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DP-12 Shotgun's mag capacity make it one of two best shotguns. I'd recommend slug to cure drug addiction, one shell at a time.
Also, I'd recommend Revolver for closer maps, where you will come in close encounter with enemies since it is one of few weapons that guarantee one hit kill in close distance, even when enemies is agitated(when they get reduced damage, that is).
Rest of the weapons, like Killstash said, are good for messing around.
Among all DLC weapons, DP-12 is the most useful one since it is good for "stopping" enemies, that is, when many enemies charging you in one time(sometimes more than 7), DP's capacity allows you quickly sweep all of them, and force the remaining enemies to retreat and camp("Tactical" AI that ), thus buying you time. It is like Saiga but with a larger mag(reloading one by one is quite irritating, though). When you pick the run-and-gun tactic, I can not recommend this gun enough.
And you get plenty of ammo to wipe out most of a map. And 12 gauge is common enough that you can restock from corpses.
The M1911 could use some rebalancing to make it more viable. Like make it do slightly more damage than the MK23 and carry more ammo for instance. Otherwise you only grab it for nostalgia.
Not tried the 5.7 weapons yet. But they do have high penetration if I'm not mistaken. Which make them useful against armored enemies.