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then i discovered that each constructor has a X% value in the ship window which i believe is its resource capacity. I've not extensively tested this so someone please correct me if im wrong, but a constructor with +90% in this value never seems to leave the repair project until its finished... of course this was just repairing actual capital ships and not the world destroyer (which is listed as a capital ship in terms of repairing), as since i noticed this number i've not found another world destroyer.
Constructors don't need resources to repair damaged ships/bases, but the World Destroyer isn't just damaged - it's also unfinished and its unbuilt components need to be manufactured out of resources just like on any other construction project.
@12_monkeys: If your constructor keeps leaving to restock, it probably didn't have enough cargo space to grab all the necessary resources in one go. You can fix that by simply designing your constructors with more cargo bays.
Another reason it might leave is because it runs out of fuel. The solution is to design constructors with energy collector components so that they don't consume any fuel while building/repairing stuff (as they're stationary during these operations, therefore the energy collectors will kick in).