The Walking Dead: Season Two

The Walking Dead: Season Two

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John Connor May 14, 2014 @ 5:33pm
How do i pick up that walkie talkie?
I am at the part when you go into the stockroom and are avoiding the lady, and there is a white square surrounding the grab symbol, but when i click, Clem goes to grab and it does not work
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Showing 1-8 of 8 comments
John Connor May 14, 2014 @ 5:34pm 
never mind i got it
Mystix May 14, 2014 @ 5:40pm 
Yeah, the controls for the action-sequences are horrible and confusing. :p
I must have tried for several minutes trying to pick-up that darn walkie-talking. Thought I had to click my mouse-button at the right-time when the brackets-symbols closed.

Then finally, by accident, I held down the left-mouse-button, then it gave me a prompt to press the Up key.

I enjoy the story of the game. But, wow, aweful game-mechanics for the controls for some scenes. :p The "Hold A to Escape" from the zombie scene was also another horrible part that the controls didn't seem to work as they should. :p
Last edited by Mystix; May 14, 2014 @ 5:42pm
BJon™ May 14, 2014 @ 7:00pm 
They taught you this mechanic in episode 1 where clem stiches herself together. I thought it was fairly obvious since the brackets around the symbol are moving inwards, and this is very noticable when you try to click on the item, then the arrow is pointing up which can only be seen as an indication to flick the mouse upwards.

We need less hand holding in games, especially when the mechanic was used before in a very memorable scene.
Aussiebeast May 14, 2014 @ 8:00pm 
^ Dude, it was used once in the game, which I played once, SIX months ago. Other ♥♥♥♥ to do, man.

It's unintuitive as hell. How does closing brackets in any way relate to a mouse click, and why even bother adding a confusing mechanic when every other mechanic involves pressing a direction key or mashing a button, for such a tiny, unimportant moment when they could just get the hell on with the story. They've reduced gameplay so much I don't see why these scenes still exist, since they're not that concerned with it being an adventure game any more.
Mystix May 14, 2014 @ 9:32pm 
Anonymous Bosch, you nailed it! :)
The controls are often quite unintuitive, and sometimes downright misleading and/or buggy. :p
Undr May 14, 2014 @ 9:47pm 
My issue was I was more focused on Tavia than I was the mechanic. I would click before even noticing the contextual clues, lol.
MattWeber May 14, 2014 @ 10:51pm 
Yay im glad im not the only one who had this problem. Awesome game, terrible controls.
Hyperion XIC May 14, 2014 @ 10:56pm 
Yea, I got really annoyed and angry for a wee bit. I mean how hard is it to pick something up? I guess in a telltale game it's pretty damn hard. Idk, maybe the walkie talkies are made of cement.
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Date Posted: May 14, 2014 @ 5:33pm
Posts: 8