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Secondaries: That one .40 pistol, MK23, the .22 Pistol, or the Veterinary Pistol
.40 and 9mm ammo are the most common ammo types so I really like them. .45-caliber weapons work really well with suppressors. The MP5SD is a weapon you have to unlock by finding it and bringing it to the level exit, by the way. I forget where you can find it.
Mk23
never really bothered with the F57 tbh
since the dmg sucks with subsonic ammo
if ur on true difficulty
you can usually kill bad guys within 3 shots for all weapons
Yeah, I was very disappointed with the damage. Once I realized I had to select subsonic ammo separately and at a massive damage reduction.
The ACP ammo is naturally subsonic. I feel like the splunter cell 57 ammo ammunition should have been subsonic as well. Seems crazy that of all the weapons. The ones from one of THE stealth games are kind of terrible for using silenced.
For the sidearm I like to use something in another caliber as the primary weapon, so the ammo pool is extended. The Mk23 feels good to me. I also liked the Glock 22 in 10 mm.
But it's not really important which gun to use. They are all viable. Just make sure you always end the map with bringing two new guns to unlock, so you never have to waste money to buy guns. Use the money only for weapon attachement unlocks and training.
The question is how much firepower you need for your playstyle.
If you like to go loud at the beginning of a level, then it helps to use something that runs on the ammo enemy will drop. But even if you don't and you run out of ammo, you can always pick up the guns that got dropped by the enemy.
If you go stealthy into a strongpoint position to start the firefight there with already reduced enemys, then you can easily use the super overpowered guns like the Saiga shotgun or anything else you want.
If you go stealth only, then focus on melee and use a gun that has a low detection range like the Ruger 22 or Welrod.
Since you're already using a FiveseveN, an MP7 or P90 would be a fun addition to the loadout. They share ammunition, so you can use the primary ammo pool in your pistol and vise-versa.
I've recently taken a shine to the AN-94. Single fire against an armored enemy is a bit risky, but the hyperburst makes mercenaries easy targets without pulling me away from the clean semi-auto playstyle I've gotten used to.
If you want to keep being sneaky, the MP5SD is pretty fun. Even in full auto you can cook off little bursts into a clump of enemies without alerting anybody. Combine it with a slowmo and you can quietly clear small areas like security rooms with some regularity.
I believe all of these levels provide a small multiplier against incoming damage, which heavily effects 22, so any less than optimal 22 shots will not 1 shot. That said if you shoot a guy whos blissfully unaware from behind point blank, it will absolutely 1 shot, its just not the most ideal
I myself ran the scorpion or mp5. 9mm is plentiful which helps, and mp5 can be given short stock / foregrip , small mag, and light spring to make it acceptable at longer range shooting and capable in a small firefight, while taking up far less inventory space than most guns.
I always ran a 45 myself, you can use the cheap one for a while, but a more expensive model will perform better.
But I do like using the MP5SDD and Silenced 45 UMP.
The feeling of power when you've emptied a map and no-one is any wiser is amazing.
Really needs more panic dialogue/interactions.
Hiding in cupboards/toilets...badly, etc.
if you plan to social stealth levels (office, nightclub) then mac10 with reduced ROF mod as it is concealable, and it's still workable on other levels, but not as good as ump45
anything past 9mm is usually a two-tap, 9 and below triple-tap on alerted opponents