Distant Worlds: Universe
Any other games comparable to this?
I really like the combat / real time-ness is there anything comparable with lots of ship customization?
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กำลังแสดง 16-29 จาก 29 ความเห็น
There is no mainstream 4x that is similar to DWU... not even close.
However, if you don't mind bare bone graphics or rather lack of them, you may give "Aurora 4X" a try. It is similar to DWU in some ways.
Aurora 4x has more in-depth ship designer, where you actually design your weapons, engines and other modules from scratch.

But I warned you, if you are looking for a good looking game, it is not one of them (No, it is not outdated, new update will be coming out in few weeks, maybe a month or two).
แก้ไขล่าสุดโดย Pure Hostility; 19 พ.ค. 2015 @ 11: 32am
None.No other 4x has a non abstracted economy.All the other parts of DW are not unique but that is the big difference.
โพสต์ดั้งเดิมโดย ashbery76:
None.No other 4x has a non abstracted economy.All the other parts of DW are not unique but that is the big difference.

As I said in the above post, Aurora 4x does.

It is basically DWU, but:
-It has more text... and less graphics.
-Ability to create custom components.
-An option to genetically modify an existing race into a new one.
-Terraforming of planets.
-Micromanagement of your fleet officers, you can create custom medals for them too.
-An option to start on a single planet with multiple races/factions/nations at once (i.e. multiple earth factions going into space).

However it isn't as fleshed out, there are still couple of missing stuff here and there, but most stuff is in there.
The most common working ones are:
-Civilian sector.
-Different resources required for manufacturing.
-Big universe (tell your CPU to hold its pants in the late game...)
-Plenty of alien races.



But yep, as said before, it's not mainstream game, it's a small indie project, just like dwarf fortress but with a working interface and readable graphics.
แก้ไขล่าสุดโดย Pure Hostility; 19 พ.ค. 2015 @ 3: 53pm
Yeah, good comparison but I would hesitate to recommend that "game" (yes, with the quotes, I think many people would disagree it is one) to everyone, since it takes a special kind of a player to be willing to put up with it, although the satisfaction is there, without a doubt.

Quite a few people called DWU a spreadsheet game, which I think it stretching it too far, but as for Aurora, they would be completely right, cause that is exactly what it is. Although that doesn't make it bad in any way tbh :)
Play Aurora...
I spent a fair of time learning aurora but it felt more like work and did I not find the fun.
โพสต์ดั้งเดิมโดย ashbery76:
I spent a fair of time learning aurora but it felt more like work and did I not find the fun.
yes I agree
โพสต์ดั้งเดิมโดย Ri0Rdian:
Quite a few people called DWU a spreadsheet game, which I think it stretching it too far, but as for Aurora, they would be completely right, cause that is exactly what it is. Although that doesn't make it bad in any way tbh :)

Those people probably see the connection between dwu and eve online which is most definitely a spreadsheet game if you want to do more than run missions in empire space. As to dwu being a spreadsheet game I don't really see it either as the economy takes care of itself for the most part and you just generally guide it unlike in eve where its as close to real life competative markets as you can get in a game.
โพสต์ดั้งเดิมโดย Frankiegamer:
โพสต์ดั้งเดิมโดย ashbery76:
I spent a fair of time learning aurora but it felt more like work and did I not find the fun.
yes I agree

I on the other hand found lots of fun in the game, and as I expected, it was much easier to get into for me than Dwarf Fortress. Took a few hours, but nothing crazy. 4-5hrs and you know enough to play quite a bit of it. However due to the way the game is built it relies a lot on your imagination, which is a direct result of the design = lack of graphics to present things to you.

I only stopped due to some performance problems, a lot of which are getting patched in the next (soonTM) update. As I said, it requires a specific kind of person to play and enjoy, but the fun is there, and it is plentiful.


โพสต์ดั้งเดิมโดย Ri0Rdian:
โพสต์ดั้งเดิมโดย Frankiegamer:
yes I agree

I on the other hand found lots of fun in the game, and as I expected, it was much easier to get into for me than Dwarf Fortress. Took a few hours, but nothing crazy. 4-5hrs and you know enough to play quite a bit of it. However due to the way the game is built it relies a lot on your imagination, which is a direct result of the design = lack of graphics to present things to you.

I only stopped due to some performance problems, a lot of which are getting patched in the next (soonTM) update. As I said, it requires a specific kind of person to play and enjoy, but the fun is there, and it is plentiful.
If you wanna make Dwarf Fortress more accessible try out the lazy newb pack.
There's also Space Empires 5 that is turn-based strategy with real-time combat.
It's closer to StarDrive 2 than Sword of the Stars 1.
One issue is that it only really runs well on Windows 98 and XP...
Lol, recommending Aurora takes a BIG balls :)
dont get me wrong, its great and unique and i love it...but its about most inaccessible game, even for many veteran PC gamers ['excel sheet' like game]
Thats not its fatal flaw though - sadly, performance is. Damn that puny Visual Basic...
upgraded CPU to 4790K and turn times in my game with only 2 AIs went from 12 minutes to 3.5mins, which made my game playable for another couple of weeks, until they grew back to 5mins+...

so, beware. Its hands-down best game to roleplay scifi empire story, but very troubled one.
If only Aurora 2 in C++ was even close to done... :sadelf:

Distant worlds replaced MoO2 some years ago, and looks like it will keep the Champion title for many years to come (Distant Worlds 2 ;) )
แก้ไขล่าสุดโดย MuthaF; 29 พ.ค. 2015 @ 5: 48am
Yeah, I stopped when my shipping company got about 240+ ships (I was still in Sol), with Mars and Luna colonised (Luna killed it... too close and they gain money by transporting infrastructure way too fast thanks to that) and one turn took about 7-8s (and I was used to make 5 of them most of the time). At least I managed to terraform Luna and make its atmosphere habitable with 800 mil pop :D
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