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not just the misses but also the fact that they survive the hit when they're even slightly alarmed, I made a habit of double tapping every target for this reason
In the game, it is somewhat realistic if we ignore the suppressor deterioration after each shot.
A suppressor reduces (from ear drum hurting/breaking to ok-ish without ear protection) the sound by trapping most of the high speed gas and partially hide the muzzle flash. It should be paired with subsonic bullets to avoid the sound barrier breaking too (and breaking the suppressor itself too fast too).
In the game, you can see in the gun statistics tab the distance at which a gun shot could be heard in an open field. It is further reduced in an enclosed space from the outside.
Even daytime raids by special military units use suppressors, not to be stealthy but so that a guy firing his rifle doesn't blow out the eardrums of his buddies and make it impossible to communicate with any civilians or even enemies if they're trying to capture someone.
Intravenous sticks to the more realistic interpretation of suppressors and not the "impossible to hear when fired" approach that games like Splinter Cell and early on, Metal Gear, did.
Don't believe the movies and video games. Suppressors are not "silencers"; it doesn't create some mythical "plink" sound. It still sounds like a gun, and the effects of suppressors really only make it more difficult to identify the shooter from longer distances. Up close and personal, it's still very, very obvious a gun is being fired.