Distant Worlds: Universe

Distant Worlds: Universe

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lalala Aug 21, 2014 @ 8:19am
Research below max potential AND available capacity
Hello.

I thought understand the research capacity concept. It worked so far as explaind in forums and wiki. Now I'v started to play the gizurean and noted I don't really understand it...

Just see this screenshot:

https://www.dropbox.com/s/d7i4b3fshp30850/2014-08-21_170514.jpg

I know the gizurean are not very gifted scientists, but I still have plenty of bonuses.

This is what I'v found, but that does not make any sense in my case, because it seems I did not reach the cap - building more bases increase the research, while the explanation nly make sense when you hit the limit:

http://www.matrixgames.com/forums/tm.asp?m=3170698
Last edited by lalala; Aug 21, 2014 @ 8:28am
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Showing 1-8 of 8 comments
Ri0Rdian Aug 21, 2014 @ 10:45am 
That link explains it pretty well. It is just the Potential not showing number increased by the bonuses that is misleading.
Lately, I have been experimenting with running a single research station with 150k labs each with a scientist onboard. Still got way more output than potential. Also, kinda risky mostly due to sabotage. But one station can easily be enough :)
lalala Aug 21, 2014 @ 1:57pm 
Haha, lol thanks. I just found these page 5 mins before I opened the forums here...
I'v just played a new game and had a similar issue and google again. Thanks anyway :)

I could now calculate it and got exact same result as shown in the game. Now it is clear how it works in case of actual output.

But as soon as one question is solved, another follows :(... The question is raised by what is said on the page mentioned by Cortex and generally on other pages and it has something to do with research, so I don't open a new thread:

The TERP (not ARP) should depend on the Empire's population size. There is also a slow down on how fast the TERP increase by growing population size: its a downward curve. Some Sites also tell it depends on the strategic value (which somehow also depends on the population). Not matter whether it is the first, the second or both of the factors, something seems strange:

I'v started a new game now because I did some mistakes regarding my research expectations. I'v started with pre-warp and about 2.5b population. I got TARP of 585k. I grew up my quick reproducing gizureans to about 7.6b in about 2 years. I paid pirats, did not build military ships, but stations. My strategic value grew constantly, so did my population. But my TARP was making strange forth and back developments. As mentioned It started at 585k, then changed to 487, then 525, then to 415!, now its 529.

I don't have any explanation for the jumps and drops. :(

By explanations it should grow all the time - slower and slower, but only in one direction as long as I do not lose population. I don't even know these slow down is noticable at the beginning having only one planet. But instead I get weird jumps.
Last edited by lalala; Aug 21, 2014 @ 2:00pm
Vardis Aug 21, 2014 @ 4:39pm 
You get an initial bonus to various things (pop growth, research, and I think colony development) when starting. If you go to the colony screen and click on the population info, you'll see it there. You'll also get either a bonus or a scientist for building your first research station and for researching the first warp tech. And some other bonus for building the first mining station maybe.
Ri0Rdian Aug 21, 2014 @ 7:56pm 
My TRP goes up slowly each game as far as I can remember. Although I can not rule out it dips down too as you mention, but I do not check that screen to often so no idea about that :)
lalala Aug 22, 2014 @ 11:08am 
@Vardis
I know about the different bonuses, but I need time to build a space port, which would be the first bonus and I got higher TRP right at the beginning and then it dropped.

Ignoring the fact above it would quite make sense what you say, if development increase strategic value. That would mean that the sources which tell TRP depends on strategic value are correct and those telling it depends on population only partially, since population would only partially and indirectly affect the TRP by increasing the strategic value.
Vardis Aug 22, 2014 @ 4:17pm 
Did you change governments at any point? That's another reason why your research might fluctuate. You'll take a temporay hit to your development level, which I imagine would impact your strategic value and thus TERP.

If not, then the fluctuations were probably from temporary development bonuses, IMO. Can't be sure without saves or screenshots from that point, but that's what I'd put money on.
lalala Aug 22, 2014 @ 5:47pm 
I did not change it. I just noted it in a new game first ~1 hour of game play.

I think I know what it might be. If you pay pirate bribe the morale is going down, I will check it next game I start :)
Last edited by lalala; Aug 22, 2014 @ 5:47pm
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Date Posted: Aug 21, 2014 @ 8:19am
Posts: 8