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- amount of stars
- amount of empires
(- physical size maybe)
- and objects in general, maybe making space creatures fewer and pirates, but in general the amount of stars has the biggest impact.
now if you increase the size of the galaxy by star amount then at the top of the screen a bright yellow text tells you what GB RAM is required to play this, if you don't have this (or didn't read the text) then its not the dev's fault for you playing in a setting of that scope.
so you might wanna try to reduce the star amount and the amount of empire you play with for the moment.
i think that he didn't read the warning text and maybe maxed out the settings and is wondering why he has problem when he's only fulfilling the minimum specs^^.
That's a pretty insulting assumption. I'll kindly suggest you get off your high horse and be a bit less condescending, please.
I'm still playing the tutorial map; minimum requirements should be fine for those settings. It's the tutorial.
That said, I -have- looked at the new-game settings, out of curiosity, and I -did- notice the warning.
This is the warning in question: "Determines how many stars are in the galaxy. Dwarf, Tiny, Small and Standard galaxies require 1Gb of memory to play. Large and Huge galaxies require 2Gb."
Standard is 700 stars, which I'm assuming is what the tutorial map uses (this would be logical, and at the high-end of the memory requirement, but still within the 1Gb tier). I did notice the tutorial map uses 10x10 sectors (though there's no warning about memory size in regards to sector size).
If the default tutorial map is too big, then the tutorial map settings should be changed to work at minimum requirements.
But just for the fun of it, I'll start a new game with a Small (400) star amount and Medium (8x8) sector size. Let's see how that goes.
minimum requirements allow people in most games to play the game with somewhat sufferable framerates if they drop all settings down.
in the tutorial however i give it to you it shouldn'T happen. have you lowered the stars in the background? i don't know if that might help the performance, but other than that most games minimum specs aren't really 100% accurate tbh.
I didn't provide further detail because this is a known issue with running the game on a 32-bit OS. I'm not posting here to fix it (I've already posted in the technical support forum for that, which I linked to), I'm posting here in the hopes that the issue will be recognized and that a warning will be put on the store page, instead of being swept under the rug.
It's been covered in other threads (such as this one, this one and this one in the Steam technical support forums, and this one[www.matrixgames.com], this one[www.matrixgames.com] and this one[www.matrixgames.com] on the official Matrix Games forum), and the issue seems to be specific to 32-bit systems.
When someone has enough RAM, using the /3gb switch can help alleviate the problem, but when someone has low RAM (I only have 2gb total, with ~1-1.2gb available), the /3gb switch is not an option.
Because of this, it seems that the 1gb minimum RAM only applies if someone has a 64-bit system, and because of whatever the problem is, 32-bit systems need more.
If I knew about this issue before buying the game, I wouldn't have bought it. This is false advertising.
I don't usually buy games on release, and I don't usually spend anywhere near this much money on games, but I've been wanting this game for a while and wanted to support the dev, so I bought it on launch (knowing that launch sales are important, business-wise).
Like I said in my technical support thread (link in my first post), I could easily get a refund from Steam; I've never asked for one before, and they generally give refunds when games don't work. But I don't want to do that. I want Elliot to keep my money. I love this game.
All I'm asking is that the system requirements on the store page reflect the game's actual needs.
I think that's fair, no?
Absolutely.
I hate to think what the game would run like in the late stages of even a small galaxy on a "Pentium 4 @1.5 GHz "!
It's a slide show late game on a Standard 10 x 10 above the recommended requirements. Been that way since Legends.
don't you have universe or at least the shadows expansion? in shadows they made a HUGE performance boost and improved it in universe even further. but the difference between legends and shadows was tremendous.
In Shadows, there was a slight improvement late game. Slight in that the difference between 3 fps and 5 fps doesn't make the game more playable particularly! Even though on paper it's a 66% improvement. Is that what you mean by HUGE? :)
There were lots of complaints about the late game performance on the matrix forums.
since 6 month i have a new pc now so i can't really complain now, but until the end of the last year my specs looked like that:
intel core 2 duo E8550 (2x 3.2 GhZ)
AMD Raden HD 4870 (512 MB RAM)
4 GB RAM
<-- i had never a problem with the game.
now i have a intel i5 4440 with 4x 3.1 ghz and amd hd 7850 2gb and 8 gb ram...even less problems^^.
What do you mean with reduced star density? The slider above the nebulae in the options?
That doesnt affect the performance as far as I know, purely cosmetical. (the nebulae option does affect performance though)
You need to play on smaller maps when you start a game. Therefore it is essential to play a "custom game":
400 stars
8x8
10 empires or so max
My specs are similar to your previous setup. E8400 CPU instead. i.e. 3GHz dual-core, which is well above the recommended spec of 2Ghz. As I said, slide show, quite literally late game.
If anyone has a 1.9.5.2 Standard 10x10 late game (everything explored, large empres with lots of ships) save they can upload to test, it would be interesting to see if the nebulous improvement claims bear any truth.
Of course it begs the question, that IF, as you said - you 'never had a problem with the game' - then why did they feel the need to improve mid-late game performance in Universe?! LOL
Someone must have had a problem with it, surely?
Am I imagining the slide show?!
I was going with Xerberus86's suggestion.
"Star Density" in options. Doubt it'll do anything (it doesn't make much difference visually, and I highly doubt it'll make the difference between crashing and not crashing, performance-wise), but it can't hurt to try.
I'm presently playing on a custom game with 400 stars and 8x8, no issues yet, but I'm only about an hour in. This is usually when the problems start happening, we'll see.
I'm playing pre-warp and don't have warp yet, so at this stage of the game, performance/resource requirements are relatively low. I'll see how things go later on.
Even if this gets rid of the crashes, though, my overall point still stands. Except that "change the minimum requirements on the store page" then becomes "please make the tutorial actually playable on minimum specs".
And that's exactly my point.
1gb (minimum requirement) is fine -if- you have a 64-bit system (and don't play on huge map with lots of stars).
OR
32-bit system (minimum requirement; at least by omission, since 64-bit isn't specified as a minimum) is fine -if- you have enough memory to do the /3gb switch.
BUT
1gb (minimum) with 32-bit system (minimum) -isn't- good enough.
That's why I'd like to see this reflected on the store page.