From Glory To Goo

From Glory To Goo

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Release the Modders
Open our cages. Let us rename crystals to Tiberium, change the colors to Red and stratagems to Nukes, add resources for endgame. Who knows what others might make, it could inspire you in development. Set us free. This is a plea for help.
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Showing 1-8 of 8 comments
Stormer Jul 15, 2024 @ 11:20pm 
they should probably wait until 1.0 before releasing any mod tools so they dont waste a bunch of time redoing it every few updates
I disagree in principle, mainly since changing a finished game so it handles mods ends up being way harder than making a game accessible to modding while it's being built.

But also I want to make mods. And I don't want this game to go the way of Age of Darkness and TAB, whose developers were against modding to such an extent they changed their games to be inaccessible to any kind of modding, even eventually unpacking and repacking .dll files (TAB modding did this). To me, this killed the longevity of their games, they were each games one could put hundreds of hours into. They lasted a few dozen for me. Let this one be different
Last edited by Sanding Glove Handjob; Jul 16, 2024 @ 8:05am
voragoski Dec 6, 2024 @ 5:55am 
Originally posted by Sanding Glove Handjob:
I disagree in principle, mainly since changing a finished game so it handles mods ends up being way harder than making a game accessible to modding while it's being built.

But also I want to make mods. And I don't want this game to go the way of Age of Darkness and TAB, whose developers were against modding to such an extent they changed their games to be inaccessible to any kind of modding, even eventually unpacking and repacking .dll files (TAB modding did this). To me, this killed the longevity of their games, they were each games one could put hundreds of hours into. They lasted a few dozen for me. Let this one be different

Fully agreed. Mods give games a lot of longevity, and I'm grateful for the ones they did manage to pull through for TAB but the potential could be so much more.
TAB developers dropped the ball, it would remain a lively community today if modders were allowed access.

In case someone does read into these threads: this unit json and map editor are a great start. Let us change their model sizes as well, their spawn rates during hordes or on map creation (unless that's a map option). And/or let us change the rest of the difficulty/horde/map generation rates for each unit. Or create custom difficulties/map settings.
i.mopman Dec 6, 2024 @ 5:18pm 
The work shop was just added, patience is a virtue.
MillionMonkey  [developer] Dec 8, 2024 @ 2:11pm 
Originally posted by Sanding Glove Handjob:
TAB developers dropped the ball, it would remain a lively community today if modders were allowed access.

In case someone does read into these threads: this unit json and map editor are a great start. Let us change their model sizes as well, their spawn rates during hordes or on map creation (unless that's a map option). And/or let us change the rest of the difficulty/horde/map generation rates for each unit. Or create custom difficulties/map settings.

Those are some good ideas. I'll see if I can expose the wave difficulty settings and some more unit parameters in the next content update.
aZmoDen Dec 8, 2024 @ 3:55pm 
Could you please post the complete unit data for one of the units so i can see what my mod should look like?
i ask because im not having any luck (not a programmer) putting your example changes to work !!

*edit* doest even have to be a snippit, unit stats complete file would be nice too :D
*edit* figured it out :) - edit the file in appdata/localnow and not game directory :D
Last edited by aZmoDen; Dec 8, 2024 @ 5:37pm
Originally posted by MillionMonkey:
Originally posted by Sanding Glove Handjob:
TAB developers dropped the ball, it would remain a lively community today if modders were allowed access.

In case someone does read into these threads: this unit json and map editor are a great start. Let us change their model sizes as well, their spawn rates during hordes or on map creation (unless that's a map option). And/or let us change the rest of the difficulty/horde/map generation rates for each unit. Or create custom difficulties/map settings.

Those are some good ideas. I'll see if I can expose the wave difficulty settings and some more unit parameters in the next content update.

:D!
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