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usually you wanna have enough so that the bases can run on their energy output, reactors and fuel cells on bases are normally just there for defensive purposes.
like i said they are just there for weapon / defense systems and as a backup energy source. but know that don't build them like 50 energy output from collectors to 50 static energy, they won't do their full energy output every time, it depends on the distance and radiation towards the sun in every system.
http://www.matrixgames.com/forums/tm.asp?m=3631354
http://www.matrixgames.com/forums/tm.asp?m=2970969
I suppose to test it out, put enough energy collectors on a mining station to cover both static energy and weapon energy needs, then wait for it to come under attack. See if it consumes fuel to fire its weapons.
it's not feasable because energy collectors will rarely work on 100%, the standard base design gives around 4x the amount of energy collectors needed for the static energy usage simple because the energy collected varies.
To the best of testable knowledge the mechanics are explained in the links I posted above