Lethal League

Lethal League

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Is there anyone knows how to play with Dice?
I really confuse playing as him. All I know is that he has weird up direction angle and his special is even more random and unpredictable than Candyman. :'(
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Showing 1-8 of 8 comments
Ice Coldas Nov 9, 2014 @ 12:56am 
I found him pretty good. You can use his up angle to line up a neutral smash for yourself, and his special has a lot of options.
Shadowspaz Nov 9, 2014 @ 1:43am 
His up angle is just enough that you can use it to hit someone just out of parry range. At lower speeds, the delay is just enough for their swing (if they were trying to catch the ball right from you) to miss the resulting angle.

The down/smash angles are just a fantastic alternative to the up angle, giving you a lot of room to screw with your opponent's timing.

His special has two inputs- The first determines which direction the ball will arc (forward/backward, up/down), and after the arc starts, the direction you hold will determine which way the ball will shoot off after hitting the wall/floor. So if you're facing your opponent and you use the special, you can hold towards them to arc it over their heads, and then hold the opposite direction to fling the ball right back into them.

Or you could hold the same direction, so it flies to the wall and comes back, for even more control over the timing.

Overall, he's a really fun character.
Nexus-Prista Nov 9, 2014 @ 5:01am 
Ah. Thank you. These really help me a lot! :)
Metal Cat Solid Nov 9, 2014 @ 5:23am 
I play as Candyman.Just this guy beats me :/.
Lotsarice Nov 9, 2014 @ 11:56am 
Also it might be helpfull to know that DICE can jump as high as candyman if you press the jump button while crouching.
Nexus-Prista Nov 10, 2014 @ 3:55am 
Originally posted by Constantin Fahlberg:
Also it might be helpfull to know that DICE can jump as high as candyman if you press the jump button while crouching.
Wow. He sure has lots of surprise! Thank you for sharing that!
beans Nov 10, 2014 @ 10:33am 
Due to his absolutely fantastic up angle, his safe zone is right in front of him. It's not entirely a bad thing, because if your opponent misjudges the safezone and stands a little too far back, the up angle will kill due to frame delay when hitting the ceiling and the ground. That, coupled with their recovery time, means they can't move and they're fated to die no matter what.

That's assuming your opponent makes a mistake, of course.

His down angle and his smash are pretty interesting. The smash definitely makes it easier to downbunt him, although, if your opponent misses, it's devastating. As for his down angle, it's just about the only thing I can think of that can actually kill...

His special is interesting, though. By using it, you give your opponent tons of free time to run over to the ball and steal it. If they don't grab it in time, though, you can send the ball either left or right at an extremely shallow angle, which is somehow more devastating than Switch's special given that it starts at the bottom of the stage and works its way up. If you're to use his special on a ceiling or wall, the different angle can really confuse people; especially if you get it near the wall and the floor, but it's hard to tell which surface it actually landed on.

Overall: Like the old Candyman in the respect that his faults are made up for with his extremely flexible special. He has absolutely pitiful angles, good charge times, fast acceleration/top speed, fast vertical acceleration, good short hopping/high jumping, semi-tall crouch animation, semi-tall hurtbox, small hitboxes, and a special that can be used in more situations than even Switch's specials.

The special definitely tips the scale to make him one of the better characters. Not my cup of tea, though.
Dama624 Nov 10, 2014 @ 4:38pm 
Originally posted by PeggleFrank:
The smash definitely makes it easier to downbunt him, although, if your opponent misses, it's devastating.
I'm a little unsure as to how his Smash makes it easier to downbunt him, when his Smash sends the ball at a fairly shallow angle. I'd imagine characters with very steep Smashes (Candyman) are easy to downbunt b/c Smash recovery + standing just outside parry range right below the ball.
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Date Posted: Nov 8, 2014 @ 7:40pm
Posts: 8