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That said, I was playing the Physicist (Science guy), and a few levels into the game I picked up the Dusty Blueprints perk which unlocks the Monolith lol, so I did actually build about 6 of them total that game (the Isotope requirement kinda shuts them out most of the game anyway, though...).
So, the final two unit unlocks really are powerful, the Slipstreams mop up hordes of enemies in groups of 5 or 6, perfect for taking out the Breeders mid-wave with no risk, and the Monoliths actually take out Biters in one shot (with splash!). However, it's true you probably won't see them in most games. I made a comment on research requirements in another recent thread, but basically I think the requirements were made with the idea of playing Epic and Endless games.
Their charge up time also makes them very difficult to use in most settings beside standing on a defensive position like a turret with legs. I only build them in the valley map and I question their usefulness. Monoliths should be like the titans in TAB, being able to clear areas without support from other units. In their current form they have to be babysitted at all times or they get swarmed and die.
(actually I never used a charge up weapon in any game in my life and said "wow this weapon / unit is so much fun)
On what day do you have 900-1400?
I think the numbers were changed in one of the updates. I have been mostly playing other games lately. Waiting for a bigger update for this game to hop back in. So the numbers may be different now. This post is a few months old now after all.