Intravenous 2

Intravenous 2

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there is really only one daytime mission?
I was going to do my second playthrough on the day time as on the first mission with sean and steve it gave me the option so I tought "oh, now that the game trulhy begins" and "so because daytime is new lets do night first because I'm more used to it so the daytime will be the extra spin on the second time" and I don't even remember where I am on progression but it is still was the only one so why?
Originally posted by sрy:
initially the idea was to have several levels with entry time selection, however once i finalized the office level i realized that a system like that in IV2's case does not bring enough gameplay variety or meaningful differences, but requires a lot of extra effort in planning out the level and adjusting all the routes/etc. accordingly, which is why it's the only level which uses it

then there's also the fact that it didn't fit from a narrative perspective, but nobody really cares about that

ultimately it's one of those features that seemed cool on paper, but weren't anything special in practice, and it's inclusion for more levels would've been a waste of time & effort, when i was already pressed for time

the inclusion of social stealth mechanics was already a dev time hog, and so while the day/night selection idea was scrapped past that one level, i tried to make up for it by adding a different flavor of social stealth to the Apartment Alleyways level (where you can remain "unsuspicious" to the patrolling police by being inside apartments) - that required far less time to implement, which would not have been the case for more day/night selection levels
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sрy  [developer] Jan 8 @ 4:00am 
initially the idea was to have several levels with entry time selection, however once i finalized the office level i realized that a system like that in IV2's case does not bring enough gameplay variety or meaningful differences, but requires a lot of extra effort in planning out the level and adjusting all the routes/etc. accordingly, which is why it's the only level which uses it

then there's also the fact that it didn't fit from a narrative perspective, but nobody really cares about that

ultimately it's one of those features that seemed cool on paper, but weren't anything special in practice, and it's inclusion for more levels would've been a waste of time & effort, when i was already pressed for time

the inclusion of social stealth mechanics was already a dev time hog, and so while the day/night selection idea was scrapped past that one level, i tried to make up for it by adding a different flavor of social stealth to the Apartment Alleyways level (where you can remain "unsuspicious" to the patrolling police by being inside apartments) - that required far less time to implement, which would not have been the case for more day/night selection levels
Last edited by sрy; Jan 8 @ 4:03am
Joker Jan 8 @ 8:59am 
Originally posted by sрy:
initially the idea was to have several levels with entry time selection, however once i finalized the office level i realized that a system like that in IV2's case does not bring enough gameplay variety or meaningful differences, but requires a lot of extra effort in planning out the level and adjusting all the routes/etc. accordingly, which is why it's the only level which uses it

then there's also the fact that it didn't fit from a narrative perspective, but nobody really cares about that

ultimately it's one of those features that seemed cool on paper, but weren't anything special in practice, and it's inclusion for more levels would've been a waste of time & effort, when i was already pressed for time

the inclusion of social stealth mechanics was already a dev time hog, and so while the day/night selection idea was scrapped past that one level, i tried to make up for it by adding a different flavor of social stealth to the Apartment Alleyways level (where you can remain "unsuspicious" to the patrolling police by being inside apartments) - that required far less time to implement, which would not have been the case for more day/night selection levels
kinda understandable but still sad, thx for the explanation
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