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In TAB, great players can manage economy almost as well with no pause as with pause, but I don't think this will be true for this game. A middling player with 10 hours of experience playing with pause will probably have a better economy than someone with 200 hours of experience playing with no pause. I have not found a single video of this game on YouTube where someone playing with no pause has anywhere close to my level of economy during a certain cycle and my skills are rather middling.
Anyone can decide for themselves if they think that's good or bad, but I can say that the difficulty of this game comes almost entirely from the high number of actions needed per cycle from the player compared to the time allotted for completing those actions. Nothing else makes this game any more difficult than TAB. In fact, I'd say this game is way easier than TAB when both are played with pause.
Typically this is because I am limited by water production, especially on the desert map, but even on the temperate maps it requires encasing huge swathes of land with turrets if you don't find geysers, which is in itself very time and resource intensive. But once I do get some water, suddenly I explode into the next 4 or 5 research tiers in the span of one wave with huge Biome compounds taking up a third of the map.
At this point I have so much resources that I'm having to open the ship menu every 30 seconds to construct another 4 modules, rinse and repeat.
I'm usually then just barely before the final wave hitting the final tier of research and adding a layer of force fields to my walls. Then I maybe get a few of the plasma turrets and pump out a couple of the advanced mech units and planes.
But then the game ends.
So it just seems like most of the game is spent crawling along with almost no progression until, boom, the floodgates are opened and you get all of it nearly at once.
Not sure I have any real feedback beyond that it seems like a lot of the tech buildings are a bit too far up the tree. The first three tiers feel good, but so many buildings like the Hydroformer and Recycler, which are your only real tools to balance out your econ, only unlock when you no longer need them.
Also I think only 3rd and 4th map (they come with more waves) will be long enough for that, but I may be wrong.
And if you want to unlock captains, you just need to check what they require before you start next game.
On Oasis it might be very hard to get late tier research without going Epic of Endless.