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번역 관련 문제 보고
Cheers
Pip
I'll have to check it out ;)
Awwww, wish i'd known about the beta before :-( I usually get emailed these things, got into the beta for Pandora after an email (or did i sign up for it first? dam, i cant remember now:-s)
No they dont. Planets dont orbit their stars in perfect circles.
There is nothing realistic about the DW universe. It's 2D!
But those are not complaints in my opinion.
I think the game is excellent within its own terms, which I accept and enjoy.
It is essentially a space-fantasy game after all.
Has anyone had a look at that?
For those that though DW has boring combat with bad graphics:
http://i889.photobucket.com/albums/ac91/PABremen/lolz-1.png
Now onto some gameplay info. :D
Edit:
On the other hand, I never actually got into Dwarf Fortress due to it looking too terrible even for me (and i am quite forgiving but that one was crazy, which saddens me seeing that I am a dwarf-a-holic), Aurora might have terrible UI and graphics but at least it is clean and one knows what is he looking at. Spreadsheets are infinitely easier to read than ASCII.
Very detailed, has something like the private sector here in DW (shipping companies, build ships, transport goods for a fee, colonists, minerals etc), extremely detailed ship design (you design individual components!) and a great research system which I particulary love (multi/2stage, you research a tech, design a component, research that component and only then can you use it in a ship).
There is a distinction between military and civilian tech (civilian is larger size and weaker, but more efficient), you get civilian and military shipyards that have multiple slips and you have to tool a shipyard for a specific ship class (which takes time) and if you wish to build another class you have to retool again.
The game even has proper terraforming, I was able to terraform Luna by pumping lots of N, O and CO2 into the atmosphere slowly increasing pressure and temperature till the ice melted, which further increased temperature. I stopped at about 0.4atm and fully breathable atmosphere there.
Strangely enough, I think the game's biggest problem is not the graphics, UI or the spreadsheets but the performance. The turns (it is actually turn based but with scaleable turn time up to almost realtime speed) get slower with more ships and more systems discovered. But I've read the author is working on a spinoff Newtonian Aurora, which should bring in proper physics and also be written in C instead of Visual basic or whatever Aurora uses atm. Give it a try, you will not regret it, although it certainly is not a game for everyone.
The graphics in my opinion is a minor thing that can be improved on any time. It's the in depth features that I love about Dwarf Fortress, Aurura, DW and Supreme Ruler (You guys didn't forget about Supreme Ruler did you?). I would add on X3 in there as well, but their latest release was absolute crap.
combine dw with starhammer combat tactics
and you got yourself potentially best space strategy game
for like 50 years