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Fordítási probléma jelentése
I was trying to turn her into a heartless badass...
...
However it would seem, judging from the first episode, that I was too optimistic...
The player's decisions in the last season do not have a significant impact on the characterization of Clementine in this season...
That we've seen so far which would be a single episode.
"However it would seem, judging from the first episode, that I was too optimistic..."
...
True, but that action could be selected irregardless of the scenarios Clementine had encountered prior...
Players should be allowed agency over what Clementine says and does, but she isn't a blank slate like Lee, she should have some noticeable personality established from the last season...
It would be nice to see the dialogue and character actions differing between the player which decided to have Lee coodle Clem and the player who wanted Lee to be more distant and blunt towards her, prioritizing getting her ready to survive in the world over all else, or a player which instructed Clem to execute Lee and a player which begged her to abandon him...
These choices feel like they deserve to have an impact upon the characterization of Clementine, beyond adding a couple throw-away lines...
To see such a feature implimented, to see that making different decisions can result in the formation of a tangiably different character, would be fantastic...
...
Many of the others have already heard my opinion on this matter...
In fact, I am fairly sure that MorningLightMountain has even provided a concise explaination of the inherent difficulty of implimenting such a system...
Still, if done well, I feel that such an addition would only serve to intensify the player's connection with their Clementine, and perhaps that would be worth the effort...
This season being thus far comprised of one episode, as denoted a sentence prior...
...
I made no error...
Although if that sentence is particularly troubling to you I could simply modify it so my meaning is more clear...
Firstly, all of Clementine's actions are predetermined...
The word you are looking for is limited, or restricted...
And even then no, even a halfway competent writer can figure out how to apply a particular disposition to a three-dimensional character without writing themselves into a corner...
...
Secondly, Explain to me how a system which permits a character to jump from a brooding badass to a frightened child is more competent a design choice than allowing the player to make decisions which determines the disposition of a particular character, thus effecting the mood and tone of how said character carries out the player's instructions...
You aren't even losing anything, you have the same amount of content except that each of the two general archetypal dispositions, 'nice' and 'badass', are independent of one another...
Not to imply that you cannot have a badass that can do something nice or feel empathy, or vise versa, that can be done within the context of the story without compromising the tone and mood associated with the character in question...
...
The idea is a simple one: to establish a couple simple overarching dispositions based on the character's experiences and establish a sembelence of character consistancy...
I thought it was a pretty simple idea, comparatable to looking at something through a piece of coloured cellophane in order to appriciate it from a slightly distorted perspective...
...
But apparently I am just silly...
I suppose you had best ignore me least you become infected by my silliness...
They could have gone with that or a way that the choices effect the overall framework of the character's personality and seperate dialogue choices which only occur with that framework. The problem with that is that to experience everything not only would you need to replay season two it would also force you to have to replay season one in case you made choices you didn't want in regards to Clementine's behaviour.
theres basically one ending to season one & occasionally 1.5 endings to some of the episodes (in that you might have doug or carly, but youll end up w/ neither by the midpoint of next episode; you might choose to leave or keep whatshername [possible 'dead' person], but shell end up disappeared by the midpoint of next episode, etc). its all pretty predictable & simple.