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That's what i though... fail!
Releasing H&S game on PC with 30 cap in 2014... what were they thinking??
What's really weird is that the frame issue is happening with Dark Souls II which WAS planned for PC from the beginning and only runs at 60 FPS.
I have a Quad Core intel i5 3.3 ghz - I never got any slowdown during battles, or any crashes, though there were a few frame drops during cutscenes.
I played the same level again without fraps on, and it did seem better.. It seemed more on par with the performance I was getting before Episode 7.. Before then I'd get constant 30fps during battle, and 2-3 occasions during a level that it would drop to around 28fps.. So it was smooth to me cus at least I was getting solid 30fps more or less.. But it only seemed to drop for a few seconds when I was randomly running around but not when I'm fighting or anything
Don't know why it was dropping so much more on that level before though, as I had fraps running all the other times I ran this game, so I could monitor FPS, I'm also unsure if the runtime error for my visual c packages is a personal problem with my files, or it's a problem with the actual game itself
Anyway I'm glad it was running smooth again, but I couldn't even beat that boss anyway because he was hard as ♥♥♥♥!! Never heard of Killer is Dead until this steam release, loving it so far and hopefully I'll be able to complete the game with my dual core :3