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I had to remove some of the art, mostly the GEM stuff, as well as the music. I had my public folder for dropbox temporarily suspended yesterday for hogging up too much bandwidth. Until I can find another host to put the other stuff on this will have to do. I will also be removing the legacy files for now.
Also, about this update, I was kinda short on time due to an unexpected event yesterday so I didn't do write ups for the wonders descriptions or change pictures for facilities at all. Just cosmetic really, but I do plan to take care of that.
Here's the changelog:
v.11 changelog
-complete facility rework. 100 facilities in total now, 70 of which are wonders. more than every other tech line has a wonder to research
-added Dark Eldar
-fixes to tech tree
-added some new super techs, removed unnecessary legacy techs
-fixes to character art for new system
-many racial fixes and general racial balancing
-removed better star/planet/etc graphics and most music due to issues with dropbox
Here it is: https://dl.dropboxusercontent.com/u/56152025/WH40k%20mod%20v.12.zip
And here is the changelog:
v.12 changelog
-add tyranids, damned (chaos)
-reworked race bias
-fixed necron bug, anti-matter engine bug, anti-matter engine tech progression, construction tech progression
-rebalanced reactors
-rebalanced troop techs. make ground troop techs add 10/20/30/etc to defense and offense
-moved dedicated carriers to level 0 fighter tech
-add independent hanger tech, nerf hangers (fighters are OP and laggy)
-alphabetize race list for all "allowed races"
-add components: Eldar/DA cloaking, Tyranid torpedo, slaver resource gathering, Tyranid bio-repair, Tyranid fleet targeting, Tyranid fleet counter, cloak system for smaller ships, Tyranid warp disruption
-remove resilience, condense with space survival thing
-remove subversive, condense with special cloaking thing
-remove gen mod, condense with cloning mastery
-add eldar, dark eldar and tyranids to infantry supremacy
-rebalanced fighters
-rebalance sensors
-lower gravity beam damage
-tech 0 warp disrupter and better upgrades
-combine trace and resource scanners
-combine fuel with logistics
-combine cloak with scanner jammer
-make infantry supremacy better
-rebalanced orbital work crew modules
-reorganize and alphabetize races and pictures
Thx
v.13: https://www.dropbox.com/s/c541ohcyqqrha40/WH40k%20mod%20v.13.zip?dl=0
I have picked up a number of issues and once those have been fixed and I find out what causes the mod to crash I will release V14 of the mod.
Then I will expand it further based on the notes I have which were included in V13 which I saved to my computer some time ago.
I will put an update out when V14 is released as I will want many testers to let me know of any issues they found which will then be fixed in Version 15.
https://1drv.ms/u/s!AgNg3YuwkZJPg_dI9Du4ResYRmfKbA