Intravenous 2

Intravenous 2

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Can Game Devs not come up with new ideas?
Remastering, remaking every ♥♥♥♥ nowadays, release new content, like a proper IV2 expansion with new levels, weapons, and mechanics.

Coming from the industry for easy money without risking it on new ideas.
Last edited by LTake Diva(OpinionsMine); Apr 21 @ 5:35am
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Showing 1-13 of 13 comments
KestreL Jan 5 @ 9:54am 
the dlc is a thing mostly because people asked for it if i'm not mistaken but it's not only a port as IV2 has mechanics and stuff that was supposed to be in the first game but couldn't be added because of time and budget constraints (also it'll have music for every level which wasn't the case and profesionnal translations which wasn't a thing for the first game), it'll also feature more routes which will improve replayability (and it'll probably come at a lower price than the first game)
sрy  [developer] Jan 6 @ 6:00am 
2
2
the iv1 remaster is primarily meant for:
1. people that have played iv2, but not iv1
2. people that have played iv1 and would like to experience it again with all the improvements and additions of iv2 (people asked for this before IV2 was Released or even announced!)

there's a big difference in quality between iv2 and iv1, and i've had this idea of porting (and improving on all fronts) the campaign of iv1 to iv2 since i started working on iv2 in 2022

being the only person working on these games i can't do these projects in parallel, so the remaster was on the backburner

Originally posted by Master Eckhart:
release new content, like a proper IV2 expansion with new levels, weapons, and mechanics.

i generally don't do expansion pack DLCs because they're too limiting in what you can do with them as a developer - it's much easier and more comfortable for me to load a new game with cool new stuff, as opposed to delegating that to a DLC

when making a DLC you are still limited to the game design of the game it's made for, so any inclusions/changes you make must adhere to the core design

with a new game that's no longer the case, and you can drastically change any gameplay mechanic without impacting the core design of the base game - hence my dislike for expansion pack type DLCs (as a developer)

i've already done all i wanted gameplay-wise with IV2, so any new ideas i have will be in IV3 (if it happens), as the types of ideas i have would be too limited by a DLC

Originally posted by Master Eckhart:
Coming from the industry because execs want "safe bets" for easy money without risking it on new ideas.
well, i'm happy to inform you that this "safe bet" was my idea and not any exec :) and being IV1 & 2's sole developer i can tell you this idea is not a "get rich quick" scheme, but comes from a place of love for my projects

i wouldn't call it a safe bet either, as making the remaster (which includes updated OST, scratch-made localizations, new art, and, most importantly, a time investment) puts its total cost at around $25,000 - so it's not a "safe bet" by any means, it costs a considerable amount of money to make

in fact, making any DLC makes no sense from a business standpoint for both IV1 and IV2, as that time is better spent on a new game altogether, and so the IV1 remaster is the only DLC that will be made - anything more will be a new Intravenous game altogether, not DLC

lastly, you don't have to buy it - if you believe iv1 is fine as it is, that's fine, it's not going anywhere, but for people that played iv2 but not iv1 i'd rather they get the remaster and not experience a step down in quality that they would experience if they chose to play the first game

in fact, me saying that i'd prefer if players new to IV got the remaster over the original is detrimental to myself - the remaster DLC will cost less than the original, so they will get a better product overall for less than what the original cost; i'm not exactly making bank by providing a superior product for less lol
Last edited by sрy; Jan 6 @ 6:37am
cooki3 Jan 6 @ 11:24am 
2
this is the dumbest thing ive read in a while
wahhhhhhh
♥♥♥♥ post from a private account, classic.
Goo Jan 7 @ 1:25pm 
I've missed game1, but got 2nd one and did like it a lot!

I assume for now the 1st part has less complex gameplay so i would like to buy a remaster. Becasue I'm not sure i'd try 1st game with out remaster tuning.

Thanks the devs!
Last edited by Goo; Jan 7 @ 1:26pm
Back in my day, IV2 would have been called an expansion pack. While I really like IV1 and IV2, it didn’t feel like the sequel added a lot of new mechanics on top of the original.

If the remaster is just IV1 with better gun customization, I’d prefer to see it as a free update on top of IV1 instead of a new release. Otherwise I personally think I’d pass on a separate purchase. My two cents.
It feels like I am going to be paying twice for the same game. If the original is still sold while the remaster is out I feel like it's going to lead to a lot of people buying the wrong thing and feeling kind of cheated. Look at how people react to Hitman 3's bundles or Civilizations 6 releasing new leaders outside of DLC packs for example.

