Distant Worlds: Universe

Distant Worlds: Universe

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Gyratos Aug 31, 2019 @ 2:36pm
Just some questions about the game.
Hello, I'm new to the game and began my first true game ( I tried 3-4 times before to learn the basic mechanics). So everything seem to be going well. I'm growing steadily and even researched the first 2 colonizable planets even though I didn't find any but barren ones until now.

However when I met other empires I realized they all had at least 4 planets and often spread far from each other. Si I was wondering... Am I too slow ? The first "colony" I found was an independant planet that I struggled to invade because of the pirates. At first pirates were 2 groups and annoying but not deadly even with their racket. But now there are 10 pirates factions harrasing me with all between 5k to 8k power when I'm struggling to keep 20 ships and I'm attacked everywhere all the time that I don't even know where to look. And now they ask for insane prices to "protect" me...

About that, are all categories of ships useful ? I only made destroyers at first since they were as pricey as the others and seemed to possess a higher firepower than frigates and escorts. But I'm not sure. Are escorts and others good as well ? Now i'm mixing 2-4 cruisers with 4 destroyers. That was working pretty well. I was earning 20k with only 2 colonies : my capital at 30% taxes and the new invaded one at 0% for growth. Should I build small vessels as well ? What for then ? For weapons I went for long range lasers and missiles. However that doesn't seem very efficient against their shields.

Then, I also would like to know if I must build a mining/gaz station on every planets with ressources I find ? And a spaceport on every colony ? Even when they are in the same system ? In example in my current game, there is a continental planet next to my capital. There is already a large SP on my capital so should I build another SP on the continental planet ? Ah and when should I build a small, medium and large SP ? I started with a small one but very quickly it couldn't take every private ships that came for docking. So I built a large one. Oh and when is a colony considered good enough that you can tax it ?

And the last one is, how to pacify a planet ? I play the sulken and need to enslave the other races if I recall correctly. However that leads the local population to revolt and I can't afford to pay large armies to crush the dozen the rebels spawn. Or should I wait to increase my economy before enacting slavery ?

Thank you !
Last edited by Gyratos; Sep 1, 2019 @ 8:20am
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Showing 1-7 of 7 comments
This large unbalanced mess named DW:U is greatly loved for that reason -imbalance. The best way to have some control is to learn and then do *everything* manually. Leave nothing to auto. Nothing. But take that road when you feel comfortable on semi-auto.

Your second tool is in the bewildering options available. Try to learn each of them well and start off using your preferred settings in a small to medium and medium sector map. Don't choose pre-warp just yet, although that's probably the most fun. Don't choose for yourself a pirate empire, as that takes a long while to master.

Then give yourself say a deliberate advantage in PLANET QUALITY -give yourself a 'perfect' planet to start on and everyone else an average or poor homeworld. You can play as the easiest race (Qameno, who have a giant innate lead on R&D).

All this can add up to a very gentle start where you can learn the ropes in peace. I advise two further things: Das' UI mod (makes the resources visually distinct) and any intertubes series by *Larry Monte* (I recommend his storytime playthroughs where he runs through the whole story on manual). I believe they're perfect for anyone to master DW:U in good time.

Finally, Read the Fine Documentation, either pdf or in-game. It can make a difference.

Hope this helps. Remember: Full manual!
Rebelkid Sep 1, 2019 @ 3:11pm 
Pirates

- When starting a new game. Its best to set the number of pirates to low. 10 Pirate factions are nearly impossible to deal with. Now that being said. You can deal with a few of them if you have a good economy. One way is to setup Mercenary missions against other Pirate Space ports or gas mining stations. Let the Pirate fleets bash each other. Select closer targets. So that Pirates may choose the Pirates fleets operating closer to you for the job.

- You also don't necessarily have to destroy all the pirate factions. Gather intel on the Pirate bases which is being used as staging areas. Then go on the offensive and destroy those stations. With the Ports in your sector of space destroyed. It should be enough for them to divert their resources elsewhere. No passive way of dealing with Pirates. One has to be on the offensive. Destroy their refueling stations and their space ports. Any retreating pirate ships will have leave your space and retreat further away from your empire. Less likely for them to attack you. More chance they will raid someone closer(else).

