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The pirate faction will then at somepoint in the near future send a small fleet to that planet to start building a base again, this gives you the oppertunity to destroy the pirate fleets as they arrive. If you feel your fleet is strong enough to take out one of the pirates spaceports, then simply defend your colnies and pick of their ships as the arrive in your systems. If you have over 100 ships, i would be surprised if you could take out at least a small pirate spaceport though.
And don't be afraid to go after pirate bases - ideal routine: scout the system as the fleet is on the wawy, form up the fleet outside the system, jump in away from the base ideally to kill a constructor or at least a fuel mine, wait for his ships to jump away from the base to engage you. If they're beatable, kill them and then go kill the base, less rats to cause problems later. If there's too many, when they move away from the base to engage you go kill the base and then get out of there. If there's WAY too many, keep scouting the base and wait til they leave to go do something, then jump the base.
Bases don't really take *that* many ships to kill, especially if you have standoff ships that outrange them, then as long as you're wearing down their shields you can take your time and even if you're within their range your ships can rotate out of the fire when their shields start to get low.. I usually have close combat ships so I just swarm em, early on I'll probably lose a few but oh well.
Kill all their fuel bases anywhere near your area too - shouuld just take a few ships each, finding em is the pain. Long Range Sensors help a LOT finding that junk - I equip a few ships with it and make expanding sweeps around my area. Also when you damage pirate ships, watch the direction they flee - extrapolate that line to a star and there's likely a base there, ditto if you see one going by that's low on fuel - that's probably going towards a base or fuel mine.
ED: Oh, and it's well worth playing at least a bit of a game as a pirate faction - that opened my eyes to why they keep ships hanging around populated worlds and what hurts them the most and will keep their attention off you. The top ones are losing constructors, losing starbases, losing fuel mines, losing their influenced colonies, and getting their planetary bases smacked down, those things are expensive.