Intravenous 2

Intravenous 2

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What is different than the first game?
I'll be honest, I didn't much care for the first game. I did in a way with the tone and the graphics, but the gameplay kinda sucked IMHO. The aimbot AI, the stealth was disappointing, and it just felt unpolished.

What is different here?
Originally posted by Duke Nukem:
1. Highest Difficult is no longer one hit kill.

That means if you wanna do stealth, don't use guns, since those that powerful to one hit kill are too loud, and those silenced enough to be stealthy can't guarantee one hit kill.

2. Enemy can now noticing missing patrol, and they got pagers. That means you need to be careful with your takedown, otherwise there is horde of enemies coming your way.

3. Level designs are for Assault rather than Stealth. Trying to ghosting level means some collectables like money can not be collected, but collecting all unique weapons and blueprints are possible.

For example: Rescuing hostage Mission. Bring a hostage that can not even climb over fence is gonna give you a hard time trying to stealth.

Stealthing is gonna be very, very punishing in this one(I spend 200 hours in this game, and I dare to say so). Thus, if you enjoy proper stealth, that is, knock out or kill no one, leaving no trace, no alert, you will have hard time. But if you enjoy shooting lights off and go John Wick("Tactical" Stealth), then you will love it.

I will also advise you ignore the "skill issue" comments.
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Showing 1-15 of 15 comments
The game is even harder so you won't care.
Cryptic Apr 13 @ 11:04am 
Originally posted by (Farkon) 2m_anylootboxes:
The game is even harder so you won't care.
you don't own the game.
Cryptic Apr 13 @ 11:36am 
can anyone who does in fact own the game give me some info?
The author of this thread has indicated that this post answers the original topic.
1. Highest Difficult is no longer one hit kill.

That means if you wanna do stealth, don't use guns, since those that powerful to one hit kill are too loud, and those silenced enough to be stealthy can't guarantee one hit kill.

2. Enemy can now noticing missing patrol, and they got pagers. That means you need to be careful with your takedown, otherwise there is horde of enemies coming your way.

3. Level designs are for Assault rather than Stealth. Trying to ghosting level means some collectables like money can not be collected, but collecting all unique weapons and blueprints are possible.

For example: Rescuing hostage Mission. Bring a hostage that can not even climb over fence is gonna give you a hard time trying to stealth.

Stealthing is gonna be very, very punishing in this one(I spend 200 hours in this game, and I dare to say so). Thus, if you enjoy proper stealth, that is, knock out or kill no one, leaving no trace, no alert, you will have hard time. But if you enjoy shooting lights off and go John Wick("Tactical" Stealth), then you will love it.

I will also advise you ignore the "skill issue" comments.
Cryptic Apr 13 @ 1:46pm 
Originally posted by Duke Nukem:
1. Highest Difficult is no longer one hit kill.

That means if you wanna do stealth, don't use guns, since those that powerful to one hit kill are too loud, and those silenced enough to be stealthy can't guarantee one hit kill.

2. Enemy can now noticing missing patrol, and they got pagers. That means you need to be careful with your takedown, otherwise there is horde of enemies coming your way.

3. Level designs are for Assault rather than Stealth. Trying to ghosting level means some collectables like money can not be collected, but collecting all unique weapons and blueprints are possible.

For example: Rescuing hostage Mission. Bring a hostage that can not even climb over fence is gonna give you a hard time trying to stealth.

Stealthing is gonna be very, very punishing in this one(I spend 200 hours in this game, and I dare to say so). Thus, if you enjoy proper stealth, that is, knock out or kill no one, leaving no trace, no alert, you will have hard time. But if you enjoy shooting lights off and go John Wick("Tactical" Stealth), then you will love it.

I will also advise you ignore the "skill issue" comments.
Thank you very much!
Also, weapon customization and skill system have been added. Managing your cash to buy the weapons/mods you want is important, and exploring a level for more items is incentivized. Spending learning capacity and performing related actions improve your capability in a field. Slow-motion has been added. I don't remember if Intravenous had ammo types, but this does. Just some miscellaneous stuff, really.
KestreL Apr 13 @ 6:05pm 
Many QoL that you only notice if you go from playing the 1st to the 2nd, these QoL improves stealth and combat, per exemple you can detect your character in the dark better, go through some objects like you would be supposed to, exit vent while still being crouched to name a few and the combat is much more satisfying and somehow challenging (even if some people dislike that guards can now trip)
Originally posted by Cryptic:
Originally posted by (Farkon) 2m_anylootboxes:
The game is even harder so you won't care.
you don't own the game.

