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If that is not the problem, it's possible that the spaceport where your construction ship took materials didn't have enough in stock. AFAIK, if that happens, the construction ship will take as many materials as there are available, and will go and build with that. When it runs out midway, it will wait for cargo ships to bring it the rest directly.
This second issue is more difficult to solve.
Limit the number of spaceports and place them strategically around your empire, don't build them on every planet or even in every system. If you have too many spaceports your resources will be spread out and problems like this one will start happening.
Build more mines, also spread out around your empire. Don't focus all your mining station in a small area, cargo ships will try to spread the resources around but it will take a long time.
Sometimes, if I want to build a station but know that the closest spaceport doesn't have the resources, I will instead order the same station to be built closer to a spaceport with enough resources. Once the construction ship takes the materials and starts moving towards the "fake" build location, cancel the construction order and give the real one. It's a lot of micromanagement and I'm not always sure if it works, but it's worth a try every now and then.
The "quantity" of the various raw materials needed for all components adds up to 397.
The "cargo capacity" of my constructor is 1,500.
I have multiple thousands of each raw material needed for the job at the space port from which I dispatched the constructor.
I don't understand how I could have a shortage.
When this has happened to me I have cancelled the constuction ships build order and then instructed it to "repair" the mining station. If a private cargo ship is on its way with the needed supplies then the construction ship stays there and waits for its arrival. If no cargo ship is on its way yet I have noticed the constuction ship goes and gets the missing supplies itself.
Is there any way to equate "size" of a component or "quantity" of a raw material with "cargo capacity"?
One thing to note is, each station also keeps a basic supply of 50 units of each strategic resource, reserved for future upgrades. I don't recall if the construction ship brings this reserve together with the building materials, but it could be another reason for the shortage.
BTW, did the shortage happen only on that one construction job, or does it happen with every mining station you attempt to construct? You could try giving another construction order, and observe the construction ship's cargo as it picks up the materials.
I will try your suggestion and see what I can see.
I referenced this fact, though I didn't state it explicitly, in my first reply here. I described my micromanagement strategy, where I 1) order a build somewhere close to an established port, 2) cancel after the construction ship picks up the resources, and 3) give a new build order at the actual location.
The above workaround only makes sense since the construction ships take materials exclusively from the spaceport closest to the construction site. If you were unaware of this mechanic, it's very likely that it is the source of your problems.
I will use your method from now on.
Thanks for the help.
The OTHER thing you can do is keep your basic starting designs for mining stations and star ports/bases SIMPLE without requiring unusal materials. That way they are less likely to get held up during construction by lack of rare materials that many of your colonies/worlds are short on.
The basic problem is due to not having direct control over private freighters, i.e. you can not tell them to take this cargo list from place A to place B in Distant Worlds.
Another thing that I do is put mining complexes, both gas and regular onboard (possibly even luxury), with enough static energy sources to power the ship. That way if you are short on a material being mined at that planet or nearby, you can either mine it there or go that nearby location to mine the missing materials and then return to the unfinished construction site. This can save on time consuming voyages to go back to a distant base/source to get some missing items. It also gives you a way to possibly refuel the ship.
Finally, check out the Bacon Mod, it gives a limited way of ordering the delivery of some materials by private ships from A to B.