Stuff like that stops me from buying and recommending games from developers because I always feel like I'm missing out.
KestreL Jan 24 @ 5:36am 
Originally posted by CorrodedMinds:
It feels like I am going to be paying twice for the same game. If the original is still sold while the remaster is out I feel like it's going to lead to a lot of people buying the wrong thing and feeling kind of cheated. Look at how people react to Hitman 3's bundles or Civilizations 6 releasing new leaders outside of DLC packs for example.

Stuff like that stops me from buying and recommending games from developers because I always feel like I'm missing out.

if there are people who want to play the original, or don't want to pay for the second game to play the first one then they'll still be able to do so

nothing too complicated about it
Originally posted by sрy:
the iv1 remaster is primarily meant for:
1. people that have played iv2, but not iv1
2. people that have played iv1 and would like to experience it again with all the improvements and additions of iv2 (people asked for this before IV2 was Released or even announced!)

there's a big difference in quality between iv2 and iv1, and i've had this idea of porting (and improving on all fronts) the campaign of iv1 to iv2 since i started working on iv2 in 2022

being the only person working on these games i can't do these projects in parallel, so the remaster was on the backburner

Originally posted by Master Eckhart:
release new content, like a proper IV2 expansion with new levels, weapons, and mechanics.

i generally don't do expansion pack DLCs because they're too limiting in what you can do with them as a developer - it's much easier and more comfortable for me to load a new game with cool new stuff, as opposed to delegating that to a DLC

when making a DLC you are still limited to the game design of the game it's made for, so any inclusions/changes you make must adhere to the core design

with a new game that's no longer the case, and you can drastically change any gameplay mechanic without impacting the core design of the base game - hence my dislike for expansion pack type DLCs (as a developer)

i've already done all i wanted gameplay-wise with IV2, so any new ideas i have will be in IV3 (if it happens), as the types of ideas i have would be too limited by a DLC

Originally posted by Master Eckhart:
Coming from the industry because execs want "safe bets" for easy money without risking it on new ideas.
well, i'm happy to inform you that this "safe bet" was my idea and not any exec :) and being IV1 & 2's sole developer i can tell you this idea is not a "get rich quick" scheme, but comes from a place of love for my projects

i wouldn't call it a safe bet either, as making the remaster (which includes updated OST, scratch-made localizations, new art, and, most importantly, a time investment) puts its total cost at around $25,000 - so it's not a "safe bet" by any means, it costs a considerable amount of money to make

in fact, making any DLC makes no sense from a business standpoint for both IV1 and IV2, as that time is better spent on a new game altogether, and so the IV1 remaster is the only DLC that will be made - anything more will be a new Intravenous game altogether, not DLC

lastly, you don't have to buy it - if you believe iv1 is fine as it is, that's fine, it's not going anywhere, but for people that played iv2 but not iv1 i'd rather they get the remaster and not experience a step down in quality that they would experience if they chose to play the first game

in fact, me saying that i'd prefer if players new to IV got the remaster over the original is detrimental to myself - the remaster DLC will cost less than the original, so they will get a better product overall for less than what the original cost; i'm not exactly making bank by providing a superior product for less lol
honestly i don't mind the remaster i'll still take it to support the dev, the first one was cool but the second is cooler du to all the new mechanics that was added
Niras Jan 24 @ 12:59pm 
the "IV1 Remaster" feels more like a map pack.

Depending on the price it might be cheaper to buy iv2 + iv1 remaster dlc than iv1 + iv2 to experience the series. Iv2 Imo feels like more complete game while Iv1 feels more like prototype/beta. I wouldn't be suprised if someone manages to recreate every iv1 level in iv2 map editor before dev releases dlc lol.

Personally I don't like locking weapons behing dlc - support pack but in this case you mostly buy it for OST so it's not as grievous.
Stret Jan 24 @ 6:34pm 
It only took a small number of months to make this DLC, and its going to massively expand the gameplay variety that IV2 has

while i do agree with the general sentiment of disliking the trend of devs getting uncreative/repetitive and recycling, thats the case here, not even close. you could only see it that way if you were jaded with preconceptions over the topic :
This is a very cool and cheap dlc in a cheap game, from a remarkably hard-working solo dev, in a game that will be massively improved by it. Not to mention how this was developed alongside the mod support and some quality changes to the core game, like modified weapons being found in the levels

All things considered, this DLC might as well end up doubling+- the ammount of content and level variety to go through, in a game that will massively benefit from such a bonus. Specially with how IV1 levels and their general structure feel remarkably different to play compared to IV2's, and its amazing epilogue
Mumblez Jan 24 @ 10:53pm 
Its already been said but this is good customer service : people might REALLY LIKE 1 as it is, and not want a ton of updates maybe breaking stuff, and even worse, breaking the workshop stuff.

This allows 1 to be safe from that, but still be able to get the improvements, and I'm presuming for a pretty fair price.
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