Neither do you.
Kurtino Apr 14 @ 1:32am 
Originally posted by (Farkon) 2m_anylootboxes:
Originally posted by Cryptic:
you don't own the game.

Neither do you.
Because they're considering about buying the game bozo.
Monarch Apr 14 @ 11:55am 
Originally posted by (Farkon) 2m_anylootboxes:
Originally posted by Cryptic:
you don't own the game.

Neither do you.
brother are you mentally deficient? he was asking for info on a game because he doesn't know that is something to be expected.
you were giving a useless vague and slightly arrogant answer despite not owning the game just shut the ♥♥♥♥ up next time and save everyone the breath
alex Apr 14 @ 9:08pm 
Originally posted by Cryptic:
I'll be honest, I didn't much care for the first game. I did in a way with the tone and the graphics, but the gameplay kinda sucked IMHO. The aimbot AI, the stealth was disappointing, and it just felt unpolished.

What is different here?

basically this tbh:
>Many QoL that you only notice if you go from playing the 1st to the 2nd, these QoL improves stealth and combat
a lot of the differences come down to various QOL changes

but ig i'll mention some of the changes too
+ bullets are no longer hitscan; ie you must lead ur shots when engaging moving targets
+ recoil has been reworked so there's an incentive to use semi auto/burst fire instead of full auto
+ line of sight indicator has been reworked; it's a lot less intrusive in IV2 than 1
+ you can now break door locks during lockpicking; breaking is faster but also very loud
+ you can shoot out circuit breakers to permanently disable them
+ NPCs no longer instantly shoot you when spotted; you'll notice this very easily when playing 1 vs 2
+ kills and KOs are no longer trivialised during stealth; enemies will notice missing ppl on true + throwback difficulties and become sus
+ unmanned cameras will change from red to yellow light (it was always red in IV1)
+ weapon + ammo customisation; this also means almost all weapons are viable for stealth now, rather than just 5 or so weapons in vanilla IV1
+ enemies now retreat and camp if they're taking casualties in combat
+ fire mechanics (including flare gun, molotovs and fire alarms)
+ skill mechanics allow you to upgrade ur abilities (better recoil control, reduced speed penalty, faster lockpicking, etc)
Last edited by alex; Apr 14 @ 9:16pm
Originally posted by Cryptic:
Originally posted by (Farkon) 2m_anylootboxes:
The game is even harder so you won't care.
you don't own the game.

I do and the first reply is based
Napo Apr 16 @ 2:11pm 
Originally posted by KestreL:
Many QoL that you only notice if you go from playing the 1st to the 2nd, these QoL improves stealth and combat, per exemple you can detect your character in the dark better, go through some objects like you would be supposed to, exit vent while still being crouched to name a few and the combat is much more satisfying and somehow challenging (even if some people dislike that guards can now trip)
putain encore toi :hap:
KestreL Apr 16 @ 2:22pm 
Originally posted by Napo:
Originally posted by KestreL:
Many QoL that you only notice if you go from playing the 1st to the 2nd, these QoL improves stealth and combat, per exemple you can detect your character in the dark better, go through some objects like you would be supposed to, exit vent while still being crouched to name a few and the combat is much more satisfying and somehow challenging (even if some people dislike that guards can now trip)
putain encore toi :hap:
ahiiii je te retourne le message
Originally posted by Monarch:
Originally posted by (Farkon) 2m_anylootboxes:

Neither do you.
brother are you mentally deficient? he was asking for info on a game because he doesn't know that is something to be expected.
you were giving a useless vague and slightly arrogant answer despite not owning the game just shut the ♥♥♥♥ up next time and save everyone the breath

OP asks for easily accessible info while dissing the first game and you're mad at me?

Ha
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