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Lately, I have been experimenting with running a single research station with 150k labs each with a scientist onboard. Still got way more output than potential. Also, kinda risky mostly due to sabotage. But one station can easily be enough :)
I'v just played a new game and had a similar issue and google again. Thanks anyway :)
I could now calculate it and got exact same result as shown in the game. Now it is clear how it works in case of actual output.
But as soon as one question is solved, another follows :(... The question is raised by what is said on the page mentioned by Cortex and generally on other pages and it has something to do with research, so I don't open a new thread:
The TERP (not ARP) should depend on the Empire's population size. There is also a slow down on how fast the TERP increase by growing population size: its a downward curve. Some Sites also tell it depends on the strategic value (which somehow also depends on the population). Not matter whether it is the first, the second or both of the factors, something seems strange:
I'v started a new game now because I did some mistakes regarding my research expectations. I'v started with pre-warp and about 2.5b population. I got TARP of 585k. I grew up my quick reproducing gizureans to about 7.6b in about 2 years. I paid pirats, did not build military ships, but stations. My strategic value grew constantly, so did my population. But my TARP was making strange forth and back developments. As mentioned It started at 585k, then changed to 487, then 525, then to 415!, now its 529.
I don't have any explanation for the jumps and drops. :(
By explanations it should grow all the time - slower and slower, but only in one direction as long as I do not lose population. I don't even know these slow down is noticable at the beginning having only one planet. But instead I get weird jumps.
I know about the different bonuses, but I need time to build a space port, which would be the first bonus and I got higher TRP right at the beginning and then it dropped.
Ignoring the fact above it would quite make sense what you say, if development increase strategic value. That would mean that the sources which tell TRP depends on strategic value are correct and those telling it depends on population only partially, since population would only partially and indirectly affect the TRP by increasing the strategic value.
If not, then the fluctuations were probably from temporary development bonuses, IMO. Can't be sure without saves or screenshots from that point, but that's what I'd put money on.
I think I know what it might be. If you pay pirate bribe the morale is going down, I will check it next game I start :)