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Full manual.
In terms of updating ship designs, you don't necessarily have to update them each time you research something. If they're improvements, you can wait until after you have a few new improvements. If they're completely new components(e.g. going from precursors to hyperdrive) then add that one immediately. You can also save your ship designs locally, so if you don't want to edit the designs at the start of the game over and over again, you can load those ship designs you saved earlier to save time.
In the end though it's really your preference, if you simply don't want to control certain aspects then you can turn automation on, especially if you're going for the alternative gameplay that the galactopedia mentions. I go for fully manual since I always see a better way to do things than the AI does.
And when i go to war with an empire everytime i design my ships different to best counter its ships and weapons its also fun. And i dont allow tech swap.
http://steamcommunity.com/sharedfiles/filedetails/?id=266988099
By the time I get a couple techs into the construction size line, I can build exploration ships that can cover the entire galaxy several times over so I automate them but I keep one or two on manual for investigating coordinates.
Starting at the phase of them game where you are racing to colonize worlds before the other races, I put together automated defense fleets and set them on each colony to patrol the system. The automation keeps them fueled and repaired.
I used to automate taxes but stopped when I figured out that I can tax much higher than the AI and I can often grow my colonies faster by keeping colonies at 0% tax as long as I can afford it.
For a more relaxed game, I'll automate my intelligence agents and civilian ship designs.
Then I accept peace and the enslaved bugs remove me after biding their time. ♥♥♥♥♥♥♥ slaves.
Now I automate:
Private sector ship and mining base designs and retrofit
Colony tax rates
System/sector Defence fleets (sometimes)
Perhaps a bunch of solo escorts to do whatever they do protecting freighters etc
Some exploration ships after initial mapping of nearby space to map whole galaxy
That's all I think.
Taxes I will leave on full automate until I have some problems with deficit. I'll then take over for a little bit and fix it then give it back to the ai to screw up again. It basically just doesn't tax optimimally. I take most planets down to 1 or 2 approval once they are well populated.
For god sakes don't ever turn over ship design to the AI or ship building. Leave it on suggest or manual always. The ai ship design is the worst in history of ai designed units or any game.
You can leave auto colonization on as well it does a pretty good job of colonizing the planets that it can (as long as you have colony ship designs that go futher than 4 sectors.)