- Railguns(they bypass shields). In my previous game i had very fast smaller ships who's job was to move in fast destroy ship components on Pirate ships which eventually forces them to retreat. They don't work that well on a prolonged fight. But should be enough to ward of smaller Pirate raids.

Expansion

- Having too many colonies isn't necessarily a good thing. Expanding too fast can cause all sorts of problems with your logistics. Also smaller empires are far easier to defend. You are doing fine on that front.

Space Ports

Space Ports are primarily there only to build ships. You don't need them on all of your colonies. You could custom build a starbase with medical and entertainment component and basic defenses if you just want to support your planet. Building too many Space Ports confuses the Private economy AI. You usually only need just 1 space port for your capital and colonies closer to it. If you have any Colonies 2-3 sectors off on the other end. You might need another SP to repair and rebuild fleets in that sector. Larger space ports means it can build more ships at once. Its based on your requirement. If you think you need a large Space Port to support and replenish your larger fleets, you can build it.

Enslaving Entire planets takes a lot of troops. At least 15-20 depending on the population size.
Avoid enslaving now. Improve on the economy before enslaving larger settlements.
Last edited by Rebelkid; Sep 1, 2019 @ 3:18pm
Gyratos Sep 2, 2019 @ 7:37am 
Thank you for your answers. I'm playing full manual though now that I have several of them I leave exploration ships on auto but shall I do that myself as well ? I realize that they often seem to seek the further stars rather than ones near my influence zone. And shall I give them some weapons ? Often they flee because they are attacked by slugs and I don't have the manpower to send ships that far away to kill them.

I still do not concern myself with diplomacy. I need to give money to make them happy and I need it for now. Especially now that the AI have between 8-15 colonies and I'm only starting my 2nd one. I needed to research ocean planets because I didnt find any marsh or continental next to my territory. And those damned pirates seem to focus entirely on it with massive attacks every 2-5 minutes.

For science stations. Shall I build several weak ones or just 3 uber upgraded of each ? And what does the max research mean ? If it is 485k does that mean that if I build for 600k of output then almost 100k will be lost ?

So I don't have to build space port but defense stations on the colonies ? When you say sector, is it the square that you see when you dezoom to max ?

Ah and do I really have to design the private ships ? Since no matter what goodies I put in them they don't seem to like retrofitting...

Alright I won't enslave anymore for now. It doesn't matter now since I was kicked out by the rebels and the planet annexed by another empire. Btw why is it that my private ships cross half the map to go to another empire when his don't do the same ? I feel like I'm losing money on this no ?

I will try to install the mods ^^
Spectre7 Sep 2, 2019 @ 10:31am 
I always end up making the pirates business partners. Yes their prices seem high at first but pay protection to all the pirates in your area and keep expanding industry. Private sector will operate hassle free and florish. Keep expanding and set bounties on competeting civs resourses and move in after the pirates destroy them. Pretty soon you will have so much money the pirates tribute becomes trivial and you have a massive shadow army to take care of competition.
Gyratos Sep 2, 2019 @ 11:02am 
Well that's something I don't actually understand : what decide the price of the pirates protection ? Right now I'm earning 20k and if I accept any pirate fee I fall to -5k... So impossible. Right now I built a special sacrifice fleet that is too expensive for me to maintain but I will suicide it against the various pirates bases around me to try destory them.

Also there was a time where my income increased suddenly to 50k only to fall back to 20k one year later. I don't really understand the economy.

And now I'm expanding but I realized the AI stole the planets next to my territory. Their original empire seem far but they still settled here and it's a pain in the ass. The problem is that they have naerly double my military score and almost 5x times my PNB. Well they have 25 colonies where I only have 8.

Btw, is building tiny defense bases with only shields/armor and fighters/bombers efficient against pirates in the beginning and enough rather than huge fleets ? Because the pirates brought 2 carriers in a raid and they swept my forces with their bombers. I suppose that point defence is a counter ?

Ah and what is the use of the module in "building research" that reduce 40% damages ? Is it really as it says and actually reduce damages recieved by structures ?
Last edited by Gyratos; Sep 2, 2019 @ 11:07am
Rebelkid Sep 4, 2019 @ 12:30pm 
Originally posted by Gyratos:
Thank you for your answers. I'm playing full manual though now that I have several of them I leave exploration ships on auto but shall I do that myself as well ? I realize that they often seem to seek the further stars rather than ones near my influence zone. And shall I give them some weapons ? Often they flee because they are attacked by slugs and I don't have the manpower to send ships that far away to kill them.

I usually don't give them any weapons, i give them extra fuel pods for their extended range. You can also change their combat stance at the design screen. So if you want to give them some weapons, and change their combat stance from "flee at the first sight of enemy" to something else. That might work.


Originally posted by Gyratos:
For science stations. Shall I build several weak ones or just 3 uber upgraded of each ? And what does the max research mean ? If it is 485k does that mean that if I build for 600k of output then almost 100k will be lost ?

Max research is basically what you said. Base research cannot go above the maximum. So you can have 485 research + the research bonus. I usually don't build the stations randomly. I fit my research stations with 5labs and have them built on any planet/area with a research bonus. Then build extra to fill in the max.

Originally posted by Gyratos:
So I don't have to build space port but defense stations on the colonies ? When you say sector, is it the square that you see when you dezoom to max ?

Defense stations can be expensive to maintain. I suggest starting a brand new "starbase" design. Then add shields, medical, entertainment, Long range sensors and some shields and weapons. It can help you with improving planet approval rating, sensors for local intelligence on ship movements and some defenses to protect against Pirate raids.

Originally posted by Gyratos:
Ah and do I really have to design the private ships ? Since no matter what goodies I put in them they don't seem to like retrofitting...

You can automate private ship designs. But i usually design them. Private sector will retrofit and upgrade the ships if it has enough money.

Originally posted by Gyratos:
Alright I won't enslave anymore for now. It doesn't matter now since I was kicked out by the rebels and the planet annexed by another empire. Btw why is it that my private ships cross half the map to go to another empire when his don't do the same ? I feel like I'm losing money on this no ?

Check the empire screen. There might be few resources which are in high demand and short supply. Hence private sector might try to fill in the gaps by importing from either the pirates or another empire. Hence private sector going to corners of the galaxy.


Last edited by Rebelkid; Sep 4, 2019 @ 12:32pm
Rebelkid Sep 4, 2019 @ 12:58pm 
Originally posted by Gyratos:
Well that's something I don't actually understand : what decide the price of the pirates protection ? Right now I'm earning 20k and if I accept any pirate fee I fall to -5k... So impossible. Right now I built a special sacrifice fleet that is too expensive for me to maintain but I will suicide it against the various pirates bases around me to try destory them.

Depends on the relationship between you and the Pirate. The more negetive the relationship. the more they will charge. Also if you ask for protection during a Pirate attack. They will charge you twice as they would usually charge. So always ask for protection after they have finished their attack.

Originally posted by Gyratos:
Also there was a time where my income increased suddenly to 50k only to fall back to 20k one year later. I don't really understand the economy.

The private sector pays you to build their freighters. So when the private sector places an order for building freighters and passenger ships in bulk on your spaceport, you get paid by them. Also the Private sector pays you handsomely for transporting passengers to tourist spots.

Originally posted by Gyratos:
And now I'm expanding but I realized the AI stole the planets next to my territory. Their original empire seem far but they still settled here and it's a pain in the ass. The problem is that they have naerly double my military score and almost 5x times my PNB. Well they have 25 colonies where I only have 8.

You can still fight them if you have the right intel. Design a ship with a long range sensor module and have them sent to strategic places around your empire in deep space. They will act like a sensor net to warn you of any incoming attack. You can also send one of these ships to recce the planet for a future invasion. Less military score does not mean you cannot win. You just need the intel ahead of time to counter their fleet action.

If you can, try sending an exploration ship inside their territory and check their fleet size, ships, weapons, range and everything else.

Originally posted by Gyratos:
Btw, is building tiny defense bases with only shields/armor and fighters/bombers efficient against pirates in the beginning and enough rather than huge fleets ? Because the pirates brought 2 carriers in a raid and they swept my forces with their bombers. I suppose that point defence is a counter ?

Yes, if pirates are using a lot of carriers with bombers. Having a fighter base and ships with point defenses can wreck them completely.

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Date Posted: Aug 31, 2019 @ 2:36pm
Posts: 7