next week
[/b]Note: Some previous Saved Game files may not work properly after this patch and may therefore continue to exhibit odd behaviour. If so please delete your old files and save shiny new ones
Next week... The remaining 'Starfire' and 'Death or Glory' objectives
Next week... completion of 'Death or Glory' objectives and then, Zombies!
Next week... Onwards into the Arcades
Coming soon next week... AI, weapon and performance improvements