Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
0. It is advisable to backup the respective game files just in case or, even better, make a separate copy which you'll be extracting from - technically, you won't be altering anything within the archive, so nothing game-breaking should occur. Still, better save than sorry!
1. Obtain yourself the "Unreal Package Extractor" from http://www.gildor.org/downloads - put "extract.exe" into a separate folder
2. Drag and drop any Unreal SDK supported archive file onto "extract.exe" - anything along the lines of *.u, *.upk, *.umap, etc. should work (I tried "KidGame.u" first)
3. By default, the utility will extract the archive's content into the directory of said archive, thus creating a new folder with the same name as the original file with all the contents unpacked
4. Now search for ".SoundNodeWave" files within the folder - these are simply ".ogg" files in disguise, all you have to do is rename their extention
5. To "mass-rename" the files, copy the ".SoundNodeWave" to a separate folder, hold down shift and right-click on the newly created directory - choose "Open Command Window Here"; in subsequently opened command prompt type in "ren *.SoundNodeWave *.ogg"
6. Voila, now you can play the various game audio in an .ogg-supporting media-player of choice (e.g. Foobar2000)
Addendum: The downside to all of this - instead of packing all the audio in one archive, the devs spread the files accross multiple archives, making extracting all of the audio more time-consuming than usual. That said - tracking down a specific piece of dialogue, for instance, should be relatively easy, if you have played the game to completion, since the map directories correspond to the in-game chapters (afaic).
Note: I am trying to extract voice clips from Killing Floor 2.