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To a certain extent they already did that with season one.
In the first series each episode contained within it at least a couple of "puzzle locations". Obviously they were very simple and linear but now it's only QTE & dialog triggers.
Telltale do take the time to listern to its fan about what they could improve and this has been shown
On a side note I got 1.30hrs in episode 1 and 2 hours in episode 2 so I feel a difference in each episode
I try to talk to everyone and interact with everything as I can
I'm hoping in episode 3 the game will slow down and let us walk around and talk to people for a bit and there may be a puzzle or two
To be fair from a narrative perspective they are on the run and don't have time to slow down and chat especially in episode 2
Fingers crossed for 3 though
In season 1, after almost every cutscene Lee walks around and examines everything while thinking out loud about it, talks to everyone even if they literally only have a few words to say, all until you find and look at the thing you need and pick it up, que zombie attack or hissy fit from someone in the group.
Season 2 is more or less one giant action event with timed conversation choices. That's not outright bad (although I miss the slower moments as "calm before the storm" anticipation buildup) as people were complaining about the opposite before.
Still, I cant help but to feel, that compared to season 1, this will be a very simple and short story with not as heavy emotional impact as the first season had. In first 2 episodes of season 1, we had easily 4x the ammount of hard decicions that we have had in season 2 this far. I am still keen to seen what will happen in season 2 and I like it still, but I am starting to feel that the season will be way less of an full story arch compared to what season 1 was.