Killer is Dead

Killer is Dead

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Extract audio files? [SOLVED]
Maybe a bit of a strange request, but does anyone have an idea where the audio files for the game are located and/or how to extract them? Would like to dig a rare track or two from the OST as well some of the sound effects... Should be pretty easy, considering it's a UE3 game, however, scanning the archives with Dragon Unpacker hasn't yielded any results so far.

edit:/ nevermind, scroll down for the solution if you're interested
Zuletzt bearbeitet von Momoiro Kaichou; 24. Mai 2014 um 12:56
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Beiträge 17 von 7
To whom it may concern, I figured it out:

0. It is advisable to backup the respective game files just in case or, even better, make a separate copy which you'll be extracting from - technically, you won't be altering anything within the archive, so nothing game-breaking should occur. Still, better save than sorry!
1. Obtain yourself the "Unreal Package Extractor" from http://www.gildor.org/downloads - put "extract.exe" into a separate folder
2. Drag and drop any Unreal SDK supported archive file onto "extract.exe" - anything along the lines of *.u, *.upk, *.umap, etc. should work (I tried "KidGame.u" first)
3. By default, the utility will extract the archive's content into the directory of said archive, thus creating a new folder with the same name as the original file with all the contents unpacked
4. Now search for ".SoundNodeWave" files within the folder - these are simply ".ogg" files in disguise, all you have to do is rename their extention
5. To "mass-rename" the files, copy the ".SoundNodeWave" to a separate folder, hold down shift and right-click on the newly created directory - choose "Open Command Window Here"; in subsequently opened command prompt type in "ren *.SoundNodeWave *.ogg"
6. Voila, now you can play the various game audio in an .ogg-supporting media-player of choice (e.g. Foobar2000)

Addendum: The downside to all of this - instead of packing all the audio in one archive, the devs spread the files accross multiple archives, making extracting all of the audio more time-consuming than usual. That said - tracking down a specific piece of dialogue, for instance, should be relatively easy, if you have played the game to completion, since the map directories correspond to the in-game chapters (afaic).
Zuletzt bearbeitet von Momoiro Kaichou; 24. Mai 2014 um 12:59
29. Mai 2014 um 16:05 
awesome there's the loading music that's missing from the official soundtrack cd.
Zuletzt bearbeitet von ; 29. Mai 2014 um 16:08
Vin 14. Mai 2015 um 17:32 
I am getting the file extension ".AkEvent" and ".AkBank". As far as I saw, these are not real file types. What's going on, exactly?


Note: I am trying to extract voice clips from Killing Floor 2.
Each game has a different algorythm for extraction, I have no idea how to get to the Killing Floor 2 audio.
Zuletzt bearbeitet von Momoiro Kaichou; 22. Mai 2015 um 5:10
Vin 15. Mai 2015 um 12:54 
Hm. I see. Alright. Thanks.
it's been a decade and I know theres a high chance your steam account is inactive now, but i'll ask for help anyway: i've done all of these steps but when i change the file extension from soundnodewave to ogg, the ogg is unplayable? the game i'm trying to extract audio from is a hat in time, and the engine is unreal engine 3, so there should be no issues
Try opening an .ogg file with with VLC Media Player if you haven't already. It should play if it's properly formatted.
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