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Not true. I have multiple designs of frigates/destroyers flying about at any one time. Its not hard to manage different designs.
*edit to further clarify and address OP*
You can. Just either copy as new an existing design, or start from scratch with new. You have to memorize your classification names, but you can make specific designs. I have missle frigates, and close in frigates, I have fully weaponized destroyers and some with long range scanners on board that stay back. You just have to name the design something you will remember what it is. Then you can choose which to build from any screen where you can build from. The suggestion pop up for ships has a pull down menu you can choose which design of whatever class ship to build. Manage their stances well and they can perform specific tasks. Missle boats set to stand off, laser boats set to all weapons or point blank, etc., etc.
its easy enough to build diffrent designs of the crusier type though, there will be a drop down box in the build order screen(f9)
I think that that naming convention applies only to Destroyers and escorts.
I would be satisfied if it did the same thing with the rest of types, but substituting the secuential number with the random game.
My escort class is called Byakee and my escorts are named ES BYAKEE 001, 002, etc. This makes easy to keep different escort classes. I think that the game should do exactly the same with the rest of the types, but adding the random name, instead of the number. In that case i would have my Cruiser "Light Cruiser - Black Liberator" and my "Missile Cruiser - Silent outcast". In that way you can even sort your classes alphabetically, and recognize them by name.
The ships and bases screen, which shows you class and name (of design). The fluff name is on the left hand side, all the other information is further to the right. Also, if you click on the ship, in the lower left you can find the design name as well.
i use a similar system its very effective and minimizes the time i spend looking for 1 design, and as you said "I want to know at a glance whether it's a small freighter, a passenger ship, or something else. Yes, it's a minor annoyance"
I do the same, but I add the class of the ship. So I put "type, class, name". In a WW II setting, for example BB-Yamato-Musashi. The class is necessary because I have different kinds of BB. I didn't thought of renaming freighters, and I'll try in. On the other side, I like the fluff names, but by themselves, yes, they are an annoyance.
Is there any difference in the way the AI handles the hardcoded classes?
I’m thinking of building my fleet entirely of escorts, frigates and destroyers to take advantage of the auto naming feature, but I’m wary that this would break the combat AI.
Yes, when set to automate the AI will do different things based on the class of the ship(escort, frigate, destroyer, etc.). The only one Im sure on, because its the only one I automate without being in a fleet, is the escort class. They will escort ships to and from destinations. I've never had frigates/destroyers automated, but I would assume they would patrol and attack anything in system.