Lethal League

Lethal League

View Stats:
Tom Dec 31, 2014 @ 2:40pm
Controller layout and jumping.
What's the most comfortable layout for controllers and is it that bad if I use UP for jumping (regarding aiming up when on the floor)?
Last edited by Tom; Dec 31, 2014 @ 2:40pm
< >
Showing 1-9 of 9 comments
Shadowspaz Dec 31, 2014 @ 2:42pm 
I would definitely keep jumping and aiming up as separate functions.

If you use the same button for both, then it makes things like neutral air hits pretty tricky, and things like bunting down in midair end up being nearly impossible.
Tom Dec 31, 2014 @ 3:12pm 
You sure, I can hit a neutral not touching the pad or right/left and bunting down is down+bunt.
sh101 Dec 31, 2014 @ 3:39pm 
Having up for jump would make things like rising down bunts extremely difficult. I use left control stick to move, LB to jump, RB to bunt, and A to attack. Its better to have one finger for each button IMO. Makes simultaneous button inputs easier.
shftd Dec 31, 2014 @ 3:56pm 
personally I use a GC controller with swing set to Y, bunt set to X and jump on A. works for me.
Apperatus Dec 31, 2014 @ 5:20pm 
I'm a weird one (because it's unoptimal due to my hit not counting till the halfway point) But i have on an xbox controller, y jump, b bunt, right trigger hit, and the left analog for movement.
Sauvagess Dec 31, 2014 @ 7:14pm 
Dunno about y'all, but the 360 controller auto-maps jump to A.

Swing to X, bunt to B, and taunt to Y.
Last edited by Sauvagess; Dec 31, 2014 @ 7:14pm
beans Dec 31, 2014 @ 10:13pm 
Tis' a very bad idea to map "up" and "jump" to the same button. A short example:

You're playing as Sonata, who can double jump. You try to neutral the ball mid-air, and in doing so, you jump once, then try to get an up angle on your neutral. You hold up and then neutral, but you end up jumping again because up is bound to jump. As a result, you end up double jumping, and neutraling above the ball. You release the up button in order to prevent you from staying in the air any longer, which causes your neutral to be a horizontal.

Overall: it's difficult to do any sort of rising maneuver, and your angles will probably be off.
Last edited by beans; Dec 31, 2014 @ 10:14pm
I use a fightstick so the top 3 (x, y, rb) are the most comfortable for me, except bunt is kind of harder for my fingers to get to. And yes, tap-jump is a really bad idea. It's a bad idea in Smash Bros and it's a bad idea in Lethal League.
Zandrel Jan 1, 2015 @ 12:01am 
Mapping an action on a control set where angles can spell defeat is foolhearty, unless you can make up for it with expert timing, Personally, I am stuck using the keyboard as I have no controllers able to be used, and if I did, I would have jump on it's own, probably like the 360 layout.
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Dec 31, 2014 @ 2:40pm
Posts: 9