Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Your second tool is in the bewildering options available. Try to learn each of them well and start off using your preferred settings in a small to medium and medium sector map. Don't choose pre-warp just yet, although that's probably the most fun. Don't choose for yourself a pirate empire, as that takes a long while to master.
Then give yourself say a deliberate advantage in PLANET QUALITY -give yourself a 'perfect' planet to start on and everyone else an average or poor homeworld. You can play as the easiest race (Qameno, who have a giant innate lead on R&D).
All this can add up to a very gentle start where you can learn the ropes in peace. I advise two further things: Das' UI mod (makes the resources visually distinct) and any intertubes series by *Larry Monte* (I recommend his storytime playthroughs where he runs through the whole story on manual). I believe they're perfect for anyone to master DW:U in good time.
Finally, Read the Fine Documentation, either pdf or in-game. It can make a difference.
Hope this helps. Remember: Full manual!
- When starting a new game. Its best to set the number of pirates to low. 10 Pirate factions are nearly impossible to deal with. Now that being said. You can deal with a few of them if you have a good economy. One way is to setup Mercenary missions against other Pirate Space ports or gas mining stations. Let the Pirate fleets bash each other. Select closer targets. So that Pirates may choose the Pirates fleets operating closer to you for the job.
- You also don't necessarily have to destroy all the pirate factions. Gather intel on the Pirate bases which is being used as staging areas. Then go on the offensive and destroy those stations. With the Ports in your sector of space destroyed. It should be enough for them to divert their resources elsewhere. No passive way of dealing with Pirates. One has to be on the offensive. Destroy their refueling stations and their space ports. Any retreating pirate ships will have leave your space and retreat further away from your empire. Less likely for them to attack you. More chance they will raid someone closer(else).
- Railguns(they bypass shields). In my previous game i had very fast smaller ships who's job was to move in fast destroy ship components on Pirate ships which eventually forces them to retreat. They don't work that well on a prolonged fight. But should be enough to ward of smaller Pirate raids.
Expansion
- Having too many colonies isn't necessarily a good thing. Expanding too fast can cause all sorts of problems with your logistics. Also smaller empires are far easier to defend. You are doing fine on that front.
Space Ports
Space Ports are primarily there only to build ships. You don't need them on all of your colonies. You could custom build a starbase with medical and entertainment component and basic defenses if you just want to support your planet. Building too many Space Ports confuses the Private economy AI. You usually only need just 1 space port for your capital and colonies closer to it. If you have any Colonies 2-3 sectors off on the other end. You might need another SP to repair and rebuild fleets in that sector. Larger space ports means it can build more ships at once. Its based on your requirement. If you think you need a large Space Port to support and replenish your larger fleets, you can build it.
Enslaving Entire planets takes a lot of troops. At least 15-20 depending on the population size.
Avoid enslaving now. Improve on the economy before enslaving larger settlements.
I still do not concern myself with diplomacy. I need to give money to make them happy and I need it for now. Especially now that the AI have between 8-15 colonies and I'm only starting my 2nd one. I needed to research ocean planets because I didnt find any marsh or continental next to my territory. And those damned pirates seem to focus entirely on it with massive attacks every 2-5 minutes.
For science stations. Shall I build several weak ones or just 3 uber upgraded of each ? And what does the max research mean ? If it is 485k does that mean that if I build for 600k of output then almost 100k will be lost ?
So I don't have to build space port but defense stations on the colonies ? When you say sector, is it the square that you see when you dezoom to max ?
Ah and do I really have to design the private ships ? Since no matter what goodies I put in them they don't seem to like retrofitting...
Alright I won't enslave anymore for now. It doesn't matter now since I was kicked out by the rebels and the planet annexed by another empire. Btw why is it that my private ships cross half the map to go to another empire when his don't do the same ? I feel like I'm losing money on this no ?
I will try to install the mods ^^
Also there was a time where my income increased suddenly to 50k only to fall back to 20k one year later. I don't really understand the economy.
And now I'm expanding but I realized the AI stole the planets next to my territory. Their original empire seem far but they still settled here and it's a pain in the ass. The problem is that they have naerly double my military score and almost 5x times my PNB. Well they have 25 colonies where I only have 8.
Btw, is building tiny defense bases with only shields/armor and fighters/bombers efficient against pirates in the beginning and enough rather than huge fleets ? Because the pirates brought 2 carriers in a raid and they swept my forces with their bombers. I suppose that point defence is a counter ?
Ah and what is the use of the module in "building research" that reduce 40% damages ? Is it really as it says and actually reduce damages recieved by structures ?
I usually don't give them any weapons, i give them extra fuel pods for their extended range. You can also change their combat stance at the design screen. So if you want to give them some weapons, and change their combat stance from "flee at the first sight of enemy" to something else. That might work.
Max research is basically what you said. Base research cannot go above the maximum. So you can have 485 research + the research bonus. I usually don't build the stations randomly. I fit my research stations with 5labs and have them built on any planet/area with a research bonus. Then build extra to fill in the max.
Defense stations can be expensive to maintain. I suggest starting a brand new "starbase" design. Then add shields, medical, entertainment, Long range sensors and some shields and weapons. It can help you with improving planet approval rating, sensors for local intelligence on ship movements and some defenses to protect against Pirate raids.
You can automate private ship designs. But i usually design them. Private sector will retrofit and upgrade the ships if it has enough money.
Check the empire screen. There might be few resources which are in high demand and short supply. Hence private sector might try to fill in the gaps by importing from either the pirates or another empire. Hence private sector going to corners of the galaxy.
Depends on the relationship between you and the Pirate. The more negetive the relationship. the more they will charge. Also if you ask for protection during a Pirate attack. They will charge you twice as they would usually charge. So always ask for protection after they have finished their attack.
The private sector pays you to build their freighters. So when the private sector places an order for building freighters and passenger ships in bulk on your spaceport, you get paid by them. Also the Private sector pays you handsomely for transporting passengers to tourist spots.
You can still fight them if you have the right intel. Design a ship with a long range sensor module and have them sent to strategic places around your empire in deep space. They will act like a sensor net to warn you of any incoming attack. You can also send one of these ships to recce the planet for a future invasion. Less military score does not mean you cannot win. You just need the intel ahead of time to counter their fleet action.
If you can, try sending an exploration ship inside their territory and check their fleet size, ships, weapons, range and everything else.
Yes, if pirates are using a lot of carriers with bombers. Having a fighter base and ships with point defenses can wreck them